Difference between revisions of "Journey: Feats"

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(Combat Feats)
Line 32: Line 32:
 
   ''Cost:'' 5
 
   ''Cost:'' 5
 
   
 
   
   You gain access to a weapon token pool.
+
   You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum
 +
  Melee skill result.
 
   
 
   
 
   Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
 
   Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.

Revision as of 03:10, 1 July 2008

Feats and such. Yay!

Introduction

Each feat has the following elements.

  • Name: The name of the feat.
  • Prerequisites: What skills, attributes, and feats you must have in order to take the feat.

Combat Feats

Talent: Quick Strike
  You have learned how to make rapid strikes with a weapon. 

  Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse.
  Cost: 2

  When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you
  gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse
  You choose to rely on agility over strength, when it comes to melee.

  Prerequisites - Attribute: Dexterity (1d4).
  Cost: 4

  You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter
  You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.

  Prerequisites - Skill: Melee (1d4).
  Cost: 5

  You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum
  Melee skill result.

  Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.