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− | {| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | #REDIRECT [[Class: Engineer]] |
− | ! colspan="9;" style="background:#595959;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Technologist</font></div>
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− | | colspan="6"|
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− | | colspan="3"|'''------------------------------ Devices ------------------------------'''
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− | |-
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− | |width="5%"|'''Level'''
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− | |width="6%" align="left"|'''BAB'''
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− | |width="6%"|'''Fort'''
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− | |width="6%"|'''Ref'''
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− | |width="6%"|'''Will'''
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− | |width="32%" align="left"|'''Special'''
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− | |width="13%"|'''Slots'''
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− | |width="13%"|'''Charges'''
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− | |width="13%"|'''Max Level'''
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− | |-
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− | |1 || align="left"|+0 || +0 || +2 || +1 || align="left"|Draw Schematic, Evaluate, Mechanical Awareness || 2 || 2 || 1st
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− | |-style="background:#CCCCCC;"
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− | |2 || align="left"|+1 || +0 || +3 || +2 || align="left"| || 3 || 2 || 1st
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− | |-
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− | |3 || align="left"|+1 || +1 || +3 || +2 || align="left"| || 4 || 2 || 2nd
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− | |-style="background:#CCCCCC;"
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− | |4 || align="left"|+2 || +1 || +4 || +2 || align="left"| || 5 || 3 || 2nd
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− | |-
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− | |5 || align="left"|+2 || +1 || +4 || +3 || align="left"| || 7 || 3 || 3rd
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− | |-style="background:#CCCCCC;"
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− | |6 || align="left"|+3 || +2 || +5 || +3 || align="left"| || 8 || 3 || 3rd
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− | |-
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− | |7 || align="left"|+3 || +2 || +5 || +4 || align="left"| || 9 || 3 || 4th
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− | |-style="background:#CCCCCC;"
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− | |8 || align="left"|+4 || +2 || +6 || +4 || align="left"| || 10 || 4 || 4th
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− | |-
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− | |9 || align="left"|+4 || +3 || +6 || +4 || align="left"| || 11 || 4 || 5th
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− | |-style="background:#CCCCCC;"
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− | |10 || align="left"|+5 || +3 || +7 || +5 || align="left"|Technologist Talent || 13 || 4 || 5th
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− | |-
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− | |11 || align="left"|+5 || +3 || +7 || +5 || align="left"| || 14 || 4 || 6th
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− | |-style="background:#CCCCCC;"
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− | |12 || align="left"|+6/+1 || +4 || +8 || +6 || align="left"|Technologist Talent || 15 || 5 || 6th
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− | |-
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− | |13 || align="left"|+6/+1 || +4 || +8 || +6 || align="left"| || 16 || 5 || 7th
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− | |-style="background:#CCCCCC;"
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− | |14 || align="left"|+7/+2 || +4 || +9 || +6 || align="left"|Technologist Talent || 17 || 5 || 7th
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− | |-
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− | |15 || align="left"|+7/+2 || +5 || +9 || +7 || align="left"| || 19 || 5 || 8th
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− | |-style="background:#CCCCCC;"
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− | |16 || align="left"|+8/+3 || +5 || +10 || +7 || align="left"|Technologist Talent || 20 || 6 || 8th
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− | |-
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− | |17 || align="left"|+8/+3 || +5 || +10 || +8 || align="left"| || 21 || 6 || 9th
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− | |-style="background:#CCCCCC;"
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− | |18 || align="left"|+9/+4 || +6 || +11 || +8 || align="left"|Technologist Talent || 22 || 6 || 9th
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− | |-
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− | |19 || align="left"|+9/+4 || +6 || +11 || +8 || align="left"| || 23 || 6 || 9th
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− | |-style="background:#CCCCCC;"
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− | |20 || align="left"|+10/+5 || +6 || +12 || +9 || align="left"|Technologist Talent || 25 || 7 || 9th
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− | |}
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− |
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− | =Technologist=
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− | : ''"With the proper application of physics, nearly anything is possible."''
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− | Blah blah blah, you've heard this all before.
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− | ==Class Features==
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− | Stuff.
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− | '''Technologist Talent:''' At 10th level, and every two levels thereafter, the technologist learns a new ability. He may select one of the following special features; unless otherwise specified, each ability can be selected only once.
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− | * ''Antikytheran Mechanism (De):'' The technologist gains knowledge of the ''antikytheran mechanism'' device. (''Prerequisites:'' Student level 16th+)
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− | * ''Percussive Maintenance (Te):'' As a standard action, you can deal 1d4 + your Strength modifier damage to a device you are holding to reduce its malfunction rate by 10%, to a minimum of 0%. You cannot use this ability on a device with the Expendable descriptor.
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− | * ''Randomize the Frequency (Te):'' When you use a device that deals energy damage, you can cause the device to instead deal damage of a different, randomly-selected energy type. Doing so increases the malfunction rate by an additional 5%; devices with the Expendable descriptor so modified have their malfunction rate increased by 10% instead.
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− | ** ''Set Phasers to Stun (Te):'' When you use a device that deals energy damage, you can cause the device to deal that damage as subdual damage. (''Prerequisites:'' Randomize the Frequency)
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− | * ''Feat:'' The technologist may gain a bonus feat in place of a talent.
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