Difference between revisions of "Test Page 4"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="13;" style="background:#EDEDED;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Paladin</font></div>
+
! colspan="6;" style="background:#CDAA7D;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Explorer</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
+
| colspan="2"|&nbsp;
| colspan="5"|'''------------------------------------------------------- Prayers -------------------------------------------------------'''
+
! colspan="4" style="background:#DDC5A6;"|Charting
| colspan="2"|'''-------------- Maneuvers --------------'''
+
 
|-
 
|-
|width="5%"|'''Level'''
+
|width="10%"|'''Level'''
|width="7%" align="left"|'''BAB'''
+
|width="26%" align="left"|'''Special'''
|width="4%"|'''Fort'''
+
|width="16%"|''Moxie''
|width="4%"|'''Ref'''
+
|width="16%"|''Max Grade''
|width="4%"|'''Will'''
+
|width="16%"|''Knacks''
|width="16%" align="left"|'''Special'''
+
|width="16%"|''Skills''
|width="6%"|'''Max Prayer Level'''
+
|width="9%"|'''Base Absolute Limit'''
+
|width="9%"|'''Utterances'''
+
|width="9%"|'''Incantations'''
+
|width="9%"|'''Recitations'''
+
|width="9%"|'''Maneuvers Known'''
+
|width="9%"|'''Max Maneuver Level'''
+
 
|-
 
|-
|1 || align="left"|+1 || +2 || +0 || +1 || align="left"|Domain, Channel Divine || ---- || ---- || ---- || ---- || ---- || --- || ---
+
|1 || align="left"|Mapmaking || 2 || Basic || 1 || 4
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|2 || align="left"|+2 || +3 || +0 || +2 || align="left"|Combat Style, Divine Grace, Lay on Hands || ---- || ---- || ---- || ---- || ---- || 1 || 1st
+
|2 || align="left"|Cartography || 2 || Basic || 1 || 6
 
|-
 
|-
|3 || align="left"|+3 || +3 || +1 || +2 || align="left"|Aura of Courage, Divine Health || ---- || ---- || ---- || ---- || ---- || 2 || 1st
+
|3 || align="left"|&nbsp; || 3 || Lesser || 1 || 7
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|4 || align="left"|+4 || +4 || +1 || +2 || align="left"|Truespeech, Know Thyself || 1st || 10 || 1 || 0 || 0 || 3 || 2nd
+
|4 || align="left"|Cartography || 3 || Lesser || 1 || 8
 
|-
 
|-
|5 || align="left"|+5 || +4 || +1 || +3 || align="left"|Special Mount || 1st || 13 || 1 || 1 || 0 || 3 || 2nd
+
|5 || align="left"|&nbsp; || 4 || Lesser || 2 || 10
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|6 || align="left"|+6/+1 || +5 || +2 || +3 || align="left"|&nbsp; || 1st || 16 || 2 || 1 || 0 || 4 || 2nd
+
|6 || align="left"|Cartography || 4 || Lesser || 2 || 11
 
|-
 
|-
|7 || align="left"|+7/+2 || +5 || +2 || +4 || align="left"|&nbsp; || 1st || 19 || 2 || 1 || 0 || 5 || 2nd
+
|7 || align="left"|&nbsp; || 5 || Lesser || 2 || 12
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|8 || align="left"|+8/+3 || +6 || +2 || +4 || align="left"|&nbsp; || 1st || 22 || 3 || 2 || 0 || 6 || 3rd
+
|8 || align="left"|Cartography || 5 || Expert || 2 || 14
 
|-
 
|-
|9 || align="left"|+9/+4 || +6 || +3 || +4 || align="left"|&nbsp; || 1st || 26 || 3 || 2 || 1 || 6 || 3rd
+
|9 || align="left"|&nbsp; || 6 || Expert || 2 || 15
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|10 || align="left"|+10/+5 || +7 || +3 || +5 || align="left"|Paladin Talent || 2nd || 30 || 4 || 2 || 1 || 7 || 3rd
+
|10 || align="left"|Explorer Talent || 7 || Expert || 2 || 16
 
