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− | {| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! colspan="9;" style="background:#228B22;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Shaman</font></div>
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− | |-
| + | |
− | | colspan="2"|
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− | ! colspan="5" style="background:#67B067;"|'''Geomancy'''
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− | |-
| + | |
− | |width="10%"|'''Level'''
| + | |
− | |width="30%" align="left"|'''Special'''
| + | |
− | |width="12%"|''Flux Die''
| + | |
− | |width="12%"|''Stress Limit''
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− | |width="12%"|''Max Gift Grade''
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− | |width="12%"|''Suites''
| + | |
− | |width="12%"|''Gifts Known''
| + | |
− | |-
| + | |
− | |1 || align="left"|Balance || d4 || 3 || Small || 1 || 4
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |2 || align="left"|Affinity || d4 || 4 || Small || 1 || 6
| + | |
− | |-
| + | |
− | |3 || align="left"| || d4 || 5 || Modest || 2 || 7
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |4 || align="left"|Affinity || d6 || 6 || Modest || 2 || 8
| + | |
− | |-
| + | |
− | |5 || align="left"| || d6 || 7 || Modest || 2 || 10
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |6 || align="left"|Affinity || d6 || 7 || Modest || 2 || 11
| + | |
− | |-
| + | |
− | |7 || align="left"| || d8 || 8 || Modest || 3 || 12
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |8 || align="left"|Affinity || d8 || 9 || Fair || 3 || 14
| + | |
− | |-
| + | |
− | |9 || align="left"| || d8 || 10 || Fair || 3 || 15
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |10 || align="left"|Shaman Talent || d10 || 11 || Fair || 3 || 16
| + | |
− | |-
| + | |
− | |11 || align="left"| || d10 || 11 || Fair || 4 || 18
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |12 || align="left"|Shaman Talent || d10 || 12 || Fair || 4 || 19
| + | |
− | |-
| + | |
− | |13 || align="left"| || d12 || 13 || Generous || 4 || 20
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |14 || align="left"|Shaman Talent || d12 || 14 || Generous || 4 || 22
| + | |
− | |-
| + | |
− | |15 || align="left"| || d12 || 15 || Generous || 5 || 23
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |16 || align="left"|Shaman Talent || 2d8 || 15 || Generous || 5 || 24
| + | |
− | |-
| + | |
− | |17 || align="left"| || 2d8 || 16 || Generous || 5 || 26
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |18 || align="left"|Shaman Talent || 2d8 || 17 || Grand || 5 || 27
| + | |
− | |-
| + | |
− | |19 || align="left"| || 2d10 || 18 || Grand || 6 || 28
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |20 || align="left"|Shaman Talent || 2d10 || 19 || Grand || 6 || 30
| + | |
− | |}
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | =Shaman=
| + | |
− | [[Image:Toph.jpg|thumb|375px|right|Toph, iconic shaman]]
| + | |
− | : '' "In the storm that is the elements, I am the calm in the center." ''
| + | |
− | | + | |
− | Calling upon the elemental forces that run through the world, the shaman is the undisputed master of the elements. Her relationship with Nature - and by extension, Gaia - is not one of worship, but of acknowledgment, a symbiosis between the spirit of the universe and one of those she considers her children who dwells within that existence. While Gaia herself is a passive, reactive entity, she bestows her gifts upon those who meditate upon the nature of the world and who would seek to maintain the natural balance: shamans, then, are effectively her agents in the world.
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− | | + | |
− | Shamans - and other geomancers - do not call upon the stuff of which the world is made. Even those who manipulate elements found readily in nature - air, earth, water - are not using the physical manifestations of those elements, but are instead manipulating the thread of the elements that is interwoven into reality itself. An earth shaman, for instance, does not manipulate actual rock and stone, but instead the thread of energy woven into the world that ''represents'' earth - thus, the results of her bending are not permanent creations, but instead temporary modifications of energy flows.
