Difference between revisions of "Test Page 6"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.
! colspan="14;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Anarch</font></div>
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|-
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| colspan="9"|&nbsp;
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! colspan="5" style="background:#A48772;"|Anarchy
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|-
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|width="5%"|'''Level'''
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|width="5%"|'''BAB'''
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|width="5%"|'''FRC'''
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|width="5%"|'''SKL'''
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|width="5%"|'''Fort'''
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|width="5%"|'''Ref'''
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|width="5%"|'''Will'''
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|width="5%"|'''Det'''
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|width="19%" align="left"|'''Special'''
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|width="8%"|''Deck Size''
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|width="8%"|''Max Hand Size''
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|width="8%"|''Max Grade''
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|width="8%"|''Idioms''
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|width="8%"|''Whims Known''
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|-
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|1 || +0 || +1 || +0 || +0 || +2 || +1 || +2 || align="left"|Something || 7 || 2 || Subtle || 1 || 4
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|-style="background:#C2AFA1;"
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|2 || +1 || +2 || +1 || +1 || +3 || +2 || +3 || align="left"|Stack the Deck || 8 || 2 || Subtle || 1 || 6
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|-
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|3 || +1 || +3 || +2 || +1 || +4 || +2 || +4 || align="left"|&nbsp; || 9 || 2 || Subtle || 2 || 7
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|-style="background:#C2AFA1;"
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|4 || +2 || +4 || +3 || +1 || +4 || +3 || +4 || align="left"|Stack the Deck || 9 || 3 || Lesser || 2 || 8
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|-
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|5 || +2 || +5 || +3 || +2 || +5 || +3 || +5 || align="left"|&nbsp; || 10 || 3 || Lesser || 2 || 10
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|-style="background:#C2AFA1;"
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|6 || +3 || +6 || +4 || +2 || +6 || +4 || +6 || align="left"|Stack the Deck || 11 || 3 || Lesser || 2 || 11
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|-
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|7 || +3 || +7 || +5 || +3 || +7 || +5 || +7 || align="left"|&nbsp; || 12 || 3 || Lesser || 3 || 12
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|-style="background:#C2AFA1;"
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|8 || +4 || +8 || +6 || +3 || +7 || +5 || +7 || align="left"|Stack the Deck || 12 || 4 || Lesser || 3 || 14
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|-
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|9 || +4 || +9 || +6 || +3 || +8 || +6 || +8 || align="left"|&nbsp; || 13 || 4 || Greater || 3 || 15
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|-style="background:#C2AFA1;"
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|10 || +5 || +10 || +7 || +4 || +9 || +6 || +9 || align="left"|Anarch Talent || 14 || 4 || Greater || 3 || 16
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|-
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|11 || +5 || +11 || +8 || +4 || +10 || +7 || +10 || align="left"|&nbsp; || 15 || 5 || Greater || 4 || 18
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|-style="background:#C2AFA1;"
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|12 || +6 || +12 || +9 || +5 || +10 || +8 || +10 || align="left"|Anarch Talent || 15 || 5 || Greater || 4 || 19
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|-
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|13 || +6 || +13 || +9 || +5 || +11 || +8 || +11 || align="left"|&nbsp; || 16 || 5 || Greater || 4 || 20
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|-style="background:#C2AFA1;"
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|14 || +7 || +14 || +10 || +5 || +12 || +9 || +12 || align="left"|Anarch Talent || 17 || 5 || Greater || 4 || 22
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|-
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|15 || +7 || +15 || +11 || +6 || +13 || +9 || +13 || align="left"|&nbsp; || 18 || 6 || Greater || 5 || 23
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|-style="background:#C2AFA1;"
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|16 || +8 || +16 || +12 || +6 || +13 || +10 || +13 || align="left"|Anarch Talent || 18 || 6 || Overwhelming || 5 || 24
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|-
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|17 || +8 || +17 || +12 || +7 || +14 || +11 || +14 || align="left"|&nbsp; || 19 || 6 || Overwhelming || 5 || 26
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|-style="background:#C2AFA1;"
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|18 || +9 || +18 || +13 || +7 || +15 || +11 || +15 || align="left"|Anarch Talent || 20 || 7 || Overwhelming || 5 || 27
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|-
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|19 || +9 || +19 || +14 || +7 || +16 || +12 || +16 || align="left"|&nbsp; || 21 || 7 || Overwhelming || 6 || 28
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|-style="background:#C2AFA1;"
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|20 || +10 || +20 || +15 || +8 || +16 || +12 || +16 || align="left"|Anarch Talent || 21 || 7 || Overwhelming || 6 || 30
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|}
+
  
&nbsp;
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Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other ''thing'' and gets complicated. So we're not going to touch that for right now.
  