|-
 
|-
|11 || align="left"|+11/+6/+1 || +7 || +3 || +5 || align="left"|&nbsp; || 2nd || 34 || 4 || 3 || 1 || 8 || 3rd
+
|11 || align="left"|&nbsp; || 7 || Expert || 3 || 18
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|12 || align="left"|+12/+7/+2 || +8 || +4 || +6 || align="left"|Paladin Talent || 2nd || 38 || 5 || 3 || 1 || 9 || 4th
+
|12 || align="left"|Explorer Talent || 8 || Expert || 3 || 19
 
|-
 
|-
|13 || align="left"|+13/+8/+3 || +8 || +4 || +6 || align="left"|&nbsp; || 2nd || 43 || 5 || 3 || 1 || 9 || 4th
+
|13 || align="left"|&nbsp; || 8 || Greater || 3 || 20
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|14 || align="left"|+14/+9/+4 || +9 || +4 || +6 || align="left"|Paladin Talent || 2nd || 48 || 6 || 4 || 2 || 10 || 4th
+
|14 || align="left"|Explorer Talent || 8 || Greater || 3 || 22
 
|-
 
|-
|15 || align="left"|+15/+10/+5 || +9 || +5 || +7 || align="left"|&nbsp; || 2nd || 53 || 6 || 4 || 2 || 11 || 4th
+
|15 || align="left"|&nbsp; || 9 || Greater || 3 || 23
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|16 || align="left"|+16/+11/+6/+1 || +10 || +5 || +7 || align="left"|Paladin Talent || 3rd || 58 || 7 || 4 || 2 || 12 || 5th
+
|16 || align="left"|Explorer Talent || 9 || Greater || 3 || 24
 
|-
 
|-
|17 || align="left"|+17/+12/+7/+2 || +10 || +5 || +8 || align="left"|&nbsp; || 3rd || 64 || 7 || 5 || 2 || 12 || 5th
+
|17 || align="left"|&nbsp; || 10 || Greater || 3 || 26
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|18 || align="left"|+18/+13/+8/+3 || +11 || +6 || +8 || align="left"|Paladin Talent || 3rd || 70 || 8 || 5 || 2 || 13 || 5th
+
|18 || align="left"|Explorer Talent || 10 || Master || 3 || 27
 
|-
 
|-
|19 || align="left"|+19/+14/+9/+4 || +11 || +6 || +8 || align="left"|&nbsp; || 3rd || 76 || 8 || 5 || 3 || 14 || 5th
+
|19 || align="left"|&nbsp; || 11 || Master || 3 || 28
|-style="background:#EBEBEB;"
+
|-style="background:#E6D5BE;"
|20 || align="left"|+20/+15/+10/+5 || +12 || +6 || +9 || align="left"|Paladin Talent || 3rd || 82 || 9 || 6 || 3 || 15 || 6th
+
|20 || align="left"|Explorer Talent || 11 || Master || 3 || 30
 
|}
 
|}
  
 
&nbsp;
 
&nbsp;
  
=Paladin=
+
=Explorer=
[[Image:draenei_paladin.jpg|thumb|325px|right|Ionatan, iconic paladin]]
+
[[Image:The_urban_explorer_by_luches-d3ll5ka.jpg|thumb|450px|right|Trish, iconic explorer]]
: ''"I may not be a Saint, but I live by their example."''
+
: ''"There's a whole lot out there to see."''
  
To be deemed a Saint, an individual must find themselves worthy of what is effectively "hero worship," gaining respect and adoration from sufficient mortals to allow them to ascend as a Saint. For some, Saints are more than individuals worthy of such accolades - they deserve ''imitation''. Their belief in a particular Saint leads them to take up arms and train in combat, to better fight for the ideals of their patron.
+
There are plenty of places to explore in the worlds of Trinity: ancient ruins lost to the ravages of time; desolate lands that haven't seen a sentient face in ages; and many other secrets. Exploring these out-of-the-way places requires a surprisingly large skill set, and some choose to specialize on improving those skills, becoming explorers in the process. Everything from the logistics of planning a foray to the search for hidden passages is within the explorer's purview, and - since the world is a dangerous place - many also know their way around a weapon, even if aren't particularly graceful with one, and explorers who survive their expeditions often become an incredibly hardy lot. Explorers are as likely to find work as the scout for an adventuring party as they are to band together and hire a mercenary to deal with anything dangerous on their travels.
  
