Difference between revisions of "Test Page 6"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.
! colspan="12;" style="background:#007FFF;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Learner</font></div>
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 +
Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other ''thing'' and gets complicated. So we're not going to touch that for right now.
 +
 
 +
=Basic Tactics=
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The following is the list of basic social tactics in Trinity.
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 +
<div id="Tactics">
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{|class="collapsible" width="40%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="13;" style="background:#4682B4;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TACTICS</font></div>
 
|-
 
|-
| colspan="2"|&nbsp;
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!width="50%" align="left"|Name
| colspan="5" style="background:#50A7FF;"|'''Memetics'''
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!width="50%"|Key Stat
| colspan="3" style="background:#50A7FF;"|'''Maneuvers'''
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|-style="background:white;"
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|align="left"|Allegory || Intelligence
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|-style="background:#CDDDEB;"
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|align="left"|Baiting || Bravery
 
|-
 
|-
|width="10%"|'''Level'''
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|align="left"|Emotional Appeal || Wisdom
|width="18%" align="left"|'''Special'''
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|-style="background:#CDDDEB;"
|width="9%"|''Active Memes''
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|align="left"|Flattery || Charisma
|width="9%"|''Memory''
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|width="9%"|''Libraries''
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|width="9%"|''Max Grade''
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|width="9%"|''Memes Known''
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|width="9%"|''Max Grade''
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|width="9%"|''Schools''
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|width="9%"|''Maneuvers Known''
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|-
 
|-
|1 ||  align="left"|Combat Style, Learning || 2 || 1 || 1 || Common || 2 || Basic || 1 || 2
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|align="left"|Logic || Intelligence
|-style="background:#9FCFFF;"
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|-style="background:#CDDDEB;"
|2 || align="left"|Pedagogy || 2 || 1 || 1 || Common || 3 || Basic || 1 || 3
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|align="left"|Mockery || Bravery
 
|-
 
|-
|3 || align="left"|&nbsp; || 2 || 1 || 1 || Common || 4 || Basic || 1 || 4
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|align="left"|Presence || Charisma
|-style="background:#9FCFFF;"
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|-style="background:#CDDDEB;"
|4 || align="left"|Pedagogy || 3 || 1 || 1 || Common || 5 || Basic || 1 || 5
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|align="left"|Red Herring || Wisdom
 
|-
 
|-
|5 || align="left"|&nbsp; || 3 || 1 || 2 || Uncommon || 6 || Lesser || 1 || 6
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|align="left"|Rhetoric || Intelligence
|-style="background:#9FCFFF;"
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|-style="background:#CDDDEB;"
|6 || align="left"|Pedagogy || 3 || 2 || 2 || Uncommon || 6 || Lesser || 1 || 6
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|align="left"|Wit || Bravery
|-
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|7 || align="left"|&nbsp; || 3 || 2 || 2 || Uncommon || 7 || Lesser || 1 || 7
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|-style="background:#9FCFFF;"
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|8 || align="left"|Pedagogy || 4 || 2 || 2 || Uncommon || 8 || Lesser || 1 || 8
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|-
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|9 || align="left"|&nbsp; || 4 || 2 || 2 || Uncommon || 9 || Lesser || 2 || 9
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|-style="background:#9FCFFF;"
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|10 || align="left"|Learner Talent || 4 || 2 || 2 || Uncommon || 10 || Lesser || 2 || 10
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|-
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|11 || align="left"|&nbsp; || 5 || 3 || 3 || Uncommon || 11 || Lesser || 2 || 11
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|-style="background:#9FCFFF;"
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|12 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 11 || Expert || 2 || 11
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|-
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|13 || align="left"|&nbsp; || 5 || 3 || 3 || Rare || 12 || Expert || 2 || 12
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|-style="background:#9FCFFF;"
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|14 || align="left"|Learner Talent || 5 || 3 || 3 || Rare || 13 || Expert || 2 || 13
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|-
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|15 || align="left"|&nbsp; || 6 || 3 || 3 || Rare || 14 || Expert || 2 || 14
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|-style="background:#9FCFFF;"
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|16 || align="left"|Learner Talent || 6 || 4 || 3 || Rare || 15 || Expert || 2 || 15
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|-
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|17 || align="left"|&nbsp; || 6 || 4 || 4 || Rare || 16 || Expert || 2 || 16
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|-style="background:#9FCFFF;"
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|18 || align="left"|Learner Talent || 7 || 4 || 4 || Rare || 16 || Expert || 2 || 16
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|-
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|19 || align="left"|&nbsp; || 7 || 4 || 4 || Obscure || 17 || Greater || 2 || 17
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|-style="background:#9FCFFF;"
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|20 || align="left"|Learner Talent || 7 || 4 || 4 || Obscure || 18 || Greater || 2 || 18
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|}
 
|}
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</div>
  
 
&nbsp;
 