=Anarch=
+
=Basic Tactics=
[[Image:New_Anarch.jpg|thumb|325px|right|Edward, iconic anarch]]
+
The following is the list of basic social tactics in Trinity.
: '' "Throw out logic and do the impossible!"''
+
  
The term "chaos" has many meanings: freedom, randomness, entropy, discord, uncertainty. These concepts are all very disparate from one another, their only commonality that they refuse to play by the rules that most sensible individuals ''think'' they should. Freedom fights against tyranny and oppression; randomness fights against societal expectations; entropy resists the procession of time and even continuation of life itself; discord rebels against the notion that there must be agreement; and uncertainty is what makes the notion of free will possible.
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<div id="Tactics">
 
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{|class="collapsible" width="40%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
Anarchy - and the anarchs who practice it - is the combination of all of these concepts into one nonsensical whole. Tapping into the force of Chaos is to tap into unpredictability itself, and even the anarch is uncertain what powers it will grant him. Through tuning himself to the factors that Chaos rages against, the anarch gains abilities that are linked to those concepts, but only tangentially and briefly: in essence, the anarch simply ''reacts'' in ways that should not be possible. Yet it is the realm of impossibility with which anarchs work, and they laugh in the face of anyone who claims that what they do should not be possible: after all, those who do so are simply sheep, content to live in a reality filled with rules and regulations, from the pettiest despot's heavy taxation to the rules of time itself.
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! colspan="13;" style="background:#4682B4;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TACTICS</font></div>
 
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The anarch wants to break everyone free of the shackles of sense and rules, to smash the system and make everyone free... or sometimes, to use their powers to subvert the system to make it work for their own ends. Chaos cares not one whit what an individual anarch seeks to do, and distributes its power both fairly and unfairly.
+
 
+
==Game Rule Information==
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Anarchs have the following game statistics.
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+
'''[[ The_Forces#Force_Alignment | Force Alignment]]:''' Chaos.
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'''[[ The_Forces#Force_Resistance | Force Resistances]]:''' UO 5 + level, TO 5 + level.
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+
'''Abilities:''' Luck and Bravery are most important for an anarch. Luck allows him to access whims - expressions of Chaotic power - while Bravery allows him to use them when he sees fit.
+
 
+
'''Hit Points at 1st Level:''' 5 + Con score.
+
 
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'''Hit Points at Each Additional Level:''' 5 + Con modifier.
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'''Healing Surges:''' 6 + Con modifier.
+
 
+
'''Starting Age:''' Simple.
+
 
+
==Class Features==
+
All of the following are class features of the epochent.
+
 
+
<div id="Proficiencies">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
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|}
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'''Weapons:''' Any three.
+
 
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'''Armor:''' Cloth.
+
 
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'''Implements:''' [[D20_Mechanic:_Implements#Dice|Dice]].
+
 
+
<div id="Anarchy">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarchy</font></div>
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|}
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The anarch's ability to call upon Chaos is known as ''anarchy''. Individual abilities of Chaos are known as ''whims'' and are grouped into ''idioms'', which are particular applications of Chaotic power.
+
 
+
&nbsp;
+
 
+
{| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="57;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Chaotic Idioms</font></div>
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|-
 
|-
|width="10%"|'''Idiom'''
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!width="50%" align="left"|Name
|width="90%" align="left"|'''Description'''
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!width="50%"|Key Stat
 +
|-style="background:white;"
 +
|align="left"|Allegory || Intelligence
 +
|-style="background:#CDDDEB;"
 +
|align="left"|Baiting || Bravery
 
|-
 
|-
|Discord || align="left"|Where there is disharmony, there is chaos - and so you sow the seeds of distrust and danger.
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|align="left"|Emotional Appeal || Wisdom
|-style="background:#C2AFA1;"
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|-style="background:#CDDDEB;"
|Dynamics || align="left"|It's said that all of existence is governed not just by physics, but by something even greater. This idiom teaches you how to twist, bend, and eventually break those rules.
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|align="left"|Flattery || Charisma
 
