Difference between revisions of "Race: Troll"

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|colspan="2"|+4d6"
 
|colspan="2"|+4d6"
 
|colspan="2"|125 lbs.
 
|colspan="2"|125 lbs.
|colspan="2"|x2d6 lbs.
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|colspan="2"|x1d4 lbs.
 
|-
 
|-
 
|''Female''
 
|''Female''
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|colspan="2"|+3d8"
 
|colspan="2"|+3d8"
 
|colspan="2"|100 lbs.
 
|colspan="2"|100 lbs.
|colspan="2"|x2d6 lbs.
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|colspan="2"|x1d4 lbs.
 
|}
 
|}
 
More words.
 
More words.
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: ''Female Names:'' Bo'jen, Keaoti, Kiyaraa, Pujji'ujia, Rashzaara, Teajia, Yashaz'aya, Zalujin, Zamazonoo.
 
: ''Female Names:'' Bo'jen, Keaoti, Kiyaraa, Pujji'ujia, Rashzaara, Teajia, Yashaz'aya, Zalujin, Zamazonoo.
  
: ''Tribe Names:'' Amani, Atal'ai, Drakkari, Gurubashi, Hakkari, Kal'dorei, Zandalar, Zanzil.
+
: ''Tribe Names:'' Amani, Atal'ai, Drakkari, Golgari, Gurubashi, Hakkari, Kal'dorei, Zandalar, Zanzil.
  
 
'''Adventurers:''' Not all trolls feel comfortable in the insular and essentially barbaric tribes that trolls typically exist in; these individuals yearn to see the outside world, or want to acquire skills that are typically usually foreign to trolls. While not outcasts in the strict sense, these trolls tend to immerse themselves in the cultures outside of the troll world, and in so doing pick up distinctly un-trollish mannerisms, such as not participating in cannibalism and respecting the personal space of other races. Trolls who manage to adapt to cultures outside of the troll world are treated much as any other humanoid race, and many adventuring trolls find this aspect of their decision rewarding.
 
'''Adventurers:''' Not all trolls feel comfortable in the insular and essentially barbaric tribes that trolls typically exist in; these individuals yearn to see the outside world, or want to acquire skills that are typically usually foreign to trolls. While not outcasts in the strict sense, these trolls tend to immerse themselves in the cultures outside of the troll world, and in so doing pick up distinctly un-trollish mannerisms, such as not participating in cannibalism and respecting the personal space of other races. Trolls who manage to adapt to cultures outside of the troll world are treated much as any other humanoid race, and many adventuring trolls find this aspect of their decision rewarding.
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* Medium.
 
* Medium.
 
* A troll’s base land speed is 30 feet.
 
* A troll’s base land speed is 30 feet.
 +
* '''Darkvision:''' Trolls can see in the dark up to 60 feet + 10 feet/+1 Perception modifier (a negative modifier reduces this distance). Darkvision is black and white only, but it is otherwise like normal sight, and trolls can function just fine with no light at all.
 
* '''Brachiation:''' Trolls have ''forest walk''. ''(A creature with forest walk ignores difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.)''
 
* '''Brachiation:''' Trolls have ''forest walk''. ''(A creature with forest walk ignores difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.)''
 
* '''Blood Rage:''' While a troll is ''bloodied'', he gains a +4 racial bonus to physical damage.
 
* '''Blood Rage:''' While a troll is ''bloodied'', he gains a +4 racial bonus to physical damage.

Latest revision as of 12:17, 4 May 2017

Trolls.

These trolls are largely inspired by Warcraft trolls.

Trolls

"Ey mon."

In the depths of the Vorima Jungle and the so-called "Thousand Needles" of Ashkar, ... a bunch of words.

Vital Statistics
    Starting Age Aging Effects  
  Adulthood Simple Moderate Complex Middle Age Old Venerable Max Age
Age 17 years +1d2 +1d4 +2d4 30 years 47 years 69 years +2d10
----------------------------------------------------------------------------------------------------------------------
  Base Height Height Modifier Base Weight Weight Modifier
Male 6' 0" +4d6" 125 lbs. x1d4 lbs.
Female 5' 6" +3d8" 100 lbs. x1d4 lbs.

More words.

Personality: Trolls tend to be a superstitious lot, and many tribes have ritualistic customs related to what they believe are bad omens. Most trolls in the world are essentially barbarians - while they have a rich culture of their own, it is often considered backwards by outsiders, and they have a strong resistance to change and - as a whole - adaptation. That they are incredibly physically resilient means that they often think little of physical danger. Strongly tribe-oriented, trolls who travel abroad often look at their traveling companions as their tribe, and put these individuals above all others at any cost.

Physical Description: Troll skin is often a shade of blue, green, or even purple, with incredible variance within those colors, though members of the same tribe will typically be relatively close in skin color. Troll hair color varies wildly, with blue, teal, green, purple, red, and white common; while skin color tends to be somewhat muted, troll hair is typically rather vibrant. Of particular interest, however, is their hands and feet: trolls have two large toes on each foot, sometimes also with a "toenail" present on their heel. Trolls' hands have an opposable thumb and two large fingers; surprisingly, trolls have well-developed fine motor skills, and are capable of subtle manipulation with their few digits as most other races, along with noticeably stronger grip strength. Trolls have incredibly flexible joints, and are well-known for being able to contort their bodies into what look like incredibly uncomfortable positions with no noticeable discomfort on part of the troll.