A paladin devotes himself to the ideologies of a particular Saint, who - in turn - empowers the paladin with Divine strength, granting them aspects of their own abilities as well. As a paladin becomes more familiar with the religious aspects of a Saint, he gains the ability to channel his patron's power in prayer.
+
==Game Rule Information==
 +
Thieves have the following game statistics.
  
Unlike [[Class:_Priest|priests]], who merely worship a Saint, the paladin seeks to become more and more like the Saint. As such, paladins have much stricter codes of conduct. However, in return, paladins gain greater access to their patron's domain powers, as well as additional domain powers that are reserved explicitly for paladins.  
+
'''[[The_Forces#Force_Alignment | Force Alignment]]:''' None.
  
It is important to note that paladins in Trinity are almost a complete departure from standard d20 paladins.
+
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' None.
  
Despite what their name would suggest, [[Class:_Antipaladin|antipaladins]] are not a direct mirror to paladins.
+
'''Abilities:''' Dexterity, Bravery, and Luck are all important here.
  
==Game Rule Information==
+
'''Hit Points at 1st Level:''' 15 + Con score.
Paladins have the following game statistics.
+
  
'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Divine.
+
'''Hit Points at Each Additional Level:''' 9 + Con modifier.
  
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' NI 5 + level, VI 5 + level.
+
'''Healing Surges:''' 10 + Con modifier.
  
'''Abilities:''' Physical ability scores are important to a paladin, as he focuses on combat and the ability to protect the ideals of his patron. Charisma is also important, however, as it fuels his prayers as well as a number of his special abilities.
+
'''Starting Age:''' Simple.
  
'''Hit Die:''' d10.
+
==Class Features==
 +
All of the following are class features of the explorer.
  
'''Class Skills:''' The paladin’s class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Martial Lore (Int), Prayercraft (Wis), Profession (Wis), Ride (Dex), and Sense Motive (Wis).
+
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#CDAA7D;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Any four.
  
'''Skill Points at Each Level:''' 2 + Int.
+
'''Armor:''' Cloth, leather.
  
'''Alignment:''' Must match patron's alignment exactly.
+
'''Implements:''' [[d20 Mechanic: Implements|Kits]].
  
: '''''[[Journey:_Ethos|Ethos]]:''' Must be within two steps of patron's listed ethoi.
+
<div id="Skills_Feature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#CDAA7D;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Skills</font></div>
 +
|}
 +
Explorers are experts, and as such make use of ''skills'', specific ways that they can interact with the world that they have learned through training and experience in their particular field.
  
'''Starting Age:''' Moderate.
+
To use skills, explorers must expend ''moxie'', which they regain slowly while resting.
  
'''Starting Gold:''' 6d4 x 10gp.
+
&nbsp;
  
'''Favored By:''' None.
+
{| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="57;" style="background:#CDAA7D;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Explorer Knacks</font></div>
 +
|-
 +
|width="10%"|'''Knack'''
 +
|width="10%"|'''Primary Ability'''
 +
|width="80%" align="left"|'''Description'''
 +
|-
 +
|Urbexor || Int || align="left"|Most at home in cities, urbexors learn how to traverse cities in unusual ways, and are by far the most social of explorers.
 +
|-style="background:#E6D5BE;"
 +
|Dungeoneer || Per || align="left"|Seemingly able to keep maps in their heads, dungeoneers focus on exploring catacombs, fortresses, and other sorts of ruins or complexes.
 +
|-
 +
|Pathfinder || Wis || align="left"|Able cartographers and able to navigate almost by instinct, pathfinders specialize in overland travel through forests, deserts, and mountains.
 +
|}
  
==Class Features==
+
&nbsp;
All of the following are class features of the paladin.
+
  
'''Weapons and Armor Proficiency:''' Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). A paladin is also proficient with his patron's favored weapon.
+
Skills are completely mundane in nature, representing only an individual's honed senses and experience. Skills are divided into ''knacks'', which represent particular areas of expertise in the given expert's field. The ''moxie'' cost and minimum primary ability needed to use a skill are indicated on the table to the right.
  