|-
 
|-
|Entropy || align="left"|All good things must end, and you know how to manipulate that process.
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|align="left"|Logic || Intelligence
|-style="background:#C2AFA1;"
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|-style="background:#CDDDEB;"
|Freedom || align="left"|You seek to become unshackled from the rules not just of society, but of reality itself.
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|align="left"|Mockery || Bravery
 
|-
 
|-
|Random || align="left"|To be unpredictable is to be powerful... or whatever else suits your fancy at this moment.
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|align="left"|Presence || Charisma
|-style="background:#C2AFA1;"
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|-style="background:#CDDDEB;"
|Uncertainty || align="left"|True knowledge is impossible, and you manipulate that notion to its breaking point.
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|align="left"|Red Herring || Wisdom
|}
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&nbsp;
+
 
+
As events occur around the anarch, some of them ''trigger'' his Chaotic abilities. An anarch has a number of ''triggers'' equal to the number of ''idioms'' he would have access to at his class level, even if he has access to fewer or more ''idioms''. You select ''triggers'' from the trigger lists of ''idioms'' you can access; you can change your ''trigger'' selection with a ''short rest''.
+
 
+
{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="5;" style="background:#855E42; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Whim Grades</font></div>
+
 
|-
 
|-
! width="50%"|Grade
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|align="left"|Rhetoric || Intelligence
! width="50%"|Minimum Luck
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|-style="background:#CDDDEB;"
|-
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|align="left"|Wit || Bravery
| Subtle || 10
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|-style="background:#C2AFA1;"
+
| Lesser || 13
+
|-
+
| Greater || 16
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|-style="background:#C2AFA1;"
+
| Overwhelming || 20
+
|}
+
 
+
To access his powers, an anarch builds a ''deck'' out of the ''whims'' to which he has access. You can have up to four copies of the same ''whim'' in your ''deck'', but the number of ''whims'' in the ''deck'' must precisely match the number on the class table, above, for your level. You can change out the ''whims'' in your ''deck'' with a ''long rest''. ''Whims'' are placed in a ''deck'' in a random order.
+
 
+
When a ''trigger'' occurs - when you are ''triggered'' - you must draw the indicated number of ''whims'' from your ''deck''. At the end of each of your turns, if you have more ''whims'' than your ''max hand size'', you must ''discard whims'' until you have a number of ''whims'' equal to your ''max hand size''. Discarded ''whims'' go into your ''discard pile''.
+
 
+
If at any time your ''deck'' is empty, you ''reshuffle:'' refill your ''deck'' with all whims from your ''discard pile'' at random.
+
 
+
When you ''effect'' a ''whim'', you remove it from your ''hand'' and put it in your ''discard pile''. If you have not been ''triggered'' within the last five minutes, you automatically ''discard'' your entire ''hand'' and ''reshuffle''.
+
 
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To use any given ''whim'', the anarch must meet its minimum Luck score, per the table on the right.
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+
When not in a combat or stressful situation, the anarch can use any ''whim'' in his ''deck'' with a few moments' worth of "screwing around."
+
 
+
The anarch begins with four known ''whims''. He gains knowledge of additional ''whims'' each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two ''whims'' for new ''whims'' from any ''idiom'' he can access.
+
 
