Difference between revisions of "Test Page 6"

From Trinity Wiki
Jump to: navigation, search
 
(43 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.
! colspan="14;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Anarch</font></div>
+
|-
+
| colspan="9"|&nbsp;
+
! colspan="5" style="background:#A48772;"|Anarchy
+
|-
+
|width="5%"|'''Level'''
+
|width="5%"|'''BAB'''
+
|width="5%"|'''FRC'''
+
|width="5%"|'''SKL'''
+
|width="5%"|'''Fort'''
+
|width="5%"|'''Ref'''
+
|width="5%"|'''Will'''
+
|width="5%"|'''Det'''
+
|width="19%" align="left"|'''Special'''
+
|width="8%"|''Deck Size''
+
|width="8%"|''Max Hand Size''
+
|width="8%"|''Max Grade''
+
|width="8%"|''Idioms''
+
|width="8%"|''Whims Known''
+
|-
+
|1 || +0 || +1 || +0 || +0 || +2 || +1 || +2 || align="left"|Something || 7 || 2 || Subtle || 1 || 4
+
|-style="background:#C2AFA1;"
+
|2 || +1 || +2 || +1 || +1 || +3 || +2 || +3 || align="left"|Stack the Deck || 8 || 2 || Subtle || 1 || 6
+
|-
+
|3 || +1 || +3 || +2 || +1 || +4 || +2 || +4 || align="left"|&nbsp; || 9 || 2 || Subtle || 2 || 7
+
|-style="background:#C2AFA1;"
+
|4 || +2 || +4 || +3 || +1 || +4 || +3 || +4 || align="left"|Stack the Deck || 9 || 3 || Lesser || 2 || 8
+
|-
+
|5 || +2 || +5 || +3 || +2 || +5 || +3 || +5 || align="left"|&nbsp; || 10 || 3 || Lesser || 2 || 10
+
|-style="background:#C2AFA1;"
+
|6 || +3 || +6 || +4 || +2 || +6 || +4 || +6 || align="left"|Stack the Deck || 11 || 3 || Lesser || 2 || 11
+
|-
+
|7 || +3 || +7 || +5 || +3 || +7 || +5 || +7 || align="left"|&nbsp; || 12 || 3 || Lesser || 3 || 12
+
|-style="background:#C2AFA1;"
+
|8 || +4 || +8 || +6 || +3 || +7 || +5 || +7 || align="left"|Stack the Deck || 12 || 4 || Lesser || 3 || 14
+
|-
+
|9 || +4 || +9 || +6 || +3 || +8 || +6 || +8 || align="left"|&nbsp; || 13 || 4 || Greater || 3 || 15
+
|-style="background:#C2AFA1;"
+
|10 || +5 || +10 || +7 || +4 || +9 || +6 || +9 || align="left"|Anarch Talent || 14 || 4 || Greater || 3 || 16
+
|-
+
|11 || +5 || +11 || +8 || +4 || +10 || +7 || +10 || align="left"|&nbsp; || 15 || 5 || Greater || 4 || 18
+
|-style="background:#C2AFA1;"
+
|12 || +6 || +12 || +9 || +5 || +10 || +8 || +10 || align="left"|Anarch Talent || 15 || 5 || Greater || 4 || 19
+
|-
+
|13 || +6 || +13 || +9 || +5 || +11 || +8 || +11 || align="left"|&nbsp; || 16 || 5 || Greater || 4 || 20
+
|-style="background:#C2AFA1;"
+
|14 || +7 || +14 || +10 || +5 || +12 || +9 || +12 || align="left"|Anarch Talent || 17 || 5 || Greater || 4 || 22
+
|-
+
|15 || +7 || +15 || +11 || +6 || +13 || +9 || +13 || align="left"|&nbsp; || 18 || 6 || Greater || 5 || 23
+
|-style="background:#C2AFA1;"
+
|16 || +8 || +16 || +12 || +6 || +13 || +10 || +13 || align="left"|Anarch Talent || 18 || 6 || Overwhelming || 5 || 24
+
|-
+
|17 || +8 || +17 || +12 || +7 || +14 || +11 || +14 || align="left"|&nbsp; || 19 || 6 || Overwhelming || 5 || 26
+
|-style="background:#C2AFA1;"
+
|18 || +9 || +18 || +13 || +7 || +15 || +11 || +15 || align="left"|Anarch Talent || 20 || 7 || Overwhelming || 5 || 27
+
|-
+
|19 || +9 || +19 || +14 || +7 || +16 || +12 || +16 || align="left"|&nbsp; || 21 || 7 || Overwhelming || 6 || 28
+
|-style="background:#C2AFA1;"
+
|20 || +10 || +20 || +15 || +8 || +16 || +12 || +16 || align="left"|Anarch Talent || 21 || 7 || Overwhelming || 6 || 30
+
|}
+
  
&nbsp;
+
Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other ''thing'' and gets complicated. So we're not going to touch that for right now.
  
