Difference between revisions of "Technology: Mechanical Device List"
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=Mechanical Device Descriptions= | =Mechanical Device Descriptions= | ||
The following are the mechanical devices in alphabetical order. | The following are the mechanical devices in alphabetical order. | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Autocrossbow"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#858585;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">AUTOCROSSBOW</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Engineer|Eng]] | ||
+ | |- align="left" | ||
+ | |'''Field:''' Mechanical | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (30 feet) | ||
+ | |- align="left" | ||
+ | |'''Area:''' Cone, out to extreme edge of range (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
+ | |- align="left" | ||
+ | |'''Defense:''' Reflex | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''A heavily-modified crossbow, made to shoot bolts at an astounding rate of fire.'' | ||
+ | |-align="left" | ||
+ | |You can use this device to deal physical piercing damage to creatures in an area. As your knowledge of this device's underlying principles improve, you can increase its range, increase its damage, and reduce its activation time. | ||
+ | |-align="left" | ||
+ | |This device also does extensive damage to objects in the area, peppering the area with crossbow bolts regardless of how many creatures you hit. Objects in the area that are unattended and particularly fragile - such as glass bottles, clothing, or objects made of thin wood - are essentially destroyed. You can use this side-effect to your advantage (for instance, attacking an area that contains no creatures but a lot of vials of acid). | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PROTOTYPE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, you can make a ''technological attack'' with this device against up to three creatures within the area. If you hit, you deal ''potency 3'' physical piercing damage. | ||
+ | |-align="left" | ||
+ | |If you have ''bolts'' or other forms of crossbow ammunition, you can load them into this device during a ''short rest''; you make ''ammo checks'' when using this device with a d6 (rather than a d8, as is standard for crossbow ammunition). Loading ammunition that is Magic- or Psionic-aligned into this device causes it to automatically ''malfunction'' the next time it is activated, but does not expend the ammunition. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' The ''potency'' of this device's damage increases by 1. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">REFINED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were a ''prototype'', except for the following: you can choose to activate this device as a move action (though it cannot be activated more than once a round), or you can make a ''technological attack'' against all creatures in the area. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' The range of this device is increased to 40 feet. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">IMPROVED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were ''refined'', except for the following: its range becomes "'''Range:''' 40 feet," and you can choose to alter its Area entry to read "'''Area:''' Line to extreme edge of range." | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' The range of this device is increased to 60 feet. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PERFECTED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were ''improved'', but its damage becomes ''penetrating''. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''Instantaneous:''' The ''potency'' of this device's damage increases by 3. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Chainsaw"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#858585;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAINSAW</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Engineer|Eng]] | ||
+ | |- align="left" | ||
+ | |'''Field:''' Mechanical [Weapon] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Move action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Reach | ||
+ | |- align="left" | ||
+ | |'''Effect:''' Itself | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 5 rounds | ||
+ | |- align="left" | ||
+ | |'''Defense:''' Reflex (see text) | ||
+ | |- align="left" | ||
+ | |'''Technology Resistance:''' No | ||
+ | |-align="left" | ||
+ | |''A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born.'' | ||
+ | |-align="left" | ||
+ | |You can activate this device to turn it into a two-handed weapon for the duration of its effect. As your knowledge of this device's underlying principles improve, you can increase its damage, reach, and other effects. | ||
+ | |-align="left" | ||
+ | |While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on ''stealth'' checks. | ||
+ | |-align="left" | ||
+ | |A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PROTOTYPE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it becomes a two-handed weapon that targets Reflex and deals ''penetrating potency 5 slashing damage'', with a ''speed'' of -2, for the duration of the device's effect. | ||
+ | |-align="left" | ||
+ | |When you make an attack with the resulting weapon, you can do so with either your attack bonus for ''physical attacks'' or ''technological attacks'', whichever is higher. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' The ''speed'' of the weapon becomes +0. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">REFINED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 6 slashing damage''. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' You gain ''reach'' with the weapon. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">IMPROVED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 7 slashing damage''. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' When you successfully deal damage to a creature, that creature also loses ''protect'', ''shell'', and ''reflect''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">AUGMENTED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 8 slashing damage''. | ||
+ | |-align="left" | ||
+ | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''5 Rounds:''' The resulting weapon benefits from a single ''common'' weapon enhancement of your choice from the ''axe'' or ''sword'' weapon types. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#535353;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PERFECTED</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |''"Be afraid. Be very afraid."'' | ||