+
The anarch's key ability for his ''chaotic attacks'' is his Luck.
+
 
+
<div id="Anarch Talent">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Talent</font></div>
+
|}
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At tenth level, and every two levels thereafter, the anarch's ability to bend reality to his whim improves. He may select one of the following talents.
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+
* ''Can't Touch This (Ex):'' You gain ''evasion''.
+
** ''No, Really, Can't Touch This (Ex):'' You gain ''improved evasion''. (''Prerequisites:'' Can't Touch This)
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** ''The Jitters (Ch):'' You gain immunity to the ''immobilize'' status. (''Prerequisites:'' Can't Touch This)
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*** ''Can't Stand Still (Ch):'' You gain immunity to the ''paralyzed'' status. (''Prerequisites:'' Can't Touch This, The Jitters)
+
*** ''Only One Speed (Ch):'' You gain immunity to the ''slow'' status. (''Prerequisites:'' Can't Touch This, The Jitters)
+
* ''Do What I Want (Ex):'' You gain ''mettle'', but only in respect to Will saving throws.
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** ''Mad As A Hatter (Ex):'' You gain ''improved mettle'', but only in respect to Will saving throws. (''Prerequisites:'' Do What I Want)
+
** ''I'm Already Confused (Ch):'' You gain immunity to the ''confusion'' status. (''Prerequisites:'' Do What I Want)
+
*** ''Can't Forget What I Don't Know (Ch):'' You gain immunity to the ''amnesia'' status. (''Prerequisite:'' Do What I Want, I'm Already Confused)
+
*** ''Talking Past Each Other (Ch):'' You gain immunity to the ''babel'' status. (''Prerequisite:'' Do What I Want, I'm Already Confused)
+
* ''Free Will (Ch):'' Effects that attempt to ascertain your future, either by predicting or predetermining it, fail unless their user can make a Force-user check against DC 11 + your anarchist level.
+
** ''Where Am I? (Ch):'' Creatures that attempt to ''scry'' upon you or use similar means of remote viewing must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to ''scry'' upon you again for 24 hours. (''Prerequisites:'' Free Will)
+
** ''Who Are You? (Ch):'' Creatures that attempt to ascertain facts about you (such as via ''creature loresight'') via non-mundane means must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails to return any useful information. A creature that fails this check cannot attempt to use such means to learn information about you again for 24 hours. (''Prerequisites:'' Free Will)
+
** ''What Year Is This? (Ch):'' Creatures that attempt to gain access to your memories, learn of events for which you were present, or glean information regarding your personal timeline must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to access your memories, learn of events for which you were present, or glean information regarding your timeline for 24 hours. (''Prerequisites:'' Free Will)
+
** ''Where Are My Pants? (Ch):'' Creatures that attempt to learn information from items that have been in your possession for at least 24 hours (such as by using ''object loresight'') must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails. A creatures that fails to learn information from such an item cannot attempt to learn information regarding that item for 24 hours. (''Prerequisites:'' Free Will)
+
** ''You're Not My Real Mom! (Ch):'' Effects that would force the anarch to behave in a certain manner (such as ''charm person'') fail unless their origin can make a Force-user check against DC 11 + your anarchist level. A creature that fails at such an attempt cannot attempt to use abilities to force the anarch to act or otherwise control his actions for 24 hours. (''Prerequisites:'' Free Will)
+
* ''Infinite Chaos (Av):'' Choose one active use of an avao you can access with a duration measured in minutes or higher. When you activate that avao, its effect lasts for 24 hours. You can choose this talent more than once; each time you do, choose a new avao.
+
** ''When Will It Stop? (Av):'' Choose one active, causal, or precausal use of an avao you can access with a duration measured in rounds. When you activate that avao, it lasts for an additional 1d6 rounds/four anarch levels. You can choose this talent more than once; each time you do, choose a new avao. (''Prerequisites:'' Infinite Chaos)
+
* ''My Rules (Av):'' You gain access to the ''my rules'' avao. (''Prerequisites:'' Anarchist level 16th+, must be able to access Overwhelming avaos)
+
* ''Need More Juice (Ch):'' When you would allocate your active avao slots, you may choose to not fill any number of active slots. For every slot not filled, you increase your max anarchy token pool by an amount equal to one-half the caused anarchy tokens by an avao of that grade (subtle slots count as half, thus you need to leave two subtle slots unfilled to gain +1 max pool size).
+
* ''Surprise (Av):'' When you could make an attack of opportunity, you may instead use an active use of an avao.
+
* ''Trick Cards:'' An anarch can choose an additional ''stack the deck'' ability in place of a talent.
+
* ''Feat:'' The anarch may gain a bonus feat in place of a talent.
+
 
+
=Whims=
+
The following are anarch whims, ordered by idiom, then by grade. Also in this section are anarch triggers.
+
 
+
==Triggers==
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Each of the listed triggers has a maximum range of Medium (100 feet) - that is, you must be within that range of the creature or effect in question in order for you to benefit from being ''triggered''.
+
 