'''Domain (Di):''' When you take your first level in paladin, you must select a Saint as your patron. You gain access to your [[Priest_Domains|patron's domain]], which grants you an additional paladin class skill, an additional weapon or armor proficiency, and a number of additional powers (dependent upon the domain). In addition, your patron's domain automatically adds new prayers to your prayers known upon gaining access to the appropriate prayer level.
+
{|class="collapsible" width="20%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="3;" style="background:#CDAA7D; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Maneuver Stats by Grade</font></div>
 +
|-
 +
! width="33%"|Grade
 +
! width="40%"|Minimum Primary Ability
 +
! width="27%"|Moxie Cost
 +
|-
 +
| Basic || 10 || 1
 +
|-style="background:#E6D5BE;"
 +
| Lesser || 12 || 2
 +
|-
 +
| Expert || 14 || 3
 +
|-style="background:#E6D5BE;"
 +
| Greater || 16 || 5
 +
|-
 +
| Master || 18 || 8
 +
|}
  
As a paladin, your domain also grants you additional abilities as you gain levels, as indicated in the domain's description.
+
The explorer has a maximum amount of ''moxie'', based upon his class level. You gain a bonus to this amount equal to the highest of your Perception, Intelligence, and Bravery modifiers; this bonus is limited to half your class level, rounded down.
  
'''Know Thyself:''' Upon taking your first level in paladin, you gain knowledge of your own truename.
+
After a ''long rest'', you automatically regain all ''moxie''.  
  
'''Channel Divine (Di):''' As a paladin, you are able to tap into the power of the Divine, though diluted by the separation between the Divine itself and the world. You gain a number of ''channel divine'' uses per day equal to 3 + your Charisma modifier.
+
During a ''short rest'', you can spend a ''healing surge'' to regain 1 ''moxie''. You can only spend one ''healing surge'' per ''short rest'' in this manner.
  
For purposes of Divine feats from other sources, ''channel divine'' uses count as ''turn undead'' attempts (and so you can use them to fuel Divine feats that require their expenditure).
+
To use a skill, you must expend some amount of ''moxie'', the amount required is determined by the grade of the skill.
  
Most patron's domains grant a power that allows you to expend a ''channel divine'' use for a purpose relevant to the patron.
+
The explorer begins with four known skills. He gains knowledge of additional skills each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two skills for new skills from any knack he can access, of any grade he can access.
  
In addition, all paladins can use ''channel divine'' uses to smite foes of their patron. When you make an attack or full-attack action, you can expend a ''channel divine'' use to add your Charisma modifier to your attack rolls and your paladin level to your damage rolls for that action. You can only use this ability on creatures whose alignments are opposed to your patron's on at least one axis; if your patron is neutral, you can only use this ability on creatures with "extremist" alignments (LG, LE, CG, or CE).
+
If you would gain access to a knack, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a knack and already have access to three knacks, you gain a bonus feat instead.
 +
 
 +
The explorer's key ability for his ''exploration checks'' is the primary ability for the knack of the skill in question.
 +
 
 +
=Skills=
 +
The following is the explorer skill list, ordered by knack, then by grade.
 +
 
 +
==Archaeology Knack==
 +
The field of archaeology, in the sense that explorers use it, is focused on finding what you were not meant to find. Archaeologist explorers excel at finding the hidden treasure, secret passages, and lost tomes that often elude adventurers, and can often glean details of a site just from examining small sections of it. However, their process is slow and methodical; in addition, their attention to detail can sometimes make them miss obvious dangers. As such, while archaeologist explorers get many skills related to finding hidden details, they are often less adept at fully exploring a site, and get no training in noticing traps or denizens of the dark.
 +
 