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− | | + | |
− | For the shaman, balance is paramount. While she can freely choose to work with only one element, her ability to interact with the energy flows at the heart of existence are heightened if she chooses to work with an opposing pair of elements, naturally counterbalancing each other both in terms of the shaman's ability to manipulate the elemental energy as well as complementing gifts granted within those energies, making shamans often well-rounded. Shamans must take care in using their powers, for calling too much upon a given element will cause Gaia to seal it against her: while this may seem unfair, for Gaia, nothing is more important than maintaining balance - even her agents must abide by the truths of Nature, even if it means putting them in grave danger.
| + | |
− | | + | |
− | ==Game Rule Information==
| + | |
− | Shamans have the following game statistics.
| + | |
− | | + | |
− | '''[[The_Forces#Force_Alignment | Force Alignment]]:''' Nature.
| + | |
− | | + | |
− | '''[[The_Forces#Force_Resistance | Force Resistances]]:''' DI 5 + level, VI 5 + level.
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− | | + | |
− | '''Abilities:''' Wisdom is the shaman's most important ability, as it modifies and improves her ability to manipulate the elements.
| + | |
− | | + | |
− | '''Hit Points at 1st Level:''' 5 + Con score.
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− | | + | |
− | '''Hit Points at Each Additional Level:''' 5 + Con modifier.
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− | | + | |
− | '''Healing Surges:''' 6 + Con modifier.
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− | | + | |
− | '''Defenses:''' Fort +0; Ref +2; Will +4; Det +2.
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− | | + | |
− | '''Starting Age:''' Simple.
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− | | + | |
− | ==Class Features==
| + | |
− | All of the following are class features of the shaman.
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− | | + | |
− | <div id="Proficiencies">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
| + | |
− | |}
| + | |
− | '''Weapons:''' Any three.
| + | |
− | | + | |
− | '''Armor:''' Cloth, leather.
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− | | + | |
− | '''Implements:''' [[D20_Mechanic:_Implements#Essences|Essences]], [[D20_Mechanic:_Implements#Totems|totems]].
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− | | + | |
− | <div id="Geomancy">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Geomancy</font></div>
| + | |
− | |}
| + | |
− | Shamans are geomancers, which means that they make use of ''gifts'', raw energy channeled from the elemental tapestry that binds all of existence together. As geomancers, shamans ''tap'' into this tapestry of elements to acquire ''flux'', which they can turn into gifts. However, nature demands balance, and as shamans gather flux, they also accrue ''stress'', inhibiting their ability to draw more flux over time.
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− | | + | |
− |
| + | |
− | | + | |
− | {| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! colspan="6;" style="background:#228B22;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Elements</font></div>
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− | |-
| + | |
− | |width="8%"|'''Element'''
| + | |
− | |width="22%"|'''Description'''
| + | |
− | |width="8%"|'''Energy Type'''
| + | |
− | |width="27%"|'''Terrains'''
| + | |
− | |width="29%"|'''Weather'''
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− | |width="8%"|'''Opposes...'''
| + | |
− | |-
| + | |
− | |Gravity || attraction, unification, crushing pressure || magnetic || Cities, Factories, Dungeons, Interiors || Calm, Normal Weather, Eerie Stillness || Cosmos
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |Shadow || death, decay, entropy, dissolution || shadow || Swamps, Graveyards, Sewers || Nighttime, Heavy Clouds, New Moon || Holy
| + | |
− | |-
| + | |
− | |Earth || stubbornness, defensiveness, overtness || earth || Caves, Barrens, Mountains, Canyons || Dust storms, Earthquakes, Avalanches || Wind
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |Water || introspection, meditation, purification || water || Ship Decks, Rivers, Jungles, Coastlines || Rain, Fog, Mist || Fire
| + | |
− | |-
| + | |
− | |Ice || logic, rigidness, perfection || ice || Snowfields, Glaciers, Mountaintops, Winter || Cold, Snow, Frost || Lightning
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |Wind || evasive, freedom, unpredictability || wind || Forests, Treetops, Rooftops, Airships || Windy, Tornadoes, No Clouds || Earth
| + | |
− | |-
| + | |
− | |Lightning || change, speed, inventiveness || lightning || Plains, Power Plants, Open Oceans, Foothills || Thunderstorms, Static Electricity, Magnetic Disturbance || Ice
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |Fire || destruction, revolution, rebirth || fire || Dunes, Volcanoes, Savannahs, Geyser Fields || Hot Sun, Eruptions, Steam || Water
| + | |
− | |-
| + | |
− | |Holy || life, growth, health || holy || Fields, Hills, Churches || Bright Sun, Daytime, Full Moon || Shadow
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | |Cosmos || space, time, infinite expanse || cosmic || Dimensional Rifts, Outer Space, Vacuums || Aurora, Haunting || Gravity
| + | |
− | |}
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− | | + | |
− |
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− | | + | |
− | As a move action, the shaman can ''tap'' one of her elemental suites. When she does so, she rolls her ''flux die'', and acquires that much ''flux'', while also accruing the same amount of ''stress''. If you have more ''stress'' than your ''stress limit'' against an element, you cannot ''tap'' it (but see below); likewise, you cannot have more ''flux'' for an element than your ''stress limit''. Even if you have multiple actions, you can only ''tap'' a given element once on each of your turns.
