Difference between revisions of "Journey: Feats"
From Trinity Wiki
GnomeWorks (Talk | contribs) |
GnomeWorks (Talk | contribs) |
||
Line 73: | Line 73: | ||
''Action Cost:'' 5 (Channeled) | ''Action Cost:'' 5 (Channeled) | ||
''Action Type:'' Utility (Spell) | ''Action Type:'' Utility (Spell) | ||
− | ''Range:'' 10 feet | + | ''Range:'' 10 feet + 10 feet/mana token |
− | When you cast this spell, you may choose to expend | + | When you cast this spell, you may choose to expend additional mana tokens, up to your minimum Arcana skill result. |
This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token | This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token | ||
expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction. | expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction. | ||
+ | |||
+ | '''Feat: Arcane Shield''' | ||
+ | ''You are able to turn mana into a shield.'' | ||
+ | |||
+ | ''Prerequisites'' - Talent: Mage. | ||
+ | ''Cost:'' 2 | ||
+ | |||
+ | You gain access to Spell: Arcane Shield. | ||
+ | |||
+ | '''Spell: Arcane Shield [Magic]''' | ||
+ | ''Mana Cost:'' 3 | ||
+ | ''Action Cost:'' 5 (Channeled) | ||
+ | ''Action Type:'' Utility (Spell) | ||
+ | ''Dice Pool:'' Spellcraft + Intelligence | ||
+ | |||
+ | You are enveloped in a visible, tangible field of arcane force. While not capable of absorbing blows, it is capable of | ||
+ | deflecting them. | ||
+ | |||
+ | When you are attacked, you may react as though you had a shield (that is, you may Block), using the dice pool for this spell. In | ||
+ | addition, this spell grants you an AC equal to your minimum Arcana skill result. | ||
[[category:Journey]] | [[category:Journey]] |
Revision as of 08:39, 7 August 2008
Feats and such. Yay!
Introduction
Each feat has the following elements.
- Name: The name of the feat.
- Prerequisites: What skills, attributes, and feats you must have in order to take the feat.
Combat Feats
Talent: Quick Strike You have learned how to make rapid strikes with a weapon. Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. Cost: 2 When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse You choose to rely on agility over strength, when it comes to melee. Prerequisites - Attribute: Dexterity (1d4). Cost: 4 You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory. Prerequisites - Skill: Melee (1d4). Cost: 5 You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum Melee skill result. Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Bolt You are able to channel mana into a silvery bolt of energy. Prerequisites - Talent: Mage. Cost: 2 You gain access to Task: Arcane Bolt. Task: Arcane Bolt [Magic, Opposed] Mana Cost: 0 (see text) Action Cost: 10 Action Type: Attack (Spell) Range: 50 feet Target: One creature Dice Pool: Arcana + Intelligence Opposed By: Reflex or Will Take Min/Avg/Max?: No / Yes / No You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum Arcana skill result. You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You deal arcane damage to your target equal to the result plus the amount of mana tokens expended.
Feat: Teleport You are able to appear elsewhere. Prerequisites - Talent: Mage. Cost: 2 You gain access to Spell: Teleport. Spell: Teleport [Magic] Mana Cost: 2+ Action Cost: 5 (Channeled) Action Type: Utility (Spell) Range: 10 feet + 10 feet/mana token When you cast this spell, you may choose to expend additional mana tokens, up to your minimum Arcana skill result. This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction.
Feat: Arcane Shield You are able to turn mana into a shield. Prerequisites - Talent: Mage. Cost: 2 You gain access to Spell: Arcane Shield. Spell: Arcane Shield [Magic] Mana Cost: 3 Action Cost: 5 (Channeled) Action Type: Utility (Spell) Dice Pool: Spellcraft + Intelligence You are enveloped in a visible, tangible field of arcane force. While not capable of absorbing blows, it is capable of deflecting them. When you are attacked, you may react as though you had a shield (that is, you may Block), using the dice pool for this spell. In addition, this spell grants you an AC equal to your minimum Arcana skill result.