+
{|class="collapsible" width="40%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="2;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Triggers</font></div>
+
|-
+
! width="85%"|Trigger
+
! width="15%" align="center"|Draw
+
|-style="background:white;" align="left"
+
|A creature attacks one of it's allies. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"  
+
|A creature gains the ''confusion'' ailment. || align="center"|3
+
|- align="left"  
+
|A creature gains the ''invisible'', ''malice'', or ''fade'' status. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"
+
|A creature's Force Resistance negates an effect. || align="center"|2
+
|- align="left"
+
|A status ailment is negated or removed. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|An effect is countered. || align="center"|3
+
|- align="left"
+
|You are ''triggered'' (this effect cannot ''trigger'' itself). || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|You deal damage to an ally. || align="center"|2
+
|- align="left"
+
|You opt not to spend a healing surge when an effect would allow you to do so. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"
+
|You roll a 10 or higher on a d20. || align="center"|1
+
|- align="left"
+
|You roll a 9 or lower on a d20. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|You spend an action point. || align="center"|2
+
|- align="left"
+
|You take damage. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|Your Determination is targeted. || align="center"|1
+
|- align="left"
+
|Your Fortitude is targeted. || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|Your Initiative is changed. || align="center"|3
+
|- align="left"
+
|Your Reflex is targeted. || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|Your Will is targeted. || align="center"|1
+
|}
+
 