| + | |
− | | + | |
− | When you ''tap'' an element, if the amount of ''stress'' you acquire would put you over your ''stress limit'' for that element, you instead only gain enough ''flux'' and ''stress'' to put you at your ''stress limit''.
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− | | + | |
− | {|class="collapsible" width="35%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! colspan="4;" style="background:#228B22; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Gift Grades</font></div>
| + | |
− | |-
| + | |
− | ! width="22%"|Grade
| + | |
− | ! width="28%"|Minimum Wisdom
| + | |
− | ! width="34%"|Minimum Secondary Ability
| + | |
− | ! width="16%"|Flux Cost
| + | |
− | |-
| + | |
− | | Minor || 11 || 9 || 1
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | | Lesser || 13 || 10 || 2
| + | |
− | |-
| + | |
− | | Moderate || 15 || 11 || 4
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | | Greater || 17 || 12 || 8
| + | |
− | |-
| + | |
− | | Major || 19 || 14 || 16
| + | |
− | |-style="background:#ACD4AC;"
| + | |
− | | Ancient || 21 || 16 || 32
| + | |
− | |}
| + | |
− | | + | |
− | If you ''tap'' an element and have access to the suite of it's opposed element, you reduce your ''stress'' for the opposed element by the amount of ''flux'' you gain for the element you are ''tapping''.
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− | | + | |
− | You can never have more ''flux'' than your current ''stress'' for a given element. If you do, your ''flux'' is immediately reduced to equal your ''stress''.
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− | | + | |
− | If you are in an environment associated with an element you ''tap'', you gain double the amount of ''flux''. If you are in an environment associated with the element's opposed element, you instead halve the amount of ''flux'' you gain.
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− | | + | |
− | ''Flux'' is a powerful but relatively short-lived energy, and dissipates naturally over time. You lose all ''flux'' of an element after 5 minutes.
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− | | + | |
− | You can meditate to alleviate the stress you have accrued against the elements. Doing so requires 1 round of concentration, at the end of which you reduce your ''stress'' against all elements by half your level bonus, rounded down (min 1). You can automatically remove all accrued ''stress'' with a ''short rest''.
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− | | + | |
− | To use a gift, called ''bending'', you must spend an amount of ''flux'' - dependent upon the gift's grade - of the element associated with that gift. If you have access to a suite and are in a terrain associated with that element, you can use that suite's ''basic gift'' at will, which costs no ''flux''.
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− | | + | |
− | The shaman begins with four known gifts. She gains knowledge of additional gifts each level, as per the class table, above. At fourth level and every four levels after, she can trade out up to two gifts for new gifts from any suite she can access, of any grade she can access.
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− | If you would gain access to a suite, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a suite and already have access to six suites, you gain a bonus feat instead.
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− | | + | |
− | The shaman gains a bonus to her ''stress limit'' for each of her ''suites'' equal to her Charisma modifier.
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− | | + | |
− | The shaman's ''key ability'' for her ''natural attacks'' is her Wisdom.
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− | | + | |
− | <div id="Balance">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Balance</font></div>
| + | |
− | |}
| + | |
− | Above all else, shamans revere the balance inherent in Nature. Though she may only have knowledge of some elements, she gains an intuitive understanding of their opposites.
