Difference between revisions of "Journey: Feats"

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(Combat Feats)
(Combat Feats)
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   ''You choose to rely on agility over strength, when it comes to melee.''
 
   ''You choose to rely on agility over strength, when it comes to melee.''
 
   
 
   
   ''Prerequisites:'' - Attribute: Dexterity (1d4).
+
   ''Prerequisites'' - Attribute: Dexterity (1d4).
 
   ''Cost:'' 4
 
   ''Cost:'' 4
 
   
 
   
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   ''You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.''
 
   ''You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.''
 
   
 
   
   ''Prerequisites:'' - Skill: Melee (1d4).
+
   ''Prerequisites'' - Skill: Melee (1d4).
 
   ''Cost:'' 5
 
   ''Cost:'' 5
 
   
 
   

Revision as of 19:22, 30 June 2008

Feats and such. Yay!

Introduction

Each feat has the following elements.

  • Name: The name of the feat.
  • Prerequisites: What skills, attributes, and feats you must have in order to take the feat.

Combat Feats

Talent: Quick Strike
  You have learned how to make rapid strikes with a weapon. 

  Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse.
  Cost: 2

  When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you
  gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse
  You choose to rely on agility over strength, when it comes to melee.

  Prerequisites - Attribute: Dexterity (1d4).
  Cost: 4

  You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter
  You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.

  Prerequisites - Skill: Melee (1d4).
  Cost: 5

  You gain access to a weapon token pool.

  Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.