=Anarch=
+
=Basic Tactics=
[[Image:New_Anarch.jpg|thumb|400px|right|Edward, iconic anarch]]
+
The following is the list of basic social tactics in Trinity.
: '' "Throw out logic and do the impossible!"''
+
  
The term "chaos" has many meanings: freedom, randomness, entropy, discord, uncertainty. These concepts are all very disparate from one another, their only commonality that they refuse to play by the rules that most sensible individuals ''think'' they should. Freedom fights against tyranny and oppression; randomness fights against societal expectations; entropy resists the procession of time and even continuation of life itself; discord rebels against the notion that there must be agreement; and uncertainty is what makes the notion of free will possible.
+
<div id="Tactics">
 
+
{|class="collapsible" width="40%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
Anarchy - and the anarchs who practice it - is the combination of all of these concepts into one nonsensical whole. Tapping into the force of Chaos is to tap into unpredictability itself, and even the anarch is uncertain what powers it will grant him. Through tuning himself to the factors that Chaos rages against, the anarch gains abilities that are linked to those concepts, but only tangentially and briefly: in essence, the anarch simply ''reacts'' in ways that should not be possible. Yet it is the realm of impossibility with which anarchs work, and they laugh in the face of anyone who claims that what they do should not be possible: after all, those who do so are simply sheep, content to live in a reality filled with rules and regulations, from the pettiest despot's heavy taxation to the rules of time itself.
+
! colspan="13;" style="background:#4682B4;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TACTICS</font></div>
 
+
The anarch wants to break everyone free of the shackles of sense and rules, to smash the system and make everyone free... or sometimes, to use their powers to subvert the system to make it work for their own ends. Chaos cares not one whit what an individual anarch seeks to do, and distributes its power both fairly and unfairly.
+
 
+
==Game Rule Information==
+
Anarchs have the following game statistics.
+
 
+
'''[[ The_Forces#Force_Alignment | Force Alignment]]:''' Chaos.
+
 
+
'''[[ The_Forces#Force_Resistance | Force Resistances]]:''' UO 5 + level, TO 5 + level.
+
 
+
'''Abilities:''' Luck and Bravery are most important for an anarch. Luck allows him to access whims - expressions of Chaotic power - while Bravery allows him to use them when he sees fit.
+
 
+
'''Hit Points at 1st Level:''' 5 + Con score.
+
 
+
'''Hit Points at Each Additional Level:''' 5 + Con modifier.
+
 
+
'''Healing Surges:''' 6 + Con modifier.
+
 
+
'''Starting Age:''' Simple.
+
 
+
==Class Features==
+
All of the following are class features of the epochent.
+
 
+
<div id="Proficiencies">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
+
|}
+
'''Weapons:''' Any three.
+
 
+
'''Armor:''' Cloth.
+
 
+
'''Implements:''' [[D20_Mechanic:_Implements#Dice|Dice]].
+
 
+
<div id="Anarchy">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarchy</font></div>
+
|}
+
The anarch's ability to call upon Chaos is known as ''anarchy''. Individual abilities of Chaos are known as ''whims'' and are grouped into ''idioms'', which are particular applications of Chaotic power.
+
 
+
&nbsp;
+
 
+
{| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="57;" style="background:#855E42;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Chaotic Idioms</font></div>
+
 
|-
 
|-
|width="10%"|'''Idiom'''
+
!width="50%" align="left"|Name
|width="90%" align="left"|'''Description'''
+
!width="50%"|Key Stat
 +
|-style="background:white;"
 +
|align="left"|Allegory || Intelligence
 +
|-style="background:#CDDDEB;"
 +
|align="left"|Baiting || Bravery
 