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− | | + | |
− | You are considered to have access to elements that are opposed to elements you have access to for purposes of ''flux''.
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− | | + | |
− | You can ''tap'' elements opposed to elements you have access to.
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− | | + | |
− | <div id="Affinity">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Affinity</font></div>
| + | |
− | |}
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− | As the shaman grows in power, she becomes more strongly attuned to the flows of energy in the world, and they respond in kind, empowering the shaman continuously in various ways.
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− | | + | |
− | At 2nd, 4th, 6th, and 8th levels, choose one of the following abilities.
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− | | + | |
− | <div id="Earth's Root">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Earth's Root</font></div>
| + | |
− | |}
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− | While in Earth terrain, when subject to forced movement, you can reduce the forced movement by a number of squares equal to your Strength modifier; this is treated as a feat bonus.
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− | | + | |
− | <div id="Flame's Destruction">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Flame's Destruction</font></div>
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− | |}
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− | While in Fire terrain, you gain a +1 feat bonus to all damage potency, and you take ''damage 1 potency'' additional damage whenever you take damage.
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− | | + | |
− | <div id="Gravity's Pull">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Gravity's Pull</font></div>
| + | |
− | |}
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− | While in Gravity terrain, all creatures within 20 feet of you lose and cannot gain ''float'', and all squares within that area are treated as ''difficult terrain''.
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− | | + | |
− | <div id="Ice's Clarity">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Ice's Clarity</font></div>
| + | |
− | |}
| + | |
− | While in Ice terrain, you can ''take 10'' on all d20 rolls.
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− | | + | |
− | <div id="Life's Beauty">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Life's Beauty</font></div>
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− | |}
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− | While in Holy terrain, at the start of each of your turns, if you are not ''dying'', you can spend a ''healing surge'' as a non-action.
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− | | + | |
− | <div id="Lightning's Flash">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Lightning's Flash</font></div>
| + | |
− | |}
| + | |
− | While in Lightning terrain, you can ''shift'' an additional time on your turn.
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− | | + | |
− | <div id="Shadow's Decay">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Shadow's Decay</font></div>
| + | |
− | |}
| + | |
− | While in Shadow terrain, you gain a +2 feat bonus to all ''damage potency'' of ''ongoing damage'' effects you produce.
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− | | + | |
− | <div id="Time's Course">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Time's Course</font></div>
| + | |
− | |}
| + | |
− | While in Cosmic terrain, you gain ''innate compress'' equal to one-half your level bonus, rounded down.
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− | | + | |
− | <div id="Water's Purity">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Water's Purity</font></div>
| + | |
− | |}
| + | |
− | While in Water terrain, you gain a feat bonus on ''saving throws'' equal to one-half your level bonus, rounded down.
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− | | + | |
− | <div id="Wind's Freedom">
| + | |
− | {| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#ACD4AC;" align="left"|<div style="margin-left:50px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Wind's Freedom</font></div>
| + | |
− | |}
| + | |
− | While in Wind terrain, you ignore ''difficult terrain''.
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− | | + | |
− | =Gifts=
| + | |
− | The following are caller gifts, ordered by suite, then by grade.
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− | | + | |
− | ==Earth Suite==
| + | |
− | {|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! colspan="4;" style="background:#228B22;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Small Earth Gifts</font></div>
| + | |
− | |-
| + | |
− | ! width="10%"|Gift Name
| + | |
− | ! width="10%"|Action
| + | |
− | ! width="80%"|Effect
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |Dig || Standard || Create a pit.
| + | |
− | |- align="left" style="background:#ACD4AC;"
| + | |
− | |Duststorm || Standard || Create a zone of concealment.
| + | |
− | |- align="left"
| + | |
− | |Earthbind || Standard || Immobilize a target.
| + | |
− | |- align="left" style="background:#ACD4AC;"
| + | |
− | |Earthshift || Standard || Slide a target, and knock them prone.
| + | |
− | |- align="left"
| + | |
− | |Stone || Standard || Use stone as a projectile weapon to deal earth damage.
| + | |
− | |- align="left" style="background:#ACD4AC;"
| + | |
− | |Stone Spikes || Standard || Create a zone of difficult terrain.
| + | |
− | |- align="left"
| + | |
− | |Stonefist || Standard || Encase your fist in stone, allowing you to hit harder.
| + | |
− | |- align="left" style="background:#ACD4AC;"
| + | |
− | |Stonewall || Reaction || Erect a stone barrier in response to a physical attack.
| + | |
− | |}
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | =Feats=
| + | |
− | The following are a selection of feats that are relevant to callers.