 +
&nbsp;
 +
 
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="2;" style="background:#CDAA7D;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Archaeology Basic Skills</font></div>
 +
|-
 +
! width="10%"|Skill Name
 +
! width="90%"|Effect
 +
|-style="background:white;" align="left"
 +
|Analysis, Basic || Make an ''exploration check'' against the current ''zone''. If you hit, you make ''progress'' and gain ''libra (exploration)'' against it.
 +
|- style="background:#E6D5BE;"
 +
|Awareness, Basic || Make an ''exploration check'' against the current ''zone''. If you hit, you make ''progress'' and determine the presence of ''hidden details''.
 +
|-
 +
|Identify || Learn the properties of an item.
 +
|-style="background:#E6D5BE;"
 +
|Investigate, Basic || Make an ''exploration check'' against the current ''zone'' with a -4 power penalty. If you hit, you make no ''progress'', but you ''uncover'' a ''hidden detail''.
 +
|-
 +
|Sift, Basic || Make an ''exploration check'' against a ''clutter''; if you hit, gain ''progress'' against it per your kit.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Infiltration Knack==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="2;" style="background:#CDAA7D;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Infiltration Basic Skills</font></div>
 +
|-
 +
! width="10%"|Skill Name
 +
! width="90%"|Effect
 +
|-style="background:white;" align="left"
 +
|Danger Sense, Basic || In response to a ''hazard check'', gain a +2 power bonus to defenses against it.
 +
|- style="background:#E6D5BE;"
 +
|Get Back! || In response to a ''creature encounter'', gain a +4 power bonus on the ''exploration check'' made to determine the encounter type.
 +
|-
 +
|Open Lock, Basic || Make an ''exploration check'' against a ''lock''; if you hit, gain ''progress'' against it per your kit.
 +
|- style="background:#E6D5BE;"
 +
|Scrutiny, Basic || Make an ''exploration check'' against the current ''zone''. If you hit, you make ''progress'' and learn one ''zone encounter''.
 +
|-
 +
|Stealth, Basic || Make an ''exploration check'' against the current ''zone''. If you hit, you make no ''progress'', but gain ''potency 4 stealth'' while in the ''zone''.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
==Pathfinding Knack==
 +
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="2;" style="background:#CDAA7D;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Pathfinding Basic Skills</font></div>
 +
|-
 +
! width="10%"|Skill Name
 +
! width="90%"|Effect
 +
|-style="background:white;" align="left"
 +
|Examination, Basic || Make an ''exploration check''. If you hit, you gain a +1 power bonus to the ''potency'' to your ''progress''.
 +
|- style="background:#E6D5BE;"
 +
|Navigate Terrain, Basic || Make an ''exploration check'' against an ''obstacle''; if you hit, gain ''progress'' against it per your kit.
 +
|-
 +
|Search, Basic || Make an ''exploration check'' with a +2 power bonus.
 +
|- style="background:#E6D5BE;"
 +
|Shepherd || ''Traverse'' to a new ''zone'' via a known ''passage'' without expending actions.
 +
|-
 +
|Survey, Basic || Make an ''exploration check''. If you hit, you make no ''progress'', but you ''discover'' a ''passage''.
 +
|- style="background:#E6D5BE;"
 +
|Sweep, Basic || Make two ''exploration checks'', each with a -4 power penalty.
 +
|-
 +
|Triangulate || Make an ''exploration check'' against an adjacent ''zone''. If you hit, you make no ''progress'', but if that ''zone'' has a ''passage'' to a ''zone'' you have already found, you ''discover'' that ''passage'', and make ''potency 1 progress'' against the target ''zone''.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
=Feats=
 +
The following are a selection of feats that are relevant to explorers.
 +
 
 +
&nbsp;
 +
 
 +
<div id="Scout">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#CDAA7D;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">SCOUT [Job]</font></div>
 +
|-style="background:white;" align="left"
 +
|You know a few things about getting along on the road.
 +
|-align="left"
 +
|'''Prerequisites:''' No levels in explorer.
 +
|-align="left"
 +
|'''Benefit:''' You gain access to a single explorer knack, and learn two explorer tricks of your choice from that knack. Your ''expertise die'' is d2.
 +
|-align="left"
 +
|'''Special:''' If you take a level in explorer, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
 +
|}
 +
</div>
 +
 
 +
&nbsp;
  
You can always use this ability on a Lucavi, Daemon, or Fiend, regardless of its alignment.
+
=Design Notes=
 +
Second expert class.
  