+ | |-align="left" | ||
+ | |When you activate this device, it functions as though it were a ''prototype'', but as a full action you can make an attack with the weapon against all creatures within your reach. | ||
+ | |-align="left" | ||
+ | |Increase this device's damage to ''penetrating potency 10 slashing damage''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
| | ||
Line 14: | Line 200: | ||
|'''Classes:''' [[Class:_Engineer|Eng]] | |'''Classes:''' [[Class:_Engineer|Eng]] | ||
|- align="left" | |- align="left" | ||
− | |'''Field:''' Mechanical | + | |'''Field:''' Mechanical [Mind-affecting] |
|- align="left" | |- align="left" | ||
|'''Construction Cost:''' 5 tp | |'''Construction Cost:''' 5 tp | ||
Line 34: | Line 220: | ||
|When you activate this device, you put a Small Construct creature with ''potency 2'' hp in a square within your reach; this creature is immobile, can take no actions, has Fort +0, Ref +0, Will +0, and Det +0, and has the ''minion'' quality (''Minions suffer no effect from abilities that miss.'') | |When you activate this device, you put a Small Construct creature with ''potency 2'' hp in a square within your reach; this creature is immobile, can take no actions, has Fort +0, Ref +0, Will +0, and Det +0, and has the ''minion'' quality (''Minions suffer no effect from abilities that miss.'') | ||
|-align="left" | |-align="left" | ||
− | |When you activate this device, and at the beginning of each of your turns while this device is active, you make a ''technological attack'', resolved against Determination, against | + | |When you activate this device, and at the beginning of each of your turns while this device is active, you make a ''technological attack'', resolved against Determination, against any number of creatures of your choice within the area, which is centered on the construct you create. If you hit, the creature gains ''malice'' against the construct you created for the duration of this device. (''A creature with malice must resolve all attacks against the object of this status; if the creature makes an area attack, the object of this status must be included in the area. This status immediately ends if the object of this status gains'' unconscious ''or'' dead''.'') |
|-align="left" | |-align="left" | ||
| | | |
Latest revision as of 08:22, 23 October 2017
The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Mechanical Device Descriptions
The following are the mechanical devices in alphabetical order.
AUTOCROSSBOW
| |||||
---|---|---|---|---|---|
Classes: Eng | |||||
Field: Mechanical | |||||
Activation Time: Standard action | |||||
Range: Close (30 feet) | |||||
Area: Cone, out to extreme edge of range (see text) | |||||
Duration: Instantaneous | |||||
Defense: Reflex | |||||
Technology Resistance: Yes | |||||
A heavily-modified crossbow, made to shoot bolts at an astounding rate of fire. | |||||
You can use this device to deal physical piercing damage to creatures in an area. As your knowledge of this device's underlying principles improve, you can increase its range, increase its damage, and reduce its activation time. | |||||
This device also does extensive damage to objects in the area, peppering the area with crossbow bolts regardless of how many creatures you hit. Objects in the area that are unattended and particularly fragile - such as glass bottles, clothing, or objects made of thin wood - are essentially destroyed. You can use this side-effect to your advantage (for instance, attacking an area that contains no creatures but a lot of vials of acid). | |||||
| |||||
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| |||||
| |||||
CHAINSAW
| |||||
---|---|---|---|---|---|
Classes: Eng | |||||
Field: Mechanical [Weapon] | |||||
Activation Time: Move action | |||||
Range: Reach | |||||
Effect: Itself | |||||
Duration: 5 rounds | |||||
Defense: Reflex (see text) | |||||
Technology Resistance: No | |||||
A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born. | |||||
You can activate this device to turn it into a two-handed weapon for the duration of its effect. As your knowledge of this device's underlying principles improve, you can increase its damage, reach, and other effects. | |||||
While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on stealth checks. | |||||
A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action. | |||||
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TARGET DUMMY
|
---|
Classes: Eng |
Field: Mechanical [Mind-affecting] |
Construction Cost: 5 tp |
Activation Time: Standard action |
Range: Reach |
Area: 30-foot radius emanation |
Duration: 5 rounds |
Defense: Determination (see below) |
Technology Resistance: Yes |
A spring-loaded box; inside is a brightly-painted spring-driven humanoid automaton, which has all kinds of unpleasant things to say about your mother. |
When you activate this device, you put a Small Construct creature with potency 2 hp in a square within your reach; this creature is immobile, can take no actions, has Fort +0, Ref +0, Will +0, and Det +0, and has the minion quality (Minions suffer no effect from abilities that miss.) |
When you activate this device, and at the beginning of each of your turns while this device is active, you make a technological attack, resolved against Determination, against any number of creatures of your choice within the area, which is centered on the construct you create. If you hit, the creature gains malice against the construct you created for the duration of this device. (A creature with malice must resolve all attacks against the object of this status; if the creature makes an area attack, the object of this status must be included in the area. This status immediately ends if the object of this status gains unconscious or dead.) |
CLUTCH |
5 Rounds: The construct you create becomes mobile, and moves as you choose up to 60 feet at the beginning of your turn; you choose whether this movement is taken after or before you make the technological attack for this device. |
INGENUITY |
2 IS - If I Only Had A Brain: As a swift action, for 5 rounds, the Construct this device creates gains perfect mettle. |
2 IS - No Heart No Fear: As a swift action, for 5 rounds, the Construct this device creates gains perfect tenacity. |
2 IS - Yakety Sax: As a swift action, for 5 rounds, the Construct this device creates gains perfect evasion. |
2 IS - Weebles Wobble: As a swift action, for 5 rounds, the Construct this device creates gains perfect grit. |