&nbsp;
  
=Learner=
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==Other Stuff==
[[Image:blue_mage.png|thumb|325px|right|Troi, iconic learner]]
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Now for something completely different...
: '' "Experience is the best teacher." ''
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The petrifying gaze of a basilisk, the lightning breath of a dragon, the soul-draining touch of the undead: these powers are to be feared, most certainly. Some, however, would believe that the best way to fight fire is with fire, and so seek out ways to gain these powers - not through study or research, but through watching those who wield them. This is the way of the learner.
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It is impossible to say what a learner is capable of. An individual learner may learn dozens - if not hundreds - of abilities over the course of her lifetime, as varied in power and application as the creatures that walk the world. Calling upon the power of the Blue to enhance her memory and ability to replicate the powers of monsters, the learner is a powerful ally and unpredictable foe.
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However, to gain access to these abilities, the learner must see them in action - and that means a life of adventure and danger. As such, learners also train themselves in the arts martial, to acquire the skills needed to do battle with the creatures from which they wish to glean new knowledge. For the budding learner, this also means that they are able to function in an adventuring troupe with minimal fuss; while they are not as well-versed in the ways of combat as true warriors, they are able to hold their own, and once the learner has acquired a stable of useful memes, they can combine their memetics and maneuvers to deadly effect.
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==Game Rule Information==
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Learners have the following game statistics.
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'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Blue.
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'''[[The_Forces#Force_Resistance | Force Resistances]]:''' TO 5 + level, CO 5 + level.
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'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a learner. She gains bonus active meme slots based on her Wisdom, bonus memory based on her Intelligence, and additional belief-space based upon her Charisma.
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'''Hit Points at 1st Level:''' 15 + Con score.
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'''Hit Points at Each Additional Level:''' 9 + Con modifier.
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'''Healing Surges:''' 10 + Con modifier.
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'''Defenses:''' Fort +2; Ref +2; Will +2; Det +2.
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'''Starting Age:''' Moderate.
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==Class Features, Revisited==
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All of the following are class features of the learner.
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<div id="Proficiencies">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
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|}
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'''Weapons:''' Choose three.
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'''Armor:''' Light, Mystic.
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'''Implements:''' Records, Tomes.
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<div id="Combat_Style">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Combat Style</font></div>
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|}
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At first level, the learner decides which combat style he will pursue. Choose one of the following; once you have made a selection, it cannot be changed later.
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<div id="Archer">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Archer</font></div>
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|}
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You focus on the pursuit of archery. You gain the [core] abilities of the [[Class:_Archer|archer]] class, and gain ''aim'' with actions spent per the table below. You select your schools and maneuvers from the archer list.
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You gain proficiency with a ranged weapon of your choice.
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While you have a ''quarry'', whenever that creature uses a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that targets a single creature, you can spend ''aim'' to improve your attack roll. Each point of ''aim'' you spend gives you a +2 power bonus to the attack roll.
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<div id="Berserker">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Berserker</font></div>
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|}
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Placeholder!
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<div id="Defender">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Defender</font></div>
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|}
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You focus on learning how to defend yourself and others. You gain the [core] abilities of the [[Class:_Defender|defender]] class, and can gain ''grit'' when you make successful ''armor checks'' and ''shield checks''. You select your schools and maneuvers from the defender list.
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You gain proficiency with heavy armor and shields.
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Whenever a hostile creature targets you with a special ability, you can automatically ''learn'' that ability (as per ''learning'', below) without expending an action.
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When you process a meme that allows the target to spend a ''healing surge'' for an effect, you can spend an amount of ''grit'' equal to the meme's grade (1 for common, 2 for uncommon, and so on). If you do, each target can spend an additional ''healing surge'' (note that this effect may not affect all memes that allow for the expenditure of ''healing surges'').
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<div id="Falconer">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Falconer</font></div>
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|}
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Placeholder!
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<div id="Karateka">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Karateka</font></div>
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|}
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Placeholder!
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<div id="Warlord">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#9FCFFF;" align="left"|<div style="margin-left:25px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">▶ Warlord</font></div>
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|}
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Placeholder!
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<div id="Learning">
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{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#007FFF;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Learning</font></div>
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|}
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While other memeticists study the world memory in an abstract sense, the learner seeks to instead gain knowledge first-hand. By observing how creatures are able to interact with the world, he can deduce their underlying mechanics and, in the process, learn how to replicate the effects.
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Whenever a creature uses a special ability, you can make a ''learning check'' as a reaction, which is d20 + your level bonus + your Intelligence modifier, against a DC of 15 + half the creature's level. If you hit, you gain a ''learned meme'', which is a copy of that ability in all respects (including recharge value). You can choose to immediately replace one of your ''active memes'' with this ''learned meme''; if you do, and the original meme had ''memory allocated'' to it, that ''memory'' is lost: ''learned memes'' cannot have ''memory allocated''. They otherwise function as normal ''memes'', including your need to ''load'' them.
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Physical abilities learned through this ability that require an attack roll require a ''physical attack'' roll of the appropriate type (melee or ranged), while supernatural abilities require a ''memetic attack'' roll.
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Abilities that recharge per encounter, recharge for you after a ''short rest''; abilities that have a daily recharge, recharge for you after a ''long rest''.
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This ability cannot be used on class or item abilities.
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You can have a total number of ''learned memes'' equal to your Intelligence modifier. If you would gain a new ''learned meme'' and have already reached your maximum, you can immediately forget one of your existing ''learned memes''; if you had ''loaded'' that ''learned meme'' into your ''cache'', the new ''learned meme'' takes its place, but if the original had ''allocated memory'', that ''memory'' is lost until your next ''long rest''.
+
  