+
&nbsp;
+
 
+
==Subtle Avaos==
+
<div id="Sub">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="3;" style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Avaos</font></div>
+
|-
+
|width="15%" align="left"|'''Avao Name'''
+
|width="40%" align="left"|'''Active Effect'''
+
|width="45%" align="left"|'''Causal/Precausal Effect'''
+
|-style="background:white;" align="left"
+
|[[Chaos:_Avaos_A-K#Chaosflame|Chaosflame]] || Hurl a ball of chaotic flame. || Take fire damage. <=> Become wreathed in flame.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Clown_Car|Clown Car]] || You can share squares with friendly creatures. || Extradimensional space used. => Cause space to spill its contents.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Deny_Gravity|Deny Gravity]] || You float a small distance above the ground. || Fall. <=> Fall slowly.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Entropic_Shield|Entropic Shield]] || Ranged attacks sometimes miss. || Get hit. <=> All attacks sometimes miss.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Free_Mind|Free Mind]] || Gain +4 bonus on Will saves. || Affected by mind-influencing. => Potentially gain immunity to mind-affecting effects from that source.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Gamble_with_Life|Gamble with Life]] || --- || Nearby creature attempts to stabilize. => Double the numbers for the attempt.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Gambling_Strike|Gambling Strike]] || --- || You attack a creature. => Crit or fumble.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Know_Chaos|Know Chaos]] || Identify a chaotic item. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Luck|Luck]] || Gain a limited reroll. || Fail a roll. <=> Gain a reroll.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Non_Sequitur|Non Sequitur]] || Daze a creature. || Targeted by language-dependent effect. => ''Confuse'' origin of effect.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Random_Spark|Random Spark]] || You trigger sparking as though a member of a different force. || ---
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Reciprocity|Reciprocity]] || When you take damage, deal some to your attacker. || Take damage to deal damage. / Deal damage, but next attack against you automatically hits.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Shoutout|Shoutout]] || Talk when it's not your turn. || Get silenced or muted. => Gain a sonic attack.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Unpredictable_Moves|Unpredictable Moves]] || Gain a +2 dodge bonus to AC. || Affected by an area effect. <=> Gain Evasion.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Wild_Surge|Wild Surge]] || --- || Be near a Force effect. => Randomly increase or decrease that effect's caster level.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
==Lesser Avaos==
+
<div id="Lsr">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="3;" style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Lesser Avaos</font></div>
+
|-
+
|width="15%" align="left"|'''Avao Name'''
+
|width="40%" align="left"|'''Active Effect'''
+
|width="45%" align="left"|'''Causal/Precausal Effect'''
+
|-style="background:white;" align="left"
+
|[[Chaos:_Avaos_A-K#Bear_Hands|Bear Hands]] || Gain a bonus to Strength. || Remove hand gear. => Gain claw attacks.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Break Health|Break Health]] || Target's current hit points can exceed maximum hit points for 1 round. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Break Status|Break Status]] || Target is unaffected by one status ailment for 1 round. || ---
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Chaos_Nova|Chaos Nova]] || Deal 1d6 damage in a burst around you. || Die. <=> Deal 1d6/level damage in a burst.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Crazy_Random_Happenstance|Crazy Random Happenstance]] || --- || Need an item. => Happen to have it on-hand.
+
|-align="left" style="background:#CDB38B;"
+
|Disrupt Chaos || Interrupt chaotic effects. || Your chaotic effect is disrupted. => Disrupt next chaotic effect used by source.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Escape_Bonds|Escape Bonds]] || Gain a +4 bonus against touch-based effects. || Grappled or Bound. => Gain ''Freedom of Movement''.
+
|-align="left" style="background:#CDB38B;"
+
|Free Your Mind || Target creature gets +4 on saves against mental influence. || Another creature is affected by mind-influencing. => That creature becomes immune.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Fumbling_Strike|Fumbling Strike]] || --- || A creature fumbles. <=> A creature crits.
+
|-align="left" style="background:#CDB38B;"
+
|How Does It Work || Random reaction to magnetic effects. || Magnetic effect occurs. => Modify magnetic effect.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Ice_Fractal|Ice Fractal]] || Freeze the ground in a fractal pattern. || Take cold damage. <=> Nearby creatures also take cold damage.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Lend_Luck|Lend Luck]] || Get a luck bonus on saves. || Fail a save. <=> Others get a bonus on that save.
+
|-align="left"
+
|Look At Me || Gain a bonus to Charisma. || Creature attacks target adjacent to you. <=> Creature takes penalties to attack targets other than you.
+
|-align="left" style="background:#CDB38B;"
+
|Reflection || Gain a +2 deflection bonus to AC. || Hit by a ray effect. => Ray effect instead affects a random target.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Right_Behind_You|Right Behind You]] || Gain a bonus to Perception. || Creature says your name. <=> Teleport to be adjacent to that creature.
+
|-align="left" style="background:#CDB38B;"
+
|Self-Expression || Lie even if effects would prevent doing so. || ---
+
|-align="left"
+
|Splinter || --- || Your weapon is sundered. <=> Adjacent creature is blinded temporarily.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Surprise|Surprise]] || Gain sneak attack. || Become flanked. => Gain improved uncanny dodge.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#This_is_Bat_Country|This is Bat Country]] || Frighten a creature. || Illusion effect. => Can interact with a known illusion as though it were real.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Thunderstrike|Thunderstrike]] || --- || An electricity effect occurs. => The effect occurs again.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Uncomfortably_Energetic|Uncomfortably Energetic]] || Gain ''haste'', but with drawbacks. || Creature is ''hasted''. <=> Creature suffers penalties to finesse- and social-based checks.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Unexpected_Angle|Unexpected Angle]] || Restrictions on moving loosen. || Creature charges you. => Free 5-foot step.
