Difference between revisions of "Journey: Feats"
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'''Talent: Quick Strike''' | '''Talent: Quick Strike''' | ||
''You have learned how to make rapid strikes with a weapon.'' | ''You have learned how to make rapid strikes with a weapon.'' | ||
− | + | ||
''Prerequisites'' - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. | ''Prerequisites'' - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. | ||
''Cost:'' 2 | ''Cost:'' 2 |
Revision as of 19:22, 30 June 2008
Feats and such. Yay!
Introduction
Each feat has the following elements.
- Name: The name of the feat.
- Prerequisites: What skills, attributes, and feats you must have in order to take the feat.
Combat Feats
Talent: Quick Strike You have learned how to make rapid strikes with a weapon. Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. Cost: 2 When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse You choose to rely on agility over strength, when it comes to melee. Prerequisites: - Attribute: Dexterity (1d4). Cost: 4 You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory. Prerequisites: - Skill: Melee (1d4). Cost: 5 You gain access to a weapon token pool. Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.