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Evoker">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EVOKER [Job]</font></div>
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− | |-style="background:white;" align="left"
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− | |You know how to paint with ''some'' of the colors of the wind.
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− | |-align="left"
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− | |'''Prerequisites:''' No levels in a geomancer class.
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− | |-align="left"
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− | |'''Benefit:''' You gain access to a single natural suite, and learn two minor gifts of your choice from that suite. You have a ''stress limit'' of 2, plus an additional amount equal to one-half your Wisdom modifier, rounded down, and a ''flux die'' of d2.
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− | |-align="left"
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− | |'''Special:''' If you take a level in any geomancer class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
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− | |}
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− | </div>
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− |
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− | <div id="Extra_Flux">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA FLUX [Nature]</font></div>
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− | |-style="background:white;" align="left"
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− | |Your ability to harness the elements is greater than it appears.
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− | |-align="left"
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− | |'''Prerequisites:''' Geomancer.
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− | |-align="left"
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− | |'''Benefit:''' You gain a +1 feat bonus to your ''flux die''; this bonus is applied before terrain modifiers. You can take this feat multiple times; its effect stacks.
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− | |}
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− | </div>
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− |
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− | <div id="Extra_Stress">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA STRESS [Nature]</font></div>
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− | |-style="background:white;" align="left"
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− | |You can push an element to its breaking point.
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− | |-align="left"
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− | |'''Prerequisites:''' Geomancer.
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− | |-align="left"
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− | |'''Benefit:''' Choose one suite you can access. You gain a +2 feat bonus to your ''stress limit'' for that suite. You can take this feat multiple times; each time you do, you can choose a suite you have already chosen (the bonus this feat grants stacks with itself), or a new suite.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Extra_Suite">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA SUITE [Nature]</font></div>
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− | |-style="background:white;" align="left"
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− | |Your breadth of knowledge of nature is expansive.
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− | |-align="left"
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− | |'''Prerequisites:''' Geomancer, access to five or fewer suites.
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− | |-align="left"
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− | |'''Benefit:''' You gain access to another natural suite of your choice. You can take this feat multiple times; its effect stacks.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Extraordinary_Talent">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
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− | |-style="background:white;" align="left"
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− | |You are more talented than your experience would otherwise suggest.
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− | |-align="left"
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− | |'''Prerequisites:''' Character level 21st+.
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− | |-align="left"
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− | |'''Benefit:''' You gain a talent from the talent list of one of your classes.
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− | |}
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− | </div>
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− |
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− | <div id="Gift_Focus">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GIFT FOCUS [Nature]</font></div>
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− | |-style="background:white;" align="left"
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− | |Your ability to wield one element is greater.
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− | |-align="left"
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− | |'''Prerequisites:''' Geomancer.
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− | |-align="left"
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− | |'''Benefit:''' Choose one suite you can access. You gain a +2 feat bonus on ''natural attacks'' with gifts of that suite. You can take this feat multiple times; each time you do, select a suite you can access for which you have not taken this feat.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Gift Knowledge">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#228B22;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GIFT KNOWLEDGE [Nature]</font></div>
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− | |-style="background:white;" align="left"
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− | |You delve into studying the nature of the elements, gaining access to more geomantic power.
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− | |-align="left"
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− | |'''Prerequisites:''' Geomancer.
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− | |-align="left"
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− | |'''Benefit:''' You gain knowledge of two additional gifts of any grade you can access, of any suite you can access. You can take this feat multiple times; its effect stacks.
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− | |}
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− | </div>
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− |
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− | [[category:Base Classes]]
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− | [[category:Nature]]
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Clear.