Difference between revisions of "Test Page 6"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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Clear.
! colspan="12;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
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|-
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| colspan="2"|&nbsp;
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| colspan="5" style="background:#50A7FF;"|'''Memetics'''
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| colspan="3" style="background:#50A7FF;"|'''Maneuvers'''
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|-
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|width="10%"|'''Level'''
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|width="18%" align="left"|'''Special'''
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|width="9%"|''Cache''
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|width="9%"|''Memory''
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|width="9%"|''Libraries''
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|width="9%"|''Max Grade''
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|width="9%"|''Memes Known''
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|width="9%"|''Max Grade''
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|width="9%"|''Schools''
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|width="9%"|''Maneuvers Known''
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|-
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|1 ||  align="left"|Combat Style, Learning || 2 || 1 || 1 || Common || 2 || Basic || 1 || 2
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|-style="background:#9FCFFF;"
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|2 || align="left"|Pedagogy || 2 || 1 || 1 || Common || 3 || Basic || 1 || 3
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|-
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|3 || align="left"|&nbsp; || 2 || 1 || 1 || Common || 4 || Basic || 1 || 4
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|-style="background:#9FCFFF;"
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|4 || align="left"|Pedagogy || 3 || 1 || 1 || Common || 5 || Basic || 1 || 5
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|-
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|5 || align="left"|&nbsp; || 3 || 1 || 2 || Uncommon || 6 || Lesser || 1 || 6
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|-style="background:#9FCFFF;"
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|6 || align="left"|Pedagogy || 3 || 2 || 2 || Uncommon || 6 || Lesser || 1 || 6
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|-
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|7 || align="left"|&nbsp; || 3 || 2 || 2 || Uncommon || 7 || Lesser || 1 || 7
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|-style="background:#9FCFFF;"
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|8 || align="left"|Pedagogy || 4 || 2 || 2 || Uncommon || 8 || Lesser || 1 || 8
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|-
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|9 || align="left"|&nbsp; || 4 || 2 || 2 || Uncommon || 9 || Lesser || 2 || 9
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|-style="background:#9FCFFF;"
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|10 || align="left"|Learner Talent || 4 || 2 || 2 || Uncommon || 10 || Lesser || 2 || 10
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|-
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|11 || align="left"|&nbsp; || 5 || 3 || 3 || Uncommon || 11 || Lesser || 2 || 11
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|-style="background:#9FCFFF;"
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|12 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 11 || Expert || 2 || 11
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|-
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|13 || align="left"|&nbsp; || 5 || 3 || 3 || Rare || 12 || Expert || 2 || 12
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|-style="background:#9FCFFF;"
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|14 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 13 || Expert || 2 || 13
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|-
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|15 || align="left"|&nbsp; || 6 || 3 || 3 || Rare || 14 || Expert || 2 || 14
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|-style="background:#9FCFFF;"
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|16 || align="left"|Learner Talent || 6 || 4 || 3 || Rare || 15 || Expert || 2 || 15
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|-
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|17 || align="left"|&nbsp; || 6 || 4 || 4 || Rare || 16 || Expert || 2 || 16
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|-style="background:#9FCFFF;"
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|18 || align="left"|Learner Talent || 7 || 4 || 4 || Rare || 16 || Expert || 2 || 16
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|-
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|19 || align="left"|&nbsp; || 7 || 4 || 4 || Obscure || 17 || Greater || 2 || 17
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|-style="background:#9FCFFF;"
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|20 || align="left"|Learner Talent || 7 || 4 || 4 || Obscure || 18 || Greater || 2 || 18
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|}
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&nbsp;
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=Learner=
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[[Image:blue_mage.png|thumb|325px|right|Troi, iconic learner]]
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: '' "Experience is the best teacher." ''
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The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.
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It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
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However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.
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==Game Rule Information==
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Learners have the following game statistics.
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'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Blue.
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'''[[The_Forces#Force_Resistance | Force Resistances]]:''' TO 5 + level, CO 5 + level.
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'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
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'''Hit Points at 1st Level:''' 15 + Con score.
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'''Hit Points at Each Additional Level:''' 9 + Con modifier.
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'''Healing Surges:''' 10 + Con modifier.
