Difference between revisions of "Technology: Mechanical Device List"

From Trinity Wiki
Jump to: navigation, search
 
(3 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
=Mechanical Device Descriptions=
 
=Mechanical Device Descriptions=
 
The following are the mechanical devices in alphabetical order.
 
The following are the mechanical devices in alphabetical order.
 +
 +
 
 +
 +
<div id="Autocrossbow">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#858585;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">AUTOCROSSBOW</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Classes:''' [[Class:_Engineer|Eng]]
 +
|- align="left"
 +
|'''Field:''' Mechanical
 +
|- align="left"
 +
|'''Activation Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Area:''' Cone, out to extreme edge of range (see text)
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Defense:''' Reflex
 +
|- align="left"
 +
|'''Technology Resistance:''' Yes
 +
|-align="left"
 +
|''A heavily-modified crossbow, made to shoot bolts at an astounding rate of fire.''
 +
|-align="left"
 +
|You can use this device to deal physical piercing damage to creatures in an area. As your knowledge of this device's underlying principles improve, you can increase its range, increase its damage, and reduce its activation time.
 +
|-align="left"
 +
|This device also does extensive damage to objects in the area, peppering the area with crossbow bolts regardless of how many creatures you hit. Objects in the area that are unattended and particularly fragile - such as glass bottles, clothing, or objects made of thin wood - are essentially destroyed. You can use this side-effect to your advantage (for instance, attacking an area that contains no creatures but a lot of vials of acid).
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PROTOTYPE</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, you can make a ''technological attack'' with this device against up to three creatures within the area. If you hit, you deal ''potency 3'' physical piercing damage.
 +
|-align="left"
 +
|If you have ''bolts'' or other forms of crossbow ammunition, you can load them into this device during a ''short rest''; you make ''ammo checks'' when using this device with a d6 (rather than a d8, as is standard for crossbow ammunition). Loading ammunition that is Magic- or Psionic-aligned into this device causes it to automatically ''malfunction'' the next time it is activated, but does not expend the ammunition.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' The ''potency'' of this device's damage increases by 1.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">REFINED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were a ''prototype'', except for the following: you can choose to activate this device as a move action (though it cannot be activated more than once a round), or you can make a ''technological attack'' against all creatures in the area.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' The range of this device is increased to 40 feet.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">IMPROVED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were ''refined'', except for the following: its range becomes "'''Range:''' 40 feet," and you can choose to alter its Area entry to read "'''Area:''' Line to extreme edge of range."
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' The range of this device is increased to 60 feet.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PERFECTED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were ''improved'', but its damage becomes ''penetrating''.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''Instantaneous:''' The ''potency'' of this device's damage increases by 3.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
Line 15: Line 101:
 
|- align="left"  
 
|- align="left"  
 
|'''Field:''' Mechanical [Weapon]
 
|'''Field:''' Mechanical [Weapon]
|- align="left"
 
|'''Construction Cost:''' 5 tp
 
 
|- align="left"  
 
|- align="left"  
 
|'''Activation Time:''' Move action
 
|'''Activation Time:''' Move action
Line 32: Line 116:
 
|''A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born.''
 
|''A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born.''
 
|-align="left"  
 
|-align="left"  
|When you activate this device, it becomes a two-handed melee weapon that deals ''penetrating potency 4'' slashing damage, with a threat range of 18-20/x3, and is defended against by Reflex. If you were wielding an implement when you activated this device, your attacks with this weapon benefit from the implement as though it were still a device and you were still wielding the implement.
+
|You can activate this device to turn it into a two-handed weapon for the duration of its effect. As your knowledge of this device's underlying principles improve, you can increase its damage, reach, and other effects.
 
|-align="left"  
 
|-align="left"  
|While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on Stealth checks.
+
|While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on ''stealth'' checks.
 
|-align="left"  
 
|-align="left"  
 
|A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action.
 
|A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action.
Line 40: Line 124:
 
|&nbsp;
 