: '''''Ethos:''' You can only use this ability on creatures whose ethoi differ from your patron's by at least three steps.
+
'''Feb 14, 2017:''' Experts will have 8 skills per grade per knack. That's 120 I need to write. For each grade of each knack, four of the skills will be "standard" skills that appear at each grade level, while the other four will be other miscellaneous abilities that seem appropriate to that skill level. That seems like a decent enough starting point... I'm sure we'll think of more as time goes on.
  
If you use this ability on a creature that does meet the requirements, this ability does nothing (but you still expend the ''channel divine'' use).
+
'''Mar 26, 2017:''' Modifying knacks to account for [[D20_Mechanic:_Exploration|exploration rules]] now having a solid foundation.

Latest revision as of 18:51, 26 March 2017

The Explorer
  Charting
Level Special Moxie Max Grade Knacks Skills
1 Mapmaking 2 Basic 1 4
2 Cartography 2 Basic 1 6
3   3 Lesser 1 7
4 Cartography 3 Lesser 1 8
5   4 Lesser 2 10
6 Cartography 4 Lesser 2 11
7   5 Lesser 2 12
8 Cartography 5 Expert 2 14
9   6 Expert 2 15
10 Explorer Talent 7 Expert 2 16
11   7 Expert 3 18
12 Explorer Talent 8 Expert 3 19
13   8 Greater 3 20
14 Explorer Talent 8 Greater 3 22
15   9 Greater 3 23
16 Explorer Talent 9 Greater 3 24
17   10 Greater 3 26
18 Explorer Talent 10 Master 3 27
19   11 Master 3 28
20 Explorer Talent 11 Master 3 30

 

Explorer

Trish, iconic explorer
"There's a whole lot out there to see."

There are plenty of places to explore in the worlds of Trinity: ancient ruins lost to the ravages of time; desolate lands that haven't seen a sentient face in ages; and many other secrets. Exploring these out-of-the-way places requires a surprisingly large skill set, and some choose to specialize on improving those skills, becoming explorers in the process. Everything from the logistics of planning a foray to the search for hidden passages is within the explorer's purview, and - since the world is a dangerous place - many also know their way around a weapon, even if aren't particularly graceful with one, and explorers who survive their expeditions often become an incredibly hardy lot. Explorers are as likely to find work as the scout for an adventuring party as they are to band together and hire a mercenary to deal with anything dangerous on their travels.

Game Rule Information

Thieves have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: Dexterity, Bravery, and Luck are all important here.

Hit Points at 1st Level: 15 + Con score.

Hit Points at Each Additional Level: 9 + Con modifier.

Healing Surges: 10 + Con modifier.

Starting Age: Simple.

Class Features

All of the following are class features of the explorer.

Proficiencies

Weapons: Any four.

Armor: Cloth, leather.

Implements: Kits.

Skills

Explorers are experts, and as such make use of skills, specific ways that they can interact with the world that they have learned through training and experience in their particular field.

To use skills, explorers must expend moxie, which they regain slowly while resting.

 

Explorer Knacks
Knack Primary Ability Description
Urbexor Int Most at home in cities, urbexors learn how to traverse cities in unusual ways, and are by far the most social of explorers.
Dungeoneer Per Seemingly able to keep maps in their heads, dungeoneers focus on exploring catacombs, fortresses, and other sorts of ruins or complexes.
Pathfinder Wis Able cartographers and able to navigate almost by instinct, pathfinders specialize in overland travel through forests, deserts, and mountains.

 

Skills are completely mundane in nature, representing only an individual's honed senses and experience. Skills are divided into knacks, which represent particular areas of expertise in the given expert's field. The moxie cost and minimum primary ability needed to use a skill are indicated on the table to the right.

