Difference between revisions of "5e Mechanic: Classes"

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! colspan="13;" style="background:#E47833;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Classes</font></div>
 
! colspan="13;" style="background:#E47833;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Classes</font></div>
 
|-
 
|-
 +
!width="3%"|'''#'''
 
!width="10%"|'''Class'''
 
!width="10%"|'''Class'''
 
!width="10%"|'''Role'''
 
!width="10%"|'''Role'''
 
!width="10%"|'''Force'''
 
!width="10%"|'''Force'''
!width="70%" align="left" class="unsortable"|'''Description'''
+
!width="67%" align="left" class="unsortable"|'''Description'''
 
|-
 
|-
|Akashic || Spark || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||  
+
|1 || Akashic || Spark || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Anarch || Spark || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|2 || Anarch || Spark || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-
 
|-
|Arbiter || Tank || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> || align="left"|Learning the magics of defense, arbiters use their arcane powers to defend others, projecting shields of pure force and absorbing incoming magical effects into their weapons.
+
|3 || Arbiter || Tank || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> || align="left"|Learning the magics of defense, arbiters use their arcane powers to defend others, projecting shields of pure force and absorbing incoming magical effects into their weapons.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Ardent || Healer || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|4 || Ardent || Healer || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-
 
|-
|Artificer || Healer || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
+
|5 || Artificer || Healer || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Avenger || Adept || style="background:#EDEEFC;"|'''Divine''' ||  
+
|6 || Avenger || Adept || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-
 
|-
|Bender || Spark || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|7 || Bender || Spark || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Binder || Pet || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
+
|8 || Borg || Adept || style="background:#CDCDCD;"|'''Technology''' || align="left"|Replacing parts of themselves with complex machines, borgs learn to wield technology as both a tool and as an extension of their bodies, pushing themselves far beyond their natural limits.
 
|-
 
|-
|Borg || Adept || style="background:#CDCDCD;"|'''Technology''' || align="left"|Replacing parts of themselves with complex machines, borgs learn to wield technology as both a tool and as an extension of their bodies, pushing themselves far beyond their natural limits.
+
|9 || Caller || Pet || style="background:#228B22;" |<font color="white">'''Primal'''</font> || align="left"|Binding her soul to the ancient Primals, the caller learns to channel their essences into the real world, allowing the literal manifestations of the elements to take physical form on the field.  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Caller || Pet || style="background:#228B22;" |<font color="white">'''Primal'''</font> || align="left"|Binding her soul to the ancient Primals, the caller learns to channel their essences into the real world, allowing the literal manifestations of the elements to take physical form on the field.  
+
|10 || Cenobite || Tank || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> || align="left"|Harnessing the inner chaos of their minds, cenobites can descend into a psionic trance that greatly amplifies their physical abilities, teleporting across the battlefield to defend their allies.
 
|-
 
|-
|Cenobite || Tank || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> || align="left"|Harnessing the inner chaos of their minds, cenobites can descend into a psionic trance that greatly amplifies their physical abilities, teleporting across the battlefield to defend their allies.
+
|11 || Champion || Fighter || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Champion || Fighter || style="background:#EDEEFC;"|'''Divine''' ||  
+
|12 || Cypher || Healer || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||  
 
|-
 
|-
|Cypher || Healer || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||  
+
|13 || Detective || Expert || style="background:#CDCDCD;"|'''Technology''' || align="left"|Armed with little more than intuition and logic, detectives are able to snoop out clues and secrets, analyze the weaknesses of their enemies, and enact contingency plans for nearly any situation.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Detective || Expert || style="background:#CDCDCD;"|'''Technology''' || align="left"|Armed with little more than intuition and logic, detectives are able to snoop out clues and secrets, analyze the weaknesses of their enemies, and enact contingency plans for nearly any situation.
+
|14 || Discordant || Fighter || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-
 
|-
|Discordant || Fighter || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|15 || Dreamer || Expert || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Dreamer || Expert || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|16 || Echo || Expert || style="background:#000000;"|<font color="white">'''Void'''</font> || align="left"|Bereft of their memories, these poor souls can rapidly pick up new skills thanks to their amnesia, while learning how to plumb their afflicted minds in search of answers.
 