=Design Notes=
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C: E, yo.
Well... turns out that a pure blue mage isn't really doable. That's too bad, but... well, it's been an informative fourteen years or so.
+
  
This is a close enough approximation, and with our move on the GM side to more 4e-style mechanics, this particular method of learning works out relatively well. So we're good, I think.
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Dizumel, Pathfinder of Spite
 +
Vosrigod, Mind Herder
 +
Zenol, Drone of Destruction
 +
Gujul, Sentinel of Entropy
 +
Rankal, Maw of Decay
 +
Temolog, Drifter of Nightmares
 +
Kinnad, Silent Walker
  
[[category:Mechanics]]
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Nettle Hulk
[[category:Base Classes]]
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Bleak Lurker
[[category:Blue]]
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Chittering Skimmer
[[category:Martial]]
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Writhing Sage
 +
Prie Depleter
 +
Extinction Drifter
 +
Turmoil Shrieker
 +
Delirious Reclaimer
 +
Grave Seer
 +
Cryptic Negator

Latest revision as of 10:05, 8 December 2017

What we're doing here is establishing a baseline for social combat, which - in turn - may be a baseline for other non-combat minigames.

Part of the problem with something like social combat is that we want things that are analogous to weapons, but you don't buy a red herring argument. Well... okay, there is always the theory that you can purchase social tactics by spending some kind of currency you gain by doing research, but that's a whole other thing and gets complicated. So we're not going to touch that for right now.

Basic Tactics

The following is the list of basic social tactics in Trinity.

TACTICS
Name Key Stat
Allegory Intelligence
Baiting Bravery
Emotional Appeal Wisdom
Flattery Charisma
Logic Intelligence
Mockery Bravery
Presence Charisma
Red Herring Wisdom
Rhetoric Intelligence
Wit Bravery

 

Other Stuff

Now for something completely different...

C: E, yo.

Dizumel, Pathfinder of Spite
Vosrigod, Mind Herder
Zenol, Drone of Destruction
Gujul, Sentinel of Entropy
Rankal, Maw of Decay
Temolog, Drifter of Nightmares
Kinnad, Silent Walker
Nettle Hulk
Bleak Lurker
Chittering Skimmer
Writhing Sage
Prie Depleter
Extinction Drifter
Turmoil Shrieker
Delirious Reclaimer
Grave Seer
Cryptic Negator