Maneuver Stats by Grade
Grade Minimum Primary Ability Moxie Cost
Basic 10 1
Lesser 12 2
Expert 14 3
Greater 16 5
Master 18 8

The explorer has a maximum amount of moxie, based upon his class level. You gain a bonus to this amount equal to the highest of your Perception, Intelligence, and Bravery modifiers; this bonus is limited to half your class level, rounded down.

After a long rest, you automatically regain all moxie.

During a short rest, you can spend a healing surge to regain 1 moxie. You can only spend one healing surge per short rest in this manner.

To use a skill, you must expend some amount of moxie, the amount required is determined by the grade of the skill.

The explorer begins with four known skills. He gains knowledge of additional skills each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two skills for new skills from any knack he can access, of any grade he can access.

If you would gain access to a knack, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a knack and already have access to three knacks, you gain a bonus feat instead.

The explorer's key ability for his exploration checks is the primary ability for the knack of the skill in question.

Skills

The following is the explorer skill list, ordered by knack, then by grade.

Archaeology Knack

The field of archaeology, in the sense that explorers use it, is focused on finding what you were not meant to find. Archaeologist explorers excel at finding the hidden treasure, secret passages, and lost tomes that often elude adventurers, and can often glean details of a site just from examining small sections of it. However, their process is slow and methodical; in addition, their attention to detail can sometimes make them miss obvious dangers. As such, while archaeologist explorers get many skills related to finding hidden details, they are often less adept at fully exploring a site, and get no training in noticing traps or denizens of the dark.

 

Archaeology Basic Skills
Skill Name Effect
Analysis, Basic Make an exploration check against the current zone. If you hit, you make progress and gain libra (exploration) against it.
Awareness, Basic Make an exploration check against the current zone. If you hit, you make progress and determine the presence of hidden details.
Identify Learn the properties of an item.
Investigate, Basic Make an exploration check against the current zone with a -4 power penalty. If you hit, you make no progress, but you uncover a hidden detail.
Sift, Basic Make an exploration check against a clutter; if you hit, gain progress against it per your kit.

 

Infiltration Knack

Infiltration Basic Skills
Skill Name Effect
Danger Sense, Basic In response to a hazard check, gain a +2 power bonus to defenses against it.
Get Back! In response to a creature encounter, gain a +4 power bonus on the exploration check made to determine the encounter type.
Open Lock, Basic Make an exploration check against a lock; if you hit, gain progress against it per your kit.
Scrutiny, Basic Make an exploration check against the current zone. If you hit, you make progress and learn one zone encounter.
Stealth, Basic Make an exploration check against the current zone. If you hit, you make no progress, but gain potency 4 stealth while in the zone.

 

Pathfinding Knack

Pathfinding Basic Skills
Skill Name Effect
Examination, Basic Make an exploration check. If you hit, you gain a +1 power bonus to the potency to your progress.
Navigate Terrain, Basic Make an exploration check against an obstacle; if you hit, gain progress against it per your kit.
Search, Basic Make an exploration check with a +2 power bonus.
Shepherd Traverse to a new zone via a known passage without expending actions.
Survey, Basic Make an exploration check. If you hit, you make no progress, but you discover a passage.
Sweep, Basic Make two exploration checks, each with a -4 power penalty.
Triangulate Make an exploration check against an adjacent zone. If you hit, you make no progress, but if that zone has a passage to a zone you have already found, you discover that passage, and make potency 1 progress against the target zone.

 

Feats

The following are a selection of feats that are relevant to explorers.

 

SCOUT [Job]
You know a few things about getting along on the road.
Prerequisites: No levels in explorer.
Benefit: You gain access to a single explorer knack, and learn two explorer tricks of your choice from that knack. Your expertise die is d2.
Special: If you take a level in explorer, you must immediately retrain this feat; the new feat cannot be a [Job] feat.

 

Design Notes

Second expert class.

Feb 14, 2017: Experts will have 8 skills per grade per knack. That's 120 I need to write. For each grade of each knack, four of the skills will be "standard" skills that appear at each grade level, while the other four will be other miscellaneous abilities that seem appropriate to that skill level. That seems like a decent enough starting point... I'm sure we'll think of more as time goes on.

Mar 26, 2017: Modifying knacks to account for exploration rules now having a solid foundation.