|-
 
|-
|Echo || Expert || style="background:#000000;"|<font color="white">'''Void'''</font> || align="left"|Bereft of their memories, these poor souls can rapidly pick up new skills thanks to their amnesia, while learning how to plumb their afflicted minds in search of answers.
+
|17 || Engineer || Spark || style="background:#CDCDCD;"|'''Technology''' || align="left"|Educated in physics, engineers are able to construct wondrous devices that take advantage of principles underlying reality, manipulating natural forces to produce powerful effects.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Engineer || Spark || style="background:#CDCDCD;"|'''Technology''' || align="left"|Educated in physics, engineers are able to construct wondrous devices that take advantage of principles underlying reality, manipulating natural forces to produce powerful effects.
+
|18 || Epochent || Spark || style="background:#F5DD72;"|'''Time''' ||
 
|-
 
|-
|Epochent || Spark || style="background:#F5DD72;"|'''Time''' ||
+
|19 || Erudite || Adept || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Erudite || Adept || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|20 || Explorer || Expert || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
 
|-
 
|-
|Explorer || Expert || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|21 || Factotum || Adept || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Factotum || Adept || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|22 || Gambler || Healer || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> || align="left"|Invoking the power of chance and probability through gaming, the gambler twists luck and fortune to heal and support her allies, using games of chance as a metaphor for life.
 
|-
 
|-
|Gambler || Healer || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> || align="left"|Invoking the power of chance and probability through gaming, the gambler twists luck and fortune to heal and support her allies, using games of chance as a metaphor for life.
+
|23 || Gestalt || Pet || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Gestalt || Pet || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|24 || Gunslinger || Fighter || style="background:#CDCDCD;"|'''Technology''' || align="left"|Wielding weapons of a new age, gunslingers are powerful ranged combatants, able to fill their enemies with hot lead while nimbly avoiding danger themselves.
 
|-
 
|-
|Gunslinger || Fighter || style="background:#CDCDCD;"|'''Technology''' || align="left"|Wielding weapons of a new age, gunslingers are powerful ranged combatants, able to fill their enemies with hot lead while nimbly avoiding danger themselves.
+
|25 || Harrier || Fighter || style="background:#F5DD72;"|'''Time''' ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Harrier || Fighter || style="background:#F5DD72;"|'''Time''' ||
+
|26 || Hollow || Tank || style="background:#000000;"|<font color="white">'''Void'''</font> || align="left"|Sacrificing something of grave importance in exchange for power, hollow are powerful knights who wield dark powers that are cruel echoes of what they gave up.
 
|-
 
|-
|Hollow || Tank || style="background:#000000;"|<font color="white">'''Void'''</font> || align="left"|Sacrificing something of grave importance in exchange for power, hollow are powerful knights who wield dark powers that are cruel echoes of what they gave up.
+
|27 || Hunter || Fighter || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Hunter || Fighter || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|28 || Iconoclast || Pet || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-
 
|-
|Iconoclast || Pet || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|29 || Incarnate || Pet || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Incarnate || Pet || style="background:#EDEEFC;"|'''Divine''' ||  
+
|30 || Invoker || Spark || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-
 
|-
|Invoker || Spark || style="background:#EDEEFC;"|'''Divine''' ||  
+
|31 || Ironman || Tank || style="background:#CDCDCD;"|'''Technology''' || align="left"|Sealed in a suit of metal and armed to the teeth with a variety of enhancements, ironmen combine their natural strength and durability with what technology has to offer, resulting in a powerhouse.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Ironman || Tank || style="background:#CDCDCD;"|'''Technology''' || align="left"|Sealed in a suit of metal and armed to the teeth with a variety of enhancements, ironmen combine their natural strength and durability with what technology has to offer, resulting in a powerhouse.
+
|32 || Jedi || Fighter || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-
 
|-
|Jedi || Fighter || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|33 || Jester || Expert || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Jester || Expert || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|34 || Judge || Tank || style="background:#EDEEFC;"|'''Divine''' || align="left"|Inspired by divine guidance, the judge seeks out criminals and wrongdoers, bringing with them divine justice and meting it out as it is needed to protect the innocent.
 