|-
 
|-
|Discord || align="left"|Where there is disharmony, there is chaos - and so you sow the seeds of distrust and danger.
+
|align="left"|Emotional Appeal || Wisdom
|-style="background:#C2AFA1;"
+
|-style="background:#CDDDEB;"
|Dynamics || align="left"|It's said that all of existence is governed not just by physics, but by something even greater. This idiom teaches you how to twist, bend, and eventually break those rules.
+
|align="left"|Flattery || Charisma
 
|-
 
|-
|Entropy || align="left"|All good things must end, and you know how to manipulate that process.
+
|align="left"|Logic || Intelligence
|-style="background:#C2AFA1;"
+
|-style="background:#CDDDEB;"
|Freedom || align="left"|You seek to become unshackled from the rules not just of society, but of reality itself.
+
|align="left"|Mockery || Bravery
 
|-
 
|-
|Random || align="left"|To be unpredictable is to be powerful... or whatever else suits your fancy at this moment.
+
|align="left"|Presence || Charisma
|-style="background:#C2AFA1;"
+
|-style="background:#CDDDEB;"
|Uncertainty || align="left"|True knowledge is impossible, and you manipulate that notion to its breaking point.
+
|align="left"|Red Herring || Wisdom
|}
+
 
+
&nbsp;
+
 
+
As events occur around the anarch, some of them ''trigger'' his Chaotic abilities. An anarch has a number of ''triggers'' equal to the number of ''idioms'' he would have access to at his class level, even if he has access to fewer or more ''idioms''. You select ''triggers'' from the trigger lists of ''idioms'' you can access; you can change your ''trigger'' selection with a ''short rest''.
+
 
+
{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="5;" style="background:#855E42; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Whim Grades</font></div>
+
|-
+
! width="50%"|Grade
+
! width="50%"|Minimum Luck
+
|-
+
| Subtle || 10
+
|-style="background:#C2AFA1;"
+
| Lesser || 13
+
 
|-
 
|-
| Greater || 16
+
|align="left"|Rhetoric || Intelligence
|-style="background:#C2AFA1;"
+
|-style="background:#CDDDEB;"
| Overwhelming || 20
+
|align="left"|Wit || Bravery
|}
+
 
+
To access his powers, an anarch builds a ''deck'' out of the ''whims'' to which he has access. You can have up to four copies of the same ''whim'' in your ''deck'', but the number of ''whims'' in the ''deck'' must precisely match the number on the class table, above, for your level. You can change out the ''whims'' in your ''deck'' with a ''long rest''. ''Whims'' are placed in a ''deck'' in a random order.
+
 
+
When a ''trigger'' occurs - when you are ''triggered'' - you must draw the indicated number of ''whims'' from your ''deck''; the exception is if you (and only you) decide to use a reaction instead, which forfeits your ''draw''. At the end of each of your turns, if you have more ''whims'' than your ''max hand size'', you must ''discard whims'' until you have a number of ''whims'' equal to your ''max hand size''. Discarded ''whims'' go into your ''discard pile''.
+
 
+
If at any time your ''deck'' is empty, you ''reshuffle:'' refill your ''deck'' with all whims from your ''discard pile'' at random.
+
 
+
When you ''effect'' a ''whim'', you remove it from your ''hand'' and put it in your ''discard pile''. If you have not been ''triggered'' within the last five minutes, you automatically ''discard'' your entire ''hand'' and ''reshuffle''.
+
 
+
To use any given ''whim'', the anarch must meet its minimum Luck score, per the table on the right.
+
 
+
When not in a combat or stressful situation, the anarch can use any ''whim'' in his ''deck'' with a few moments' worth of "screwing around."
+
 
+
The anarch begins with four known ''whims''. He gains knowledge of additional ''whims'' each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two ''whims'' for new ''whims'' from any ''idiom'' he can access.
+
 
+
The anarch's key ability for his ''chaotic attacks'' is his Luck.
+
 
+
<div id="Stack the Deck">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Stack the Deck</font></div>
+
|}
+
An anarch learns how to twist fate, luck, and the general tendencies of the universe to his favor. At 2nd level, and every two levels after until 10th, you can choose one of the following abilities. Unless otherwise specified, each ability can only be taken once.
+
 
+
<div id="Paradoxical">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#C2AFA1;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Paradoxical</font></div>
+
|}
+
Silly things like the causal chain is of no concern for an anarch.
+
 
+
Whenever you are ''triggered'' but instead use a ''whim'' to negate the ''trigger'', you can ''draw'' as though the original ''trigger'' were still in effect. In this context, "negating" the ''trigger'' means taking an action such that the ''triggering'' action would not have originally ''triggered'' you.
+
 
