Difference between revisions of "Shaman Seeds P-Z"
From Trinity Wiki
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
Line 5: | Line 5: | ||
==Seeds (P - Z)== | ==Seeds (P - Z)== | ||
The following is an alphabetical list of seeds, from P to Z. | The following is an alphabetical list of seeds, from P to Z. | ||
+ | |||
+ | <div id="Particles"> | ||
+ | '''Air Blast''' | ||
+ | '''Element:''' Air | ||
+ | '''Bending DC:''' 10 | ||
+ | |||
+ | By kicking up dust and sand, you can obscure vision and blind opponents. | ||
+ | |||
+ | ''Dust Cloud:'' As a standard action, you can make a hemisphere of dust anywhere within your bending range, with a radius of 10 | ||
+ | ft. The dust obscures all sight, including darkvision, beyond 5 feet; a creature within 5 feet has concealment (20% miss chance), | ||
+ | while creatures farther away than that have total concealment (50% miss chance, and attacker cannot use sight to find the target). | ||
+ | A moderate wind disperses the cloud in 4 rounds; a strong wind disperses it in 1 round. This seed does not function underwater, | ||
+ | and requires a generous supply of sand or similar material to work with. Increasing the radius of the dust cloud adds +5 to the | ||
+ | Bending DC for each 5 ft radius increase. | ||
+ | |||
+ | ''Blind:'' As a standard action, you can attempt to blind a creature by aiming a spray of dust or sand into their eyes. You must | ||
+ | make a ranged touch attack, with a -4 penalty due to attempting to target such a small spot. If the attack is successful, the | ||
+ | creature is blinded until the end of its next turn. | ||
+ | </div> | ||
[[category:Mechanics]] | [[category:Mechanics]] | ||
[[category:Nature]] | [[category:Nature]] | ||
[[category:Force Abilities]] | [[category:Force Abilities]] |
Revision as of 20:25, 9 January 2008
This is a list of shaman seeds for the Trinity campaign setting. The list will probably be too long for a single page, so in some foresight, I've decided to split it into three.
A - F | G - O | P - Z
Seeds (P - Z)
The following is an alphabetical list of seeds, from P to Z.
Air Blast Element: Air Bending DC: 10 By kicking up dust and sand, you can obscure vision and blind opponents. Dust Cloud: As a standard action, you can make a hemisphere of dust anywhere within your bending range, with a radius of 10 ft. The dust obscures all sight, including darkvision, beyond 5 feet; a creature within 5 feet has concealment (20% miss chance), while creatures farther away than that have total concealment (50% miss chance, and attacker cannot use sight to find the target). A moderate wind disperses the cloud in 4 rounds; a strong wind disperses it in 1 round. This seed does not function underwater, and requires a generous supply of sand or similar material to work with. Increasing the radius of the dust cloud adds +5 to the Bending DC for each 5 ft radius increase. Blind: As a standard action, you can attempt to blind a creature by aiming a spray of dust or sand into their eyes. You must make a ranged touch attack, with a -4 penalty due to attempting to target such a small spot. If the attack is successful, the creature is blinded until the end of its next turn.