+
|-align="left"
+
|Watch the Sharp End || --- || Disarmed. <=> Free attack with that weapon.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
==Greater Avaos==
+
<div id="Gtr">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="3;" style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Greater Avaos</font></div>
+
|-
+
|width="15%" align="left"|'''Avao Name'''
+
|width="40%" align="left"|'''Active Effect'''
+
|width="45%" align="left"|'''Causal/Precausal Effect'''
+
|-style="background:white;" align="left"
+
|[[Chaos:_Avaos_A-K#20_Cooler|20% Cooler]] || Make an item more useful. || A Force effect occurs. => Intensify the effect.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Big-Lipped_Alligator_Moment|Big-Lipped Alligator Moment]] || Summon a creature inappropriate to current terrain. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Chaostouch|Chaostouch]] || Touch deals Wisdom damage. || Creature reads your mind. <=> Creature becomes ''confused''.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Chaotic_Energy|Chaotic Energy]] || Half of damage you produce is chaotic. || Hit by energy type. => Change the energy's type.
+
|-align="left"
+
|Coin Flip || --- || Target makes a roll against a DC. => Target has 50% chance to succeed.
+
|-align="left" style="background:#CDB38B;"
+
|Disrupt Remembrance || Interrupt blue and temporal effects. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Door_to_Nowhere|Door to Nowhere]] || Find a passage through solid material. || Door is opened => Door leads nowhere.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Double_Rainbow|Double Rainbow]] || ''Fascinate'' a creature. || Pattern effect. => Apply a meta feat to the effect.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Entropic_Reversal|Entropic Reversal]] || --- || A creature is healed. <=> That creature is harmed instead.
+
|-align="left" style="background:#CDB38B;"
+
|Equivalent Exchange || --- || Conjuration effect. <=> Random creature nearby blinks out.
+
|-align="left"
+
|Inversion || --- || Creature gains a circumstantial or effect-based modifier to a roll. => Change the sign of the modifier.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Karma|Karma]] || Take 10 on all rolls. || Roll a natural 1 now. <=> Get a natural 20 for later.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Miss_the_Ground|Miss the Ground]] || --- || Hit the ground from falling. => Fly.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#My_Time|My Time]] || Ignore the initiative order. || Your initiative is changed. <=> Gain a move action now.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#|Not Lupus]] || Gain bonuses on saves against negative status effects. || Gain a status effect. <=> Gain a lesser version of a status effect.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Out_of_Sight|Out of Sight]] || Gain limited invisibility. || Affected by teleportation effect. => Go invisible instead.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Shell_Game|Shell Game]] || --- || Conjuration effect. <=> Illusion effect.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Spatial_Jump|Spatial Jump]] || Travel through space in a random direction. || Teleport effect. => Modify the chances of failure.
+
|-align="left"
+
|What's This Button Do || --- || Interact with an item for the first time. => Gain a bonus on first check made to manipulate it in some fashion.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Will_It_Blend|Will It Blend]] || Create a cyclone of whirling blades. || ---
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
==Overwhelming Avaos==
+
<div id="Ovr">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="3;" style="background:#733D1A;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Overwhelming Avaos</font></div>
+
|-
+
|width="15%" align="left"|'''Avao Name'''
+
|width="40%" align="left"|'''Active Effect'''
+
|width="45%" align="left"|'''Causal/Precausal Effect'''
+
|-style="background:white;" align="left"
+
|[[Chaos:_Avaos_A-K#Break Death|Break Death]] || Target ignores ''dead'' for 1 round. || ---
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Break Movement|Break Movement]] || Target's movement speed is "arbitrarily large" for 1 round. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Break Resource|Break Resource]] || Target's next special ability within 1 round uses no resources. || ---
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Butterfly_Effect|Butterfly Effect]] || --- || An avao would be triggered. => Trigger any avao.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Chaos|Chaos]] || Generate a random effect. || ---
+
|-align="left" style="background:#CDB38B;"
+
|Chasm || Split the earth. || Get tripped or bullrushed into a wall. => Split the surface of what you fell into.
+
|-align="left"
+
|[[Chaos:_Avaos_A-K#Destabilize_Time|Destabilize Time]] || Delay onset of negative effects. || Random roll is made. => Resolve roll later.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_A-K#Disrupt_Force|Disrupt Force]] || Interrupt Force effects. || Force effect => Attempt to counter that effect.
+
|-align="left"
+
|No Luck || Target creature obeys the bell curve. || Critically fail a roll. => Take 10 on future roll.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Noncausa|Noncausa]] || Creature gains the ''noncausa'' status for a short time. || ---
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Pandemonium|Pandemonium]] || Creatures are no longer considered enemies or allies. || Change an ally-or-enemy effect's targets. / Negate an effect's target change.
+
|-align="left" style="background:#CDB38B;"
+
|[[Chaos:_Avaos_L-Z#Retcon|Retcon]] || --- || Change actions you took in the past. / Take two sets of actions, and choose one that actually happens.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Ripple_Effect|Ripple Effect]] || --- || An avao was triggered last turn. => Trigger two avaos this turn.
+
|-align="left" style="background:#CDB38B;"
+
|Weird || --- || Affected by something. => Suffer a different but related random effect.
+
|-align="left"
+
|[[Chaos:_Avaos_L-Z#Uncertainty|Uncertainty]] || Gain concealment. || Die. => Act like you're not dead.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
=Feats=
+
The following are a selection of feats that are relevant to anarchs.
+
 