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'''Defenses:''' Fort +2; Ref +2; Will +2; Det +2.
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'''Starting Age:''' Moderate.
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==Class Features, Revisited==
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All of the following are class features of the learner.
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<div id="Proficiencies">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
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|}
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'''Weapons:''' Choose three.
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'''Armor:''' Light, Mystic.
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'''Implements:''' Records, Tomes.
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<div id="Combat_Style">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Combat Style</font></div>
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|}
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At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.
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<div id="Archer">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Archer</font></div>
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|}
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You focus on the pursuit of archery. You gain the [core] abilities of the [[Class:_Archer|archer]] class, and gain ''aim'' with actions spent per the table below. You select your schools and maneuvers from the archer list.
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You gain proficiency with a ranged weapon of your choice.
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While you have a ''quarry'', whenever that creature uses a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that targets a single creature, you can spend ''aim'' to improve your attack roll. Each point of ''aim'' you spend gives you a +2 power bonus to the attack roll.
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<div id="Berserker">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Berserker</font></div>
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|}
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You have learned how to unleash the inner beast within. You gain the [core] abilities of the [[Class: Berserker|berserker]] class, and can gain ''rage'' when you take damage. You select your schools and maneuvers from the berserker list.
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You gain proficiency with axes.
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Whenever you gain ''rage'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that targets at least one creature, you can spend one ''rage'' per creature targeted. If you do, each creature targeted gains ''malice'' against you until the start of your next turn.
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<div id="Defender">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Defender</font></div>
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|}
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You focus on learning how to defend yourself and others. You gain the [core] abilities of the [[Class:_Defender|defender]] class, and can gain ''grit'' when you make successful ''armor checks'' and ''shield checks''. You select your schools and maneuvers from the defender list.
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You gain proficiency with heavy armor and shields.
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Whenever you gain ''grit'', if the action that caused it was a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that allows the target to spend a ''healing surge'' for an effect, you can spend an amount of ''grit'' equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional ''healing surge'' (note that this effect may not affect all memes that allow for the expenditure of ''healing surges'').
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<div id="Falconer">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Falconer</font></div>
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|}
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You have learned how to fight alongside a companion you have trained. You gain the [core] abilities of the [[Class:_Falconer|falconer]] class, and make ''focus'' checks to avoid losing ''energy'', with a bonus to ''focus'' checks per the table below. You select your schools and maneuvers from the falconer list.
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You gain proficiency with a ranged weapon of your choice.
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Whenever your companion is affected by a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme, you can consider yourself or your companion the origin point of the meme.
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<div id="Karateka">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Karateka</font></div>
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|}
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You have taught yourself to use your body as a weapon. You gain the [core] abilities of the [[Class: Karateka|karateka]] class, and have ''vigor'' per the table below. You select your schools and maneuvers from the karateka list.
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You gain proficiency in unarmed attacks, and one of the following of your choice: claws, gloves, or knuckles.
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Whenever you use a maneuver as a reaction to a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that deals damage as a reaction, it gains ''flow''.
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<div id="Warlord">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Warlord</font></div>
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|}
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You have learned the art of integrating memetics and tactics. You gain the [core] abilities of the [[Class: Warlord|warlord]] class, and you gain a bonus to ''strategize'' per the table below. You select your schools and maneuvers from the warlord list.
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You gain proficiency with shields.
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When you make a ''strategy check'', if any creature you can see uses a special ability during the round in which you are strategizing, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that targets an ally, you can spend a ''gambit'' of grade equal to or greater than that of the meme to make the meme target all allies within range instead.
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<div id="Learning">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learning</font></div>
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|}
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While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.
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Whenever a creature uses a special ability, you can make a ''learning check'' as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a ''learned meme'', which is a copy of that ability in all respects (including recharge value). You can choose to immediately replace one of your ''active memes'' with this ''learned meme''; if you do, and the original meme had ''memory allocated'' to it, that ''memory'' is lost: ''learned memes'' cannot have ''memory allocated''. They otherwise function as normal ''memes'', including your need to ''load'' them.
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Physical abilities learned through this ability that require an attack roll require a ''physical attack'' roll of the appropriate type (melee or ranged), while supernatural abilities require a ''memetic attack'' roll.