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|style="background:#A4A4A4; padding-left: 2em;"|'''CLUTCH'''
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PROTOTYPE</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it becomes a two-handed weapon that targets Reflex and deals ''penetrating potency 5 slashing damage'', with a ''speed'' of -2, for the duration of the device's effect.
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 5em;"|'''5 Rounds:''' The chainsaw ignores the Hardness of objects and penetrates ''damage resist'' as though it were adamantine.
+
|When you make an attack with the resulting weapon, you can do so with either your attack bonus for ''physical attacks'' or ''technological attacks'', whichever is higher.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' The ''speed'' of the weapon becomes +0.
 +
|}
 
|-align="left"  
 
|-align="left"  
 
|&nbsp;
 
|&nbsp;
 
|-align="left"  
 
|-align="left"  
|style="background:#A4A4A4; padding-left: 2em;"|'''INGENUITY'''
+
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">REFINED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 6 slashing damage''.
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 5em;"|'''1 IS - Chainsaw Massacre:''' As a swift action, for 5 rounds, you gain a +2 item bonus to Intimidate checks when you drop a creature with this device; this bonus stacks with itself, but not other item bonuses.
+
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' You gain ''reach'' with the weapon.
 
|}
 
|}
</div>
+
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">IMPROVED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 7 slashing damage''.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' When you successfully deal damage to a creature, that creature also loses ''protect'', ''shell'', and ''reflect''.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#A4A4A4;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">AUGMENTED</font></div>
 +
|-style="background:white;" align="left"
 +
|When you activate this device, it functions as though it were a ''prototype'', except the resulting weapon deals ''penetrating potency 8 slashing damage''.
 +
|-align="left"
 +
|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH'''
 +
|-align="left"
 +
|style="padding-left: 5em;"|'''5 Rounds:''' The resulting weapon benefits from a single ''common'' weapon enhancement of your choice from the ''axe'' or ''sword'' weapon types.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|-align="left"
 +
|
 +
{|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;"
 +
! style="background:#535353;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:12px; font-family:tahoma;">PERFECTED</font></div>
 +
|-style="background:white;" align="left"
 +
|''"Be afraid. Be very afraid."''
 +
|-align="left"
 +
|When you activate this device, it functions as though it were a ''prototype'', but as a full action you can make an attack with the weapon against all creatures within your reach.
 +
|-align="left"
 +
|Increase this device's damage to ''penetrating potency 10 slashing damage''.
 +
|}
 +
|-align="left"
 +
|&nbsp;
 +
|}
  
 
&nbsp;
 
&nbsp;

Latest revision as of 08:22, 23 October 2017

The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.

 

Technological Devices
Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical

 

Mechanical Device Descriptions

The following are the mechanical devices in alphabetical order.

 

AUTOCROSSBOW
Classes: Eng
Field: Mechanical
Activation Time: Standard action
Range: Close (30 feet)
Area: Cone, out to extreme edge of range (see text)
Duration: Instantaneous
Defense: Reflex
Technology Resistance: Yes
A heavily-modified crossbow, made to shoot bolts at an astounding rate of fire.
You can use this device to deal physical piercing damage to creatures in an area. As your knowledge of this device's underlying principles improve, you can increase its range, increase its damage, and reduce its activation time.
This device also does extensive damage to objects in the area, peppering the area with crossbow bolts regardless of how many creatures you hit. Objects in the area that are unattended and particularly fragile - such as glass bottles, clothing, or objects made of thin wood - are essentially destroyed. You can use this side-effect to your advantage (for instance, attacking an area that contains no creatures but a lot of vials of acid).
 
PROTOTYPE
When you activate this device, you can make a technological attack with this device against up to three creatures within the area. If you hit, you deal potency 3 physical piercing damage.
If you have bolts or other forms of crossbow ammunition, you can load them into this device during a short rest; you make ammo checks when using this device with a d6 (rather than a d8, as is standard for crossbow ammunition). Loading ammunition that is Magic- or Psionic-aligned into this device causes it to automatically malfunction the next time it is activated, but does not expend the ammunition.
CLUTCH
5 Rounds: The potency of this device's damage increases by 1.
 
REFINED
When you activate this device, it functions as though it were a prototype, except for the following: you can choose to activate this device as a move action (though it cannot be activated more than once a round), or you can make a technological attack against all creatures in the area.
CLUTCH
5 Rounds: The range of this device is increased to 40 feet.
 