+
&nbsp;
+
 
+
<div id="Avao_Focus">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">AVAO FOCUS [Entropic]</font></div>
+
|-style="background:white;" align="left"
+
|Your avaos are particularly strong in chaotic power.
+
|-align="left"
+
|'''Prerequisites:''' Access to at least subtle avaos.
+
|-align="left"
+
|'''Benefit:''' Increase the Saving Throw DC of all your avaos by +1. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Chaotic_Flow">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAOTIC FLOW [Entropic]</font></div>
+
|-style="background:white;" align="left"
+
|You have attuned yourself to one particular aspect of chaos, making it come to you easier.
+
|-align="left"
+
|'''Prerequisites:''' Access to at least lesser avaos.
+
|-align="left"
+
|'''Benefit:''' Choose one avao with a causal and/or precausal use. Reduce the number of anarchy tokens caused by that avao by 1, to a minimum of half the normal amount.
+
|-align="left"
+
|'''Special:''' You can take this feat multiple times. Each time you do, you can choose the same avao, reducing its caused anarchy tokens by 1, or choose another avao.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Epic_Avaos">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EPIC AVAOS [Epic, Entropic]</font></div>
+
|-style="background:white;" align="left"
+
|Your understanding of chaos transcends mortal bounds.
+
|-align="left"
+
|'''Prerequisites:''' Access to overwhelming avaos, anarchist level 21st+.
+
|-align="left"
+
|'''Benefit:''' You gain an additional active overwhelming avao slot. You can take this feat multiple times.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Extra_Active_Slot">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA ACTIVE SLOT [Entropic]</font></div>
+
|-style="background:white;" align="left"
+
|You are more capable than others in unbinding chaotic effects from their causes.
+
|-align="left"
+
|'''Prerequisites:''' Access to lesser avaos.
+
|-align="left"
+
|'''Benefit:''' You gain an additional active avao slot for a single grade, up to one lower than the highest grade you can access. You can take this feat multiple times.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Extra_Anarchy">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#733D1A;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA ANARCHY [Entropic]</font></div>
+
|-style="background:white;" align="left"
+
|You are closer to chaos than others, allowing you to call upon it more often.
+
|-align="left"
+
|'''Prerequisites:''' Access to at least subtle avaos.
+
|-align="left"
+
|'''Benefit:''' Your max anarchy token pool size increases by one.
+
|-align="left"
+
|'''Special:''' You can take this feat multiple times. Its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Extraordinary_Talent">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
+
|-style="background:white;" align="left"
+
|You are more talented than your experience would otherwise suggest.
+
|-align="left"
+
|'''Prerequisites:''' Character level 21st+.
+
|-align="left"
+
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
+
 
|}
 
|}
 
</div>
 
</div>
Line 537: Line 37:
 
&nbsp;
 
&nbsp;
  
=Design Notes=
+
==Other Stuff==
A significantly more randomized, yet more probabilistic, way of accessing chaos.
+
Now for something completely different...
  
==The Wager Mechanic==
+
C: E, yo.
On his turn, as a swift action, the anarch can offer a ''wager'' to Chaos, selected from ''Table C-1: Anarchy Wagers''. Once selected, the anarch reveals the next card in the deck; if that would bring the anarch's total anarchy tokens below his maximum, his anarchy token pool is adjusted accordingly. If the revealed card would not adjust his token pool towards 0, he suffers the effect listed under "lose," but his anarchy token pool is unaffected. If a joker is revealed, the anarch wins the wager, reduces his anarchy token pool to 0 as normal, and suffers no ill effects - there is always a chance to game the system, after all.
+
  
: '''''Design Notes:''' Removed because it feels contrived, but held here for posterity, just in case.''
+
Dizumel, Pathfinder of Spite
 +
Vosrigod, Mind Herder
 +
Zenol, Drone of Destruction
 +
Gujul, Sentinel of Entropy
 +
Rankal, Maw of Decay
 +
Temolog, Drifter of Nightmares
 +
Kinnad, Silent Walker
  
[[category:Mechanics]]
+
Nettle Hulk
[[category:Base Classes]]
+
Bleak Lurker
[[category:Chaos]]
+
Chittering Skimmer
 +
Writhing Sage
 +
Prie Depleter
 +
Extinction Drifter
 +
Turmoil Shrieker
 +
Delirious Reclaimer
 +
Grave Seer
 +
Cryptic Negator

Latest revision as of 10:05, 8 December 2017

What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.

Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other thing and gets complicated. So we're not going to touch that for right now.

Basic Tactics

The following is the list of basic social tactics in Trinity.

TACTICS
Name Key Stat
Allegory Intelligence
Baiting Bravery
Emotional Appeal Wisdom
Flattery Charisma
Logic Intelligence
Mockery Bravery
Presence Charisma
Red Herring Wisdom
Rhetoric Intelligence
Wit Bravery

 

Other Stuff

Now for something completely different...

C: E, yo.

Dizumel, Pathfinder of Spite
Vosrigod, Mind Herder
Zenol, Drone of Destruction
Gujul, Sentinel of Entropy
Rankal, Maw of Decay
Temolog, Drifter of Nightmares
Kinnad, Silent Walker
Nettle Hulk
Bleak Lurker
Chittering Skimmer
Writhing Sage
Prie Depleter
Extinction Drifter
Turmoil Shrieker
Delirious Reclaimer
Grave Seer
Cryptic Negator