+
<div id="Feat">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#C2AFA1;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Feat</font></div>
+
|}
+
You can take a feat whose prerequisites you meet.
+
 
+
You can select this option multiple times.
+
 
+
<div id="Anarch Talent">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Talent</font></div>
+
|}
+
At tenth level, and every two levels thereafter, the anarch's ability to bend reality to his whim improves. He may select one of the following talents.
+
 
+
* ''Can't Touch This (Ex):'' You gain ''evasion''.
+
** ''No, Really, Can't Touch This (Ex):'' You gain ''improved evasion''. (''Prerequisites:'' Can't Touch This)
+
** ''The Jitters (Ch):'' You gain immunity to the ''immobilize'' status. (''Prerequisites:'' Can't Touch This)
+
*** ''Can't Stand Still (Ch):'' You gain immunity to the ''paralyzed'' status. (''Prerequisites:'' Can't Touch This, The Jitters)
+
*** ''Only One Speed (Ch):'' You gain immunity to the ''slow'' status. (''Prerequisites:'' Can't Touch This, The Jitters)
+
* ''Do What I Want (Ex):'' You gain ''mettle'', but only in respect to Will saving throws.
+
** ''Mad As A Hatter (Ex):'' You gain ''improved mettle'', but only in respect to Will saving throws. (''Prerequisites:'' Do What I Want)
+
** ''I'm Already Confused (Ch):'' You gain immunity to the ''confusion'' status. (''Prerequisites:'' Do What I Want)
+
*** ''Can't Forget What I Don't Know (Ch):'' You gain immunity to the ''amnesia'' status. (''Prerequisite:'' Do What I Want, I'm Already Confused)
+
*** ''Talking Past Each Other (Ch):'' You gain immunity to the ''babel'' status. (''Prerequisite:'' Do What I Want, I'm Already Confused)
+
* ''Free Will (Ch):'' Effects that attempt to ascertain your future, either by predicting or predetermining it, fail unless their user can make a Force-user check against DC 11 + your anarchist level.
+
** ''Where Am I? (Ch):'' Creatures that attempt to ''scry'' upon you or use similar means of remote viewing must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to ''scry'' upon you again for 24 hours. (''Prerequisites:'' Free Will)
+
** ''Who Are You? (Ch):'' Creatures that attempt to ascertain facts about you (such as via ''creature loresight'') via non-mundane means must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails to return any useful information. A creature that fails this check cannot attempt to use such means to learn information about you again for 24 hours. (''Prerequisites:'' Free Will)
+
** ''What Year Is This? (Ch):'' Creatures that attempt to gain access to your memories, learn of events for which you were present, or glean information regarding your personal timeline must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails; a creature that fails cannot attempt to access your memories, learn of events for which you were present, or glean information regarding your timeline for 24 hours. (''Prerequisites:'' Free Will)
+
** ''Where Are My Pants? (Ch):'' Creatures that attempt to learn information from items that have been in your possession for at least 24 hours (such as by using ''object loresight'') must make a Force-user check against DC 11 + your anarchist level, or else the attempt fails. A creatures that fails to learn information from such an item cannot attempt to learn information regarding that item for 24 hours. (''Prerequisites:'' Free Will)
+
** ''You're Not My Real Mom! (Ch):'' Effects that would force the anarch to behave in a certain manner (such as ''charm person'') fail unless their origin can make a Force-user check against DC 11 + your anarchist level. A creature that fails at such an attempt cannot attempt to use abilities to force the anarch to act or otherwise control his actions for 24 hours. (''Prerequisites:'' Free Will)
+
* ''Infinite Chaos (Av):'' Choose one active use of an avao you can access with a duration measured in minutes or higher. When you activate that avao, its effect lasts for 24 hours. You can choose this talent more than once; each time you do, choose a new avao.
+
** ''When Will It Stop? (Av):'' Choose one active, causal, or precausal use of an avao you can access with a duration measured in rounds. When you activate that avao, it lasts for an additional 1d6 rounds/four anarch levels. You can choose this talent more than once; each time you do, choose a new avao. (''Prerequisites:'' Infinite Chaos)
+
* ''My Rules (Av):'' You gain access to the ''my rules'' avao. (''Prerequisites:'' Anarchist level 16th+, must be able to access Overwhelming avaos)
+
* ''Need More Juice (Ch):'' When you would allocate your active avao slots, you may choose to not fill any number of active slots. For every slot not filled, you increase your max anarchy token pool by an amount equal to one-half the caused anarchy tokens by an avao of that grade (subtle slots count as half, thus you need to leave two subtle slots unfilled to gain +1 max pool size).
+
* ''Surprise (Av):'' When you could make an attack of opportunity, you may instead use an active use of an avao.
+
* ''Trick Cards:'' An anarch can choose an additional ''stack the deck'' ability in place of a talent.
+
* ''Feat:'' The anarch may gain a bonus feat in place of a talent.
+
 