IMPROVED
When you activate this device, it functions as though it were refined, except for the following: its range becomes "Range: 40 feet," and you can choose to alter its Area entry to read "Area: Line to extreme edge of range."
CLUTCH
5 Rounds: The range of this device is increased to 60 feet.
 
PERFECTED
When you activate this device, it functions as though it were improved, but its damage becomes penetrating.
CLUTCH
Instantaneous: The potency of this device's damage increases by 3.
 

 

CHAINSAW
Classes: Eng
Field: Mechanical [Weapon]
Activation Time: Move action
Range: Reach
Effect: Itself
Duration: 5 rounds
Defense: Reflex (see text)
Technology Resistance: No
A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born.
You can activate this device to turn it into a two-handed weapon for the duration of its effect. As your knowledge of this device's underlying principles improve, you can increase its damage, reach, and other effects.
While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on stealth checks.
A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action.
 
PROTOTYPE
When you activate this device, it becomes a two-handed weapon that targets Reflex and deals penetrating potency 5 slashing damage, with a speed of -2, for the duration of the device's effect.
When you make an attack with the resulting weapon, you can do so with either your attack bonus for physical attacks or technological attacks, whichever is higher.
CLUTCH
5 Rounds: The speed of the weapon becomes +0.
 
REFINED
When you activate this device, it functions as though it were a prototype, except the resulting weapon deals penetrating potency 6 slashing damage.
CLUTCH
5 Rounds: You gain reach with the weapon.
 
IMPROVED
When you activate this device, it functions as though it were a prototype, except the resulting weapon deals penetrating potency 7 slashing damage.
CLUTCH
5 Rounds: When you successfully deal damage to a creature, that creature also loses protect, shell, and reflect.
 
AUGMENTED
When you activate this device, it functions as though it were a prototype, except the resulting weapon deals penetrating potency 8 slashing damage.
CLUTCH
5 Rounds: The resulting weapon benefits from a single common weapon enhancement of your choice from the axe or sword weapon types.
 
PERFECTED
"Be afraid. Be very afraid."
When you activate this device, it functions as though it were a prototype, but as a full action you can make an attack with the weapon against all creatures within your reach.
Increase this device's damage to penetrating potency 10 slashing damage.
 

 

TARGET DUMMY
Classes: Eng
Field: Mechanical [Mind-affecting]
Construction Cost: 5 tp
Activation Time: Standard action
Range: Reach
Area: 30-foot radius emanation
Duration: 5 rounds
Defense: Determination (see below)
Technology Resistance: Yes
A spring-loaded box; inside is a brightly-painted spring-driven humanoid automaton, which has all kinds of unpleasant things to say about your mother.
When you activate this device, you put a Small Construct creature with potency 2 hp in a square within your reach; this creature is immobile, can take no actions, has Fort +0, Ref +0, Will +0, and Det +0, and has the minion quality (Minions suffer no effect from abilities that miss.)
When you activate this device, and at the beginning of each of your turns while this device is active, you make a technological attack, resolved against Determination, against any number of creatures of your choice within the area, which is centered on the construct you create. If you hit, the creature gains malice against the construct you created for the duration of this device. (A creature with malice must resolve all attacks against the object of this status; if the creature makes an area attack, the object of this status must be included in the area. This status immediately ends if the object of this status gains unconscious or dead.)
 
CLUTCH
5 Rounds: The construct you create becomes mobile, and moves as you choose up to 60 feet at the beginning of your turn; you choose whether this movement is taken after or before you make the technological attack for this device.
 
INGENUITY
2 IS - If I Only Had A Brain: As a swift action, for 5 rounds, the Construct this device creates gains perfect mettle.
2 IS - No Heart No Fear: As a swift action, for 5 rounds, the Construct this device creates gains perfect tenacity.
2 IS - Yakety Sax: As a swift action, for 5 rounds, the Construct this device creates gains perfect evasion.
2 IS - Weebles Wobble: As a swift action, for 5 rounds, the Construct this device creates gains perfect grit.