|-
 
|-
|Judge || Tank || style="background:#EDEEFC;"|'''Divine''' || align="left"|Inspired by divine guidance, the judge seeks out criminals and wrongdoers, bringing with them divine justice and meting it out as it is needed to protect the innocent.
+
|35 || Kismet || Healer || style="background:#F5DD72;"|'''Time''' ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Kismet || Healer || style="background:#F5DD72;"|'''Time''' ||
+
|36 || Learner || Fighter || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> || align="left"|Learning the abilities of monsters both encountered and ancient, the learner wields weapons to deadly effect while also learning to turn the tables against the opposition.
 
|-
 
|-
|Learner || Fighter || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
+
|37 || Mage || Spark || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> || align="left"|Tapping into the leylines at the heart of reality, mages harness the awesome powers of magic, manipulating reality to their whims through a variety of effects.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Mage || Spark || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
+
|38 || Medium || Pet || style="background:#000000;"|<font color="white">'''Void'''</font> ||
 
|-
 
|-
|Medium || Pet || style="background:#000000;"|<font color="white">'''Void'''</font> ||
+
|39 || Mimic || Adept || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Mimic || Adept || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
+
|40 || Ninja || Fighter || style="background:#000000;"|<font color="white">'''Void'''</font> ||
 
|-
 
|-
|Ninja || Fighter || style="background:#000000;"|<font color="white">'''Void'''</font> ||
+
|41 || Noble || Expert || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Noble || Expert || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
+
|42 || Oracle || Expert || style="background:#F5DD72;"|'''Time''' ||
 
|-
 
|-
|Oracle || Expert || style="background:#F5DD72;"|'''Time''' ||
+
|43 || Physician || Healer || style="background:#CDCDCD;"|'''Technology''' || align="left"|Learned in the ways of anatomy and herbology, physicians are able to tend to the wounded in situ, and can mix herbs and other reagents to make powerful concoctions.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Physician || Healer || style="background:#CDCDCD;"|'''Technology''' || align="left"|Learned in the ways of anatomy and herbology, physicians are able to tend to the wounded in situ, and can mix herbs and other reagents to make powerful concoctions.
+
|44 || Priest || Healer || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-
 
|-
|Priest || Healer || style="background:#EDEEFC;"|'''Divine''' ||  
+
|45 || Psion || Spark || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Psion || Spark || style="background:#7D26CD;"|<font color="white">'''Psionics'''</font> ||  
+
|46 || Quixotic || Tank || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> || align="left"|Armed with powerful imaginations, quixotics are reality warpers, able to shape and modify reality, wielding this power to arm themselves for battle to expand their horizons.
 
|-
 
|-
|Quixotic || Tank || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
+
|47 || Resonator || Pet || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> || align="left"|Reaching into the deep resonance of the world memory, resonators call forth data constructs to help them find information and change the world memory to alter the world.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Rigger || Pet || style="background:#CDCDCD;"|'''Technology''' || align="left"|Drones, clacking, and vehicles: these individuals have mastered a variety of technologies and can fuse them into a seamless whole, providing support and unusual skills.
+
|48 || Rigger || Pet || style="background:#CDCDCD;"|'''Technology''' || align="left"|Drones, clacking, and vehicles: these individuals have mastered a variety of technologies and can fuse them into a seamless whole, providing support and unusual skills.
 
|-
 
|-
|Scholar || Expert || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
+
|49 || Runeblade || Fighter || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> || align="left"|Imbuing their weapons with arcane energy, these warriors wield spell and sword in tandem, creating a whole that is greater than the sum of its parts.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Seer || Pet || style="background:#F5DD72;"|'''Time''' ||
+
|50 || Scholar || Expert || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
 
|-
 
|-
|Shaman || Healer || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|51 || Seer || Pet || style="background:#F5DD72;"|'''Time''' ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Spellblade || Fighter || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> || align="left"|Imbuing their weapons with arcane energy, these warriors wield spell and sword in tandem, creating a whole that is greater than the sum of its parts.
+
|52 || Shaman || Healer || style="background:#228B22;" |<font color="white">'''Primal'''</font> || align="left"|Serving as a bridge between the physical and the spiritual, shamans learn how to channel spirits through totems with a variety of effects, as well as calling upon healing spirits.
 