+
=Whims=
+
The following are anarch whims, ordered by idiom, then by grade. Also in this section are anarch triggers.
+
 
+
==Triggers==
+
Each of the listed triggers has a maximum range of Medium (100 feet) - that is, you must be within that range of the creature or effect in question in order for you to benefit from being ''triggered''.
+
 
+
&nbsp;
+
 
+
{|class="collapsible" width="40%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="2;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Anarch Triggers</font></div>
+
|-
+
! width="85%"|Trigger
+
! width="15%" align="center"|Draw
+
|-style="background:white;" align="left"
+
|A creature attacks one of it's allies. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"
+
|A creature gains the ''confusion'' ailment. || align="center"|3
+
|- align="left"
+
|A creature gains the ''invisible'', ''malice'', or ''fade'' status. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"
+
|A creature's Force Resistance negates an effect. || align="center"|2
+
|- align="left"
+
|A status ailment is negated or removed. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|An effect is countered. || align="center"|3
+
|- align="left"
+
|You are ''triggered'' (this effect cannot ''trigger'' itself). || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|You deal damage to an ally. || align="center"|2
+
|- align="left"
+
|You opt not to spend a healing surge when an effect would allow you to do so. || align="center"|3
+
|- align="left" style="background:#C2AFA1;"
+
|You roll a 10 or higher on a d20. || align="center"|1
+
|- align="left"
+
|You roll a 9 or lower on a d20. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|You spend an action point. || align="center"|2
+
|- align="left"
+
|You take damage. || align="center"|2
+
|- align="left" style="background:#C2AFA1;"
+
|Your Determination is targeted. || align="center"|1
+
|- align="left"
+
|Your Fortitude is targeted. || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|Your Initiative is changed. || align="center"|3
+
|- align="left"
+
|Your Reflex is targeted. || align="center"|1
+
|- align="left" style="background:#C2AFA1;"
+
|Your Will is targeted. || align="center"|1
+
|}
+
 
+
&nbsp;
+
 
+
==Discord Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Discord Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Discord_Whim_List#Backstab|Backstab]] || Standard || Target makes a basic attack against a creature of your choice.
+
|}
+
 
+
&nbsp;
+
 
+
==Dynamics Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Dynamic Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Dynamics_Whim_List#Cheat|Cheat]] || Free || Draw two whims.
+
|-align="left" style="background:#C2AFA1;"
+
|[[Chaos:_Dynamics_Whim_List#Cocked_Die|Cocked Die]] || Reaction || Target can reroll a d20.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Forge_Damage|Forge Damage]] || Reaction || Take half damage from an attack or effect.
+
|-align="left" style="background:#C2AFA1;"
+
|[[Chaos:_Dynamics_Whim_List#Forget_Stacking_Rules|Forget Stacking Rules]] || Reaction || Target effect that grants a typed bonus grants a stacking untyped bonus instead.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Fudge|Fudge]] || Reaction || Target gains +2 power bonus to a d20 roll.
+
|-align="left" style="background:#C2AFA1;"
+
|[[Chaos:_Dynamics_Whim_List#Lucky_Break|Lucky Break]] || Reaction || When target spends an ''action point'', target gains a temporary ''action point''.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Mark_It_Zero|Mark It Zero]] || Reaction || Reduce a bonus or penalty to 0.
+
|-align="left" style="background:#C2AFA1;"
+
|[[Chaos:_Dynamics_Whim_List#Nudge_Mini|Nudge Mini]] || Standard || ''Slide'' a creature up to 20 feet.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Read_the_Monster_Entry|Read the Monster Entry]] || Standard || Gain ''libra''.
+
|-align="left" style="background:#C2AFA1;"
+
|[[Chaos:_Dynamics_Whim_List#Tabletalk|Tabletalk]] || Standard || You and allies gain ''telepathy'', but only with each other.
+
|}
+
 