Ethos: Trolls are insular and community-oriented, and often think nothing of maiming or killing those who trespass in regions they consider their own. While trolls in more civilized lands tend to be somewhat more mindful of the fact that they are foreigners (though there have been instances of "troll purges" in some locales, in which the locals drove out or killed trolls in retaliation for some uncivilized act on the part of some trolls), they put themselves and their kind first above others. Many trolls exhibit Green and Black virtues, with Red not being uncommon.

Troll Lands: Troll tribes do not often recognize the validity of governments and political boundaries. Instead, a tribe has a tendency to stake out a claim on a given stretch of land and defend it against invasion; most of these tribes are in the depths of jungles or other inhospitable regions, and thus are often given a wide berth. Some more vicious troll tribes will kill outsiders on side, even other trolls, while other tribes are more willing to talk first and eat offenders later. Some troll tribes exist wholly within the confines of other political bodies, and as with most other races with strong communities, are often shunned into living in ghettos if they are unwilling to assimilate into larger society.

Religion: Troll religion is somewhat unique in Trinity. Referred to holistically as voodoo, troll religion combines aspects of the Void with a rudimentary form of Elendism. Trolls' reverence for the stars is not belief in the traditional sense, but an acknowledgement that the constellations are representative of aspects of the Void. This has led to their religious opinions regarding the stars to be significantly unorthodox compared to most other races', and their inclusion of the Void in this belief structure makes many more uncomfortable still.

Of all of their religious practices and beliefs, however, the most shocking to other races is their practice of ritualistic cannibalism. Voodoo holds that many spirits of the dead are angry with those yet living, and will viciously tear apart the soul of any creature that dies. To prevent this destruction, trolls consume the body of the deceased, in the belief that this visceral act will distract the spirits from the new soul attempting to pass through to the afterlife in the Void, where suffering comes to an end. If this ritual is not performed, the soul of the dead will be mutilated and prevented from passing on, and join the horde of angry spirits, persisting forever in agony and hate.

Names: Stuff about names.

Male Names: Li'jin, Haiambi, Jumalai, Juma'oji, Vunbu, Xuk'rimon, Zaewan, Zel'sora, Zulyakyo.
Female Names: Bo'jen, Keaoti, Kiyaraa, Pujji'ujia, Rashzaara, Teajia, Yashaz'aya, Zalujin, Zamazonoo.
Tribe Names: Amani, Atal'ai, Drakkari, Golgari, Gurubashi, Hakkari, Kal'dorei, Zandalar, Zanzil.

Adventurers: Not all trolls feel comfortable in the insular and essentially barbaric tribes that trolls typically exist in; these individuals yearn to see the outside world, or want to acquire skills that are typically usually foreign to trolls. While not outcasts in the strict sense, these trolls tend to immerse themselves in the cultures outside of the troll world, and in so doing pick up distinctly un-trollish mannerisms, such as not participating in cannibalism and respecting the personal space of other races. Trolls who manage to adapt to cultures outside of the troll world are treated much as any other humanoid race, and many adventuring trolls find this aspect of their decision rewarding.

Troll Culture

The following is a rough overview of some of the highlights of troll culture.

  • One:
  • Two:
  • Three:

Trolls Are Responsible For...

...one.
...two.
...three.

Troll Racial Prestige Classes

  • None yet...

Troll Racial Traits (d20)

  • +2 Dexterity, +2 Constitution, -2 Intelligence. Trolls are resilient and dexterous creatures, but their time in dangerous environs has reduced their ability to think abstractly.
  • Humanoid: Trolls are humanoids.
  • Medium.
  • A troll’s base land speed is 30 feet.
  • Darkvision: Trolls can see in the dark up to 60 feet + 10 feet/+1 Perception modifier (a negative modifier reduces this distance). Darkvision is black and white only, but it is otherwise like normal sight, and trolls can function just fine with no light at all.
  • Brachiation: Trolls have forest walk. (A creature with forest walk ignores difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.)
  • Blood Rage: While a troll is bloodied, he gains a +4 racial bonus to physical damage.
  • Regeneration: Trolls have innate fast healing equal to their character level. When you take fire damage, you lose this fast healing until the end of your next turn; you lose your fast healing while you have ongoing fire damage.
  • Resilience: Trolls gain two additional healing surges.
  • Fire Vulnerability: Trolls have fire vulnerability equal to their character level. Trolls who would gain a status effect that reduces fire damage treat that status effect as one step less effective (barrier cancels their vulnerability; immunity becomes barrier; absorb becomes immunity).
  • Automatic Languages: One Common language, one Trade language, Zandali. Bonus Languages: Any.

Design Notes

Friggin'... trolls, whatever.