|-
 
|-
|Templar || Tank || style="background:#F5DD72;"|'''Time''' || align="left"|Guardians of the timeline, templars seek out paradox and those who flout the laws of time and correct these errors, while protecting others from the disastrous effects of time travel gone amok.
+
|53 || Summoner || Pet || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Trainer || Pet || style="background:#007FFF;"|<font color="white">'''Memetic'''</font> ||
+
|54 || Templar || Tank || style="background:#F5DD72;"|'''Time''' || align="left"|Guardians of the timeline, templars seek out paradox and those who flout the laws of time and correct these errors, while protecting others from the disastrous effects of time travel gone amok.
 
|-
 
|-
|Vampire || Adept || style="background:#000000;"|<font color="white">'''Void'''</font> ||
+
|55 || Vampire || Adept || style="background:#000000;"|<font color="white">'''Void'''</font> || align="left"|Cursed by the void for their hubris, vampires have become dependent upon the energies of living creatures, and gain foul powers through draining their enemies of their essence.
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Vestal || Expert || style="background:#EDEEFC;"|'''Divine''' ||  
+
|56 || Vestal || Expert || style="background:#EDEEFC;"|'''Divine''' ||  
 
|-
 
|-
|Vigilante || Tank || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
+
|57 || Vigilante || Tank || style="background:#733D1A;"|<font color="white">'''Chaos'''</font> ||  
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Virtuoso || Adept || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
+
|58 || Virtuoso || Adept || style="background:#CD0000;"|<font color="white">'''Arcane'''</font> ||
 
|-
 
|-
|Voidchild || Spark || style="background:#000000;"|<font color="white">'''Void'''</font> ||
+
|59 || Voidchild || Spark || style="background:#000000;"|<font color="white">'''Void'''</font> ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Warden || Tank || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|60 || Warden || Tank || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
 
|-
 
|-
|Xelor || Adept || style="background:#F5DD72;"|'''Time''' ||
+
|61 || Xelor || Adept || style="background:#F5DD72;"|'''Time''' ||
 
|-style="background:#F6D2BB;"
 
|-style="background:#F6D2BB;"
|Zen || Healer || style="background:#000000;"|<font color="white">'''Void'''</font> ||
+
|62 || Zen || Healer || style="background:#000000;"|<font color="white">'''Void'''</font> ||
 
|-
 
|-
|Zodiac || Adept || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
+
|63 || Zodiac || Adept || style="background:#228B22;" |<font color="white">'''Primal'''</font> ||
 
|}
 
|}

Latest revision as of 21:46, 21 April 2020

The following is the list of classes in Trinity, for D&D 5e.

Mar 11, 2020: This list is incomplete because it doesn't have martial classes.

Role Definitions

  • Spark: Classic caster-type.
  • Tank: d12 hit die, defensive and protective abilities.
  • Fighter: Combat-focused class, more offensive.
  • Adept: A spark with an additional focus, sometimes combat, sometimes an alternative casting system.
  • Pet: Focused on having a pet, usually with other support abilities.
  • Expert: Skill-focused, usually has a particular paradigm.
  • Healer: Has healing and support abilities, also is also a partial caster.