+
&nbsp;
+
 
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Lesser Dynamic Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Dynamics_Whim_List#Confuse_the_Minis|Confuse the Minis]] || Standard || Switch a number of creatures' positions.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Forget_Status|Forget Status]] || Standard || Remove a status effect from a creature.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Loaded_Dice|Loaded Dice]] || Reaction || Target gains a +4 power bonus to a d20 roll.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Lose_Mini|Lose Mini]] || Standard || Target becomes ''invisible'' for a short time.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Party_Loot|Party Loot]] || Standard || Gain the benefits of an ally's force item.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Pencil_Death|Pencil Death]] || Standard || Target has no maximum hit points.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Read_the_Module|Read the Module]] || 10 minutes || Ask the GM questions about the current adventure.
+
|-align="left"
+
|[[Chaos:_Dynamics_Whim_List#Screen_Peek|Screen Peek]] || Standard || Remove ''invisible'' from creatures and objects in area, learn all creatures' locations.
+
|}
+
 
+
&nbsp;
+
 
+
==Entropy Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Entropy Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|Bane || Standard || Target suffers a -2 power penalty to d20 rolls and defenses.
+
|-align="left"
+
|Entropic Shield || Standard || Ranged physical attacks and rays have a 20% chance to miss you.
+
|-align="left"
+
|[[Chaos:_Entropy_Whim_List#Reciprocity|Reciprocity]] || Reaction || When you take damage, make the source take half that damage.
+
|-align="left"
+
|Lapse || Standard || Reduce the duration of an effect or status.
+
|-align="left"
+
|[[Chaos:_Entropy_Whim_List#Sluggishness|Sluggishness]] || Standard || Target gains ''hobbled''.
+
|}
+
 
+
&nbsp;
+
 
+
==Freedom Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Freedom Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Freedom_Whim_List#Deny_Gravity|Deny Gravity]] || Standard || You gain ''float''.
+
|-align="left"
+
|[[Chaos:_Freedom_Whim_List#Escape|Escape]] || Move || You can teleport a short distance.
+
|-align="left"
+
|Nimble Moves || Standard || Target can ignore difficult terrain, is resistant to being ''grabbed''.
+
|}
+
 
+
&nbsp;
+
 
+
==Random Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Random Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Random_Whim_List#Chaos_Seed|Chaos Seed]] || Standard || Target gains a random status effect.
+
|-align="left"
+
|Confuse || Standard || Target gains ''confused'' for 1 round.
+
|}
+
 
+
&nbsp;
+
 
+
==Uncertainty Idiom==
+
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="4;" style="background:#855E42;" align="left"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Subtle Uncertainty Whims</font></div>
+
|- style="background:#A48772"
+
! width="12%"|Whim Name
+
! width="8%"|Action
+
! width="80%"|Effect
+
|-style="background:white;" align="left"
+
|[[Chaos:_Uncertainty_Whim_List#Jink|Jink]] || Reaction || Target suffers a -5 penalty to Reflex against one attack or effect.
+
|}
+
 
+
&nbsp;
+
 
+
=Feats=
+
The following are a selection of feats that are relevant to anarchs.
+
 
+
&nbsp;
+
 
+
<div id="Bigger Hand Size">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BIGGER HAND SIZE [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|You can hang on to more chaotic power than others.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' Your ''max hand size'' increases by one. You can take this feat multiple times; its effect stacks.
+
 
|}
 
|}
 
</div>
 
</div>
Line 425: Line 37:
 
&nbsp;
 
&nbsp;
  
<div id="Extend Whim">
+
==Other Stuff==
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
Now for something completely different...
! style="background:#C2AFA1;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTEND WHIM [Metawhim]</font></div>
+
|-style="background:white;" align="left"
+
|You can make a whim last longer than normal.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' An extended whim increases its duration by one step. A whim with a duration of concentration, instant, or permanent is not affected by this feat.
+
|-align="left"
+
|'''Cost:''' Discard one whim.
+
|}
+
</div>
+
  
&nbsp;
+
C: E, yo.
 
