Difference between revisions of "Journey: Disciplines"
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|'''Range:''' 30 ft | |'''Range:''' 30 ft | ||
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− | |'''Target:''' One creature | + | |'''Target:''' One creature or one effect |
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|'''Duration:''' Instantaneous | |'''Duration:''' Instantaneous | ||
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|''Using your knowledge of protection effects, you attempt to weave an effect to negate their presence on the target.'' | |''Using your knowledge of protection effects, you attempt to weave an effect to negate their presence on the target.'' | ||
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− | |Make a skill check with this special. Any effects the target is currently benefiting from that are of the Barrier discipline with a Potency equal to or lower than your check result immediately end. | + | |When you use this special, you may choose to target one creature, attempting to remove Barrier effects on that creature, or you may target a single free-standing effect put in place by a Barrier effect. |
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+ | |Make a skill check with this special. Any effects the target is currently benefiting from that are of the Barrier discipline, or the free-standing Barrier effect, with a Potency equal to or lower than your check result immediately end. | ||
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Revision as of 19:44, 18 February 2009
Here's where we talk about disciplines.
Disciplines
All specials are divided into a variety of disciplines, specific applications of power. For each particular type of special (magic, divine, psionics, etc), there is a unique special, which all users of that force have access to; all other disciplines can be accessed by any force, though doing so requires a higher level of skill.
Every special listed in a discipline is a skill in its own right, and as such has a dice pool. Specials derive their base dice pool from a specific skill that is dependent upon the user and the force it is being used as; for instance, using the Special: Wall as a spell uses the Skill: Spellcraft as its base dice pool, whereas using it as a prayer uses the Skill: Litany as the base dice pool.
Discipline Format
Each discipline has its own nifty little box.
Some specials listed under a discipline may have a term in []'s after or before it, such as [Status] Ward. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as Confusion Ward, which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example).
Discipline List
Barrier: Protect creatures or areas against various effects. Fire: Produce and manipulate fire. Psychic: Use the power of your mind to produce a variety of effects. Soul: Call upon the souls of creatures to produce a variety of effects.
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Specials Descriptions
DEBARRIER
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Disciplines: Barrier | ||||||||||||
Prerequisites: Any two Barrier specials at Rank 3 | ||||||||||||
XP Cost/Rank: 4 + 3/rank | ||||||||||||
Token Cost: 4 + 2/rank | ||||||||||||
Action Cost: Medium | ||||||||||||
Range: 30 ft | ||||||||||||
Target: One creature or one effect | ||||||||||||
Duration: Instantaneous | ||||||||||||
Avoid: None (see text) | ||||||||||||
Using your knowledge of protection effects, you attempt to weave an effect to negate their presence on the target. | ||||||||||||
When you use this special, you may choose to target one creature, attempting to remove Barrier effects on that creature, or you may target a single free-standing effect put in place by a Barrier effect. | ||||||||||||
Make a skill check with this special. Any effects the target is currently benefiting from that are of the Barrier discipline, or the free-standing Barrier effect, with a Potency equal to or lower than your check result immediately end. | ||||||||||||
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PROTECT
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Disciplines: Barrier, Soul | ||||||||
XP Cost/Rank: 2 + 2/rank | ||||||||
Token Cost: 3 + 2/rank | ||||||||
Action Cost: Medium | ||||||||
Range: 30 ft | ||||||||
Target: One creature | ||||||||
Duration: 15 ticks | ||||||||
Avoid: None (Beneficial) | ||||||||
You protect the target with a barrier that lessens the impact of physical blows. | ||||||||
The target gains a bonus to its DM equal to a basic skill check with this special. When this DM has absorbed damage equal to this effect's Potency, this effect ends. | ||||||||
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SHELL
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Disciplines: Barrier | ||||||||
XP Cost/Rank: 3 + 2/rank | ||||||||
Token Cost: 3 + 3/rank | ||||||||
Action Cost: Medium | ||||||||
Range: 30 ft | ||||||||
Target: One creature | ||||||||
Duration: 15 ticks | ||||||||
Avoid: None (Beneficial) | ||||||||
You protect the target with a barrier that lessens the impact of energy effects. | ||||||||
Whenever the target would take resistance to all energy damage equal to a basic skill check with this special. When this resistance has absorbed damage equal to this effect's Potency, this effect ends. | ||||||||
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