Difference between revisions of "D20 Mechanic: Skills"
GnomeWorks (Talk | contribs) (→Skills) |
GnomeWorks (Talk | contribs) (→Skills) |
||
Line 81: | Line 81: | ||
We'll talk about what you can do with these in a minute. | We'll talk about what you can do with these in a minute. | ||
+ | |||
+ | {{D20_Breadcrumb}} | ||
[[Category: Mechanics]] | [[Category: Mechanics]] |
Revision as of 14:51, 1 November 2017
In general, in discussion about t20, we don't like normal d20 skill systems. The end goal of t20 is to replace the skill system with a variety of classes that you can take Job feats into to gain access to skill-like abilities.
However, that process is taking a lot longer than I'd like, and it may lead to a bunch of weird complexity issues that will need to be toned down over time. In the interim, we can't really go without a skill system - because, ultimately, there are a bunch of actions and things that interact with skill systems in published adventures that make it significantly harder for the game to run smoothly.
So we're going to go with a very simple skill system for the time being.
Overview
Skills do things. They're generally small things that are either useful to a wide variety of character archetypes or are small enough in scope that they aren't justifiable as elements of a class. They're also intended as "generic" actions that even NPCs who don't necessarily have classes (don't think about that too much) can do.
To make a skill check, you roll 1d20, add your level bonus, and the ability modifier of the skill's key ability.
If you are trained in a skill, you get a +5 class bonus to the skill.
When you create a character, your class determines what skills you are trained in. Typically you will, by default, you will have two predetermined skills trained, and then can select some number from a list for that particular class.
Once you've selected your skills, that's it, you're good. No tracking skill points or what-not over levels.
If you're an adventurer... I'll deal with your skill selection when someone plays one.
Skills
t20v4 Skill List
| |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill | Key Attribute | ||||||||
Acrobatics | Dex | ||||||||
Arcana | Int | ||||||||
Athletics | Str | ||||||||
Bluff | Brv | ||||||||
Chronology | Int | ||||||||
Diplomacy | Cha | ||||||||
Discordia | Int | ||||||||
Dungeoneering | Wis | ||||||||
Endurance | Con | ||||||||
History | Int | ||||||||
Informatics | Int | ||||||||
Insight | Wis | ||||||||
Intimidate | Cha | ||||||||
Medicine | Wis | ||||||||
Nature | Int | ||||||||
Navigation | Int | ||||||||
Nihilism | Int | ||||||||
Notice | Per | ||||||||
Psionics | Int | ||||||||
Reckoning | Int | ||||||||
Religion | Int | ||||||||
Repair | Int | ||||||||
Research | Int | ||||||||
Science | Int | ||||||||
Stealth | Dex | ||||||||
Streetwise | Cha | ||||||||
Thievery | Dex |
We'll talk about what you can do with these in a minute.
- Back to Main Page → d20 Mechanics