Difference between revisions of "Shaman Seeds A-F"

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This is a list of [[Shaman_Seeds|shaman seeds]] for the Trinity campaign setting. The list will probably be too long for a single page, so in some foresight, I've decided to split it into three.
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#REDIRECT [[Nature:_Gift_List]]
 
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'''A - F''' | [[Shaman_Seeds_G-O|G - O]] | [[Shaman_Seeds_P-Z|P - Z]]
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==Seeds (A - F)==
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The following is an alphabetical list of seeds, from A to F.
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<div id="Air_Blast">
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'''Air Blast'''
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  '''Element:''' Air
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  '''Bending DC:''' 5
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  Focus air currents around you into a jetstream, forcefully pushing objects.
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  ''Fling:'' A shaman can use the Air Blast is a line 20 long/level with which she can hurl objects (or creatures) whose total
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  weight is no more than 10 pounds/level through the air in the direction of the blast as a standard action. The target must be
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  either within 5 ft of the shaman or along the path of the Air Blast, and can be flung up to ten feet past the line’s end. Objects
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  within the line can be picked up by the wind and used as projectiles, requiring a ranged attack roll to hit a target. Weapons or
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  similarly-sized objects deal their normal damage when ‘thrown’ this way (not including Strength bonuses or any weapon-based
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  feats), and targets of this seed take damage as if they had fallen for the same distance they were thrown. Larger objects deal 1d6
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  damage for every 20 pounds of weight they have, and take falling damage as above if they successfully strike their target.
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  ''Push:'' A shaman could alternatively choose to target a single creature or object with a concentrated blast of air to push them
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  backwards, away from her. This acts as a [http://www.d20srd.org/srd/combat/specialAttacks.htm#bullRush bull rush] attempt against any target within bending range, with the shaman’s Wisdom
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  score acting as his Strength score, and the shaman gains a bonus to his bull rush check equal to half her shaman level.
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  ''Throw:'' By manipulating the air currents around an object in her hands, a shaman can throw it at amazing speeds and with
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  unusual control. By taking a standard action to throw any object she could normally use as a thrown like weapon, a shaman can
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  double the object’s range increment, and may add half her shaman level to the attack roll. A shaman can also alter thrown object’s
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  course by 45 degrees during its flight with a successful Bending check equal to the form’s original DC. Additional course changes
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  may be added, but each one imposes a cumulative +4 to the DC of their respective Bending checks.
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  ''Gust:'' A shaman can manipulate air into a large blast of wind as a standard action, affecting all creatures and objects in a
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  line out to her bending range. Diminutive creatures are knocked prone by the force of the wind, or if flying are blown back 1d6×10
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  feet; flying Tiny creatures are blown back 1d6×5 feet. Small or larger creatures are not affected by the gust effect, and a gust
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  of wind can’t move a creature beyond the limit of its range. Any creature struck by the gust can make a Fortitude save to negate
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  any of its movement effects. The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It
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  causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights. In addition
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  to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do, such as propel a small
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  boat with a sail, blow sand away from a flat surface, or send a stack of papers flying through the air. These effects can be
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  'moved up' by one size category (so that Small flying creatures are blown back, etc.) for every 10 points by which the Bending
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  checks exceeds the DC.
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</div>
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[[category:Mechanics]]
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[[category:Nature]]
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[[category:Force Abilities]]
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Latest revision as of 10:11, 2 May 2017

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