Class List

Classes
# Class Role Force Description
1 Akashic Spark Memetic
2 Anarch Spark Chaos
3 Arbiter Tank Arcane Learning the magics of defense, arbiters use their arcane powers to defend others, projecting shields of pure force and absorbing incoming magical effects into their weapons.
4 Ardent Healer Psionics
5 Artificer Healer Arcane
6 Avenger Adept Divine
7 Bender Spark Primal
8 Borg Adept Technology Replacing parts of themselves with complex machines, borgs learn to wield technology as both a tool and as an extension of their bodies, pushing themselves far beyond their natural limits.
9 Caller Pet Primal Binding her soul to the ancient Primals, the caller learns to channel their essences into the real world, allowing the literal manifestations of the elements to take physical form on the field.
10 Cenobite Tank Psionics Harnessing the inner chaos of their minds, cenobites can descend into a psionic trance that greatly amplifies their physical abilities, teleporting across the battlefield to defend their allies.
11 Champion Fighter Divine
12 Cypher Healer Memetic
13 Detective Expert Technology Armed with little more than intuition and logic, detectives are able to snoop out clues and secrets, analyze the weaknesses of their enemies, and enact contingency plans for nearly any situation.
14 Discordant Fighter Chaos
15 Dreamer Expert Psionics
16 Echo Expert Void Bereft of their memories, these poor souls can rapidly pick up new skills thanks to their amnesia, while learning how to plumb their afflicted minds in search of answers.
17 Engineer Spark Technology Educated in physics, engineers are able to construct wondrous devices that take advantage of principles underlying reality, manipulating natural forces to produce powerful effects.
18 Epochent Spark Time
19 Erudite Adept Psionics
20 Explorer Expert Primal
21 Factotum Adept Chaos
22 Gambler Healer Chaos Invoking the power of chance and probability through gaming, the gambler twists luck and fortune to heal and support her allies, using games of chance as a metaphor for life.
23 Gestalt Pet Psionics
24 Gunslinger Fighter Technology Wielding weapons of a new age, gunslingers are powerful ranged combatants, able to fill their enemies with hot lead while nimbly avoiding danger themselves.
25 Harrier Fighter Time
26 Hollow Tank Void Sacrificing something of grave importance in exchange for power, hollow are powerful knights who wield dark powers that are cruel echoes of what they gave up.
27 Hunter Fighter Primal
28 Iconoclast Pet Chaos
29 Incarnate Pet Divine
30 Invoker Spark Divine
31 Ironman Tank Technology Sealed in a suit of metal and armed to the teeth with a variety of enhancements, ironmen combine their natural strength and durability with what technology has to offer, resulting in a powerhouse.
32 Jedi Fighter Psionics
33 Jester Expert Chaos
34 Judge Tank Divine Inspired by divine guidance, the judge seeks out criminals and wrongdoers, bringing with them divine justice and meting it out as it is needed to protect the innocent.
35 Kismet Healer Time
36 Learner Fighter Memetic Learning the abilities of monsters both encountered and ancient, the learner wields weapons to deadly effect while also learning to turn the tables against the opposition.
37 Mage Spark Arcane Tapping into the leylines at the heart of reality, mages harness the awesome powers of magic, manipulating reality to their whims through a variety of effects.
38 Medium Pet Void
39 Mimic Adept Memetic
40 Ninja Fighter Void
41 Noble Expert Arcane
42 Oracle Expert Time
43 Physician Healer Technology Learned in the ways of anatomy and herbology, physicians are able to tend to the wounded in situ, and can mix herbs and other reagents to make powerful concoctions.
44 Priest Healer Divine
45 Psion Spark Psionics
46 Quixotic Tank Memetic Armed with powerful imaginations, quixotics are reality warpers, able to shape and modify reality, wielding this power to arm themselves for battle to expand their horizons.
47 Resonator Pet Memetic Reaching into the deep resonance of the world memory, resonators call forth data constructs to help them find information and change the world memory to alter the world.
48 Rigger Pet Technology Drones, clacking, and vehicles: these individuals have mastered a variety of technologies and can fuse them into a seamless whole, providing support and unusual skills.
49 Runeblade Fighter Arcane Imbuing their weapons with arcane energy, these warriors wield spell and sword in tandem, creating a whole that is greater than the sum of its parts.
50 Scholar Expert Memetic
51 Seer Pet Time
52 Shaman Healer Primal Serving as a bridge between the physical and the spiritual, shamans learn how to channel spirits through totems with a variety of effects, as well as calling upon healing spirits.
53 Summoner Pet Arcane
54 Templar Tank Time Guardians of the timeline, templars seek out paradox and those who flout the laws of time and correct these errors, while protecting others from the disastrous effects of time travel gone amok.
55 Vampire Adept Void Cursed by the void for their hubris, vampires have become dependent upon the energies of living creatures, and gain foul powers through draining their enemies of their essence.
56 Vestal Expert Divine
57 Vigilante Tank Chaos
58 Virtuoso Adept Arcane
59 Voidchild Spark Void
60 Warden Tank Primal
61 Xelor Adept Time
62 Zen Healer Void
63 Zodiac Adept Primal