+
<div id="Extra Idiom">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA IDIOM [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|Your breadth of knowledge of chaos is expansive.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist, access to five or fewer idioms.
+
|-align="left"
+
|'''Benefit:''' You gain access to another chaotic idiom of your choice. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Extra Trigger">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EXTRA TRIGGER [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|You are ''so'' triggered right now.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' You have an additional ''trigger slot''. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Rebel">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REBEL [Job]</font></div>
+
|-style="background:white;" align="left"
+
|You don't have a cause.
+
|-align="left"
+
|'''Prerequisites:''' No levels in an anarchist class.
+
|-align="left"
+
|'''Benefit:''' You gain access to a single chaotic idiom, and learn two subtle whims of your choice from that idiom. You can have one ''trigger'' at a time, have a ''max deck size'' of 4, and a ''max hand size'' of 1.
+
|-align="left"
+
|'''Special:''' If you take a level in any anarchist class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Unlock_Inconceivable">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#A48772;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">UNLOCK INCONCEIVABLE [Chaotic, Epic]</font></div>
+
|-style="background:white;" align="left"
+
|You have unlocked the secrets of a whim that lies outside the traditional scales of power.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist, ability to effect at least one overwhelming whim, 21st+ level.
+
|-align="left"
+
|'''Benefit:''' You can learn one ''inconceivable whim'' of your choice from an idiom you can access. You can take this feat multiple times; each time, you can select a new ''inconceivable whim'' to learn.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Variable Deck Size">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">VARIABLE DECK SIZE [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|You can control your whims easier.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' Your ''max deck size'' becomes a range. You can have one fewer, or one additional, whim in your ''deck''. You can take this feat multiple times; its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Whim Focus">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM FOCUS [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|Your applications of some chaotic powers are harder to resist.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' Choose a chaotic idiom you can access. You gain a +2 feat bonus on ''chaotic attacks'' with whims of that idiom. You can take this feat multiple times; each time you do, select an idiom you can access for which you have not taken this feat.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Whim Knowledge">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM KNOWLEDGE [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|You have investigated the complexities of chaos deeper than your peers.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist.
+
|-align="left"
+
|'''Benefit:''' You gain knowledge of two additional whims of any grade you can access, of any idiom you can access.
+
|}
+
</div>
+
 
+
&nbsp;
+
 
+
<div id="Whim Mastery">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#855E42;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WHIM MASTERY [Chaotic]</font></div>
+
|-style="background:white;" align="left"
+
|Your familiarity with certain applications of chaos allows you to call upon them more often.
+
|-align="left"
+
|'''Prerequisites:''' Anarchist, FRC +3.
+
|-align="left"
+
|'''Benefit:''' Choose a number of whims equal to your Bravery modifier (min 1). You can have up to two additional copies of those whims in your ''deck''.
+
|-align="left"
+
|'''Special:''' You can take this feat multiple times. Each time you do, you can select new whims, or whims you have already selected with this feat; its effect stacks.
+
|}
+
</div>
+
 
+
&nbsp;
+
  
=Design Notes=
+
Dizumel, Pathfinder of Spite
Complete overhaul. t20 v3.
+
Vosrigod, Mind Herder
 +
Zenol, Drone of Destruction
 +
Gujul, Sentinel of Entropy
 +
Rankal, Maw of Decay
 +
Temolog, Drifter of Nightmares
 +
Kinnad, Silent Walker
  
[[category:Mechanics]]
+
Nettle Hulk
[[category:Base Classes]]
+
Bleak Lurker
[[category:Chaos]]
+
Chittering Skimmer
 +
Writhing Sage
 +
Prie Depleter
 +
Extinction Drifter
 +
Turmoil Shrieker
 +
Delirious Reclaimer
 +
Grave Seer
 +
Cryptic Negator

Latest revision as of 10:05, 8 December 2017

What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.

Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other thing and gets complicated. So we're not going to touch that for right now.

Basic Tactics

The following is the list of basic social tactics in Trinity.

TACTICS
Name Key Stat
Allegory Intelligence
Baiting Bravery
Emotional Appeal Wisdom
Flattery Charisma
Logic Intelligence
Mockery Bravery
Presence Charisma
Red Herring Wisdom
Rhetoric Intelligence
Wit Bravery

 

Other Stuff

Now for something completely different...

C: E, yo.

Dizumel, Pathfinder of Spite
Vosrigod, Mind Herder
Zenol, Drone of Destruction
Gujul, Sentinel of Entropy
Rankal, Maw of Decay
Temolog, Drifter of Nightmares
Kinnad, Silent Walker
Nettle Hulk
Bleak Lurker
Chittering Skimmer
Writhing Sage
Prie Depleter
Extinction Drifter
Turmoil Shrieker
Delirious Reclaimer
Grave Seer
Cryptic Negator