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Abilities that recharge per encounter, recharge for you after a ''short rest''; abilities that have a daily recharge, recharge for you after a ''long rest''.
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This ability cannot be used on class or item abilities.
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You can have a total number of ''learned memes'' equal to your Intelligence modifier. If you would gain a new ''learned meme'' and have already reached your maximum, you can immediately forget one of your existing ''learned memes''; if you had ''loaded'' that ''learned meme'' into your ''cache'', the new ''learned meme'' takes its place, but if the original had ''allocated memory'', that ''memory'' is lost until your next ''long rest''.
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=Maneuver List=
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The following is the learner maneuver list.
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Regardless of the learner's chosen combat style, the learner adds these maneuvers to his maneuver list.
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In addition to being martial maneuvers, and subject to the rules that apply to those abilities, these abilities are also considered Blue-aligned. As such, they allow for BO, and cannot be used in an area in which memetic effects cannot function.
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">1st-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Copycat Strike || Standard || Strike || Attack deals +1d6 damage, copy struck opponent's attack roll on your next attack.
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|-align="left" style="background:#B0E0E6;"
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|Doppelganger Dance || Swift || Stance || Follow when opponents make 5-foot steps.
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|-align="left"
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|Forgetful Strike || Standard || Strike || Target loses one readied maneuver.
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|-align="left" style="background:#B0E0E6;"
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|Meme Flicker || Reaction || Counter || Penalize your opponent's attack with a momentary flicker of idea.
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|}
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&nbsp;
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">2nd-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Analyze Style || Swift || Boost || Learn what maneuvers a target has readied.
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|-align="left" style="background:#B0E0E6;"
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|Equivocate || Reaction || Counter || Target creature gains your status ailments.
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|-align="left"
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|Mimic's Gambit || Standard || Strike || Attack copies a Force ability from struck opponent.
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|-align="left" style="background:#B0E0E6;"
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|Recursive Dash || Swift || Boost || Return to your starting location at the end of your turn.
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|}
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&nbsp;
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">3rd-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Fragmented Memory || Swift || Stance || Create ''mirror images'' of yourself.
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|-align="left" style="background:#B0E0E6;"
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|Lapsing Strike || Standard || Strike || Reduce target's initiator level temporarily.
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|-align="left"
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|Reflective Blade || Swift || Boost || Your Strikes target an additional creature.
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|}
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&nbsp;
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">4th-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Doppelganger Waltz || Reaction || Counter || Gain free movement whenever target opponent moves.
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|-align="left" style="background:#B0E0E6;"
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|Memory Strike || Standard || Strike || Target loses a readied maneuver, suffers additional damage based on level of maneuver.
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|-align="left"
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|Pointer Swap || Swift || Boost || Trade status effects with a creature.
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|}
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&nbsp;
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">5th-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Broadcast Status || Swift || Stance || Status boons and other positive effects on you also affect your allies.
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|-align="left" style="background:#B0E0E6;"
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|Empty Frame || Reaction || Counter || Become ''incorporeal'' in response to taking damage.
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|-align="left"
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|Mirror Shield || Reaction || Counter || Negate a Strike maneuver.
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|-align="left" style="background:#B0E0E6;"
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|Return the Favor || Reaction || Counter || Duplicate a Strike maneuver used against you.
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|}
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&nbsp;
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{|class="collapsible" width="85%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="4;" style="background:#007FFF;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">6th-Level Learner Maneuvers</font></div>
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|-
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! width="16%" align="left"|Maneuver Name
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! width="12%" align="left"|Action
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! width="10%" align="left"|Type
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! width="62%" align="left"|Effect
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|-style="background:white;" align="left"
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|Amnesia Strike || Standard || Strike || Attack causes ''amnesia''.
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|-align="left" style="background:#B0E0E6;"
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|Copycat's Cunning || Swift || Boost || Gain armor, shield, or weapon properties used by opponent.
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|-align="left"
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|Plagiarism || Reaction || Counter || Opponent loses an ability used on you, while you gain it.
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|}
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&nbsp;
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=Design Notes=
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Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.
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This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.
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[[category:Mechanics]]
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[[category:Base Classes]]
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[[category:Blue]]
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[[category:Martial]]
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Revision as of 07:49, 27 September 2017

Clear.