Difference between revisions of "Class: Adventurer"

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The adventurer fuses together two (or even three) disparate paths into a singular whole. While others tend to specialize on their chosen role, the adventurer finds more utility in studying multiple fields, melding their styles and thoughts into something familiar, but different.
 
The adventurer fuses together two (or even three) disparate paths into a singular whole. While others tend to specialize on their chosen role, the adventurer finds more utility in studying multiple fields, melding their styles and thoughts into something familiar, but different.
 +
 +
This class is more of a mechanical construct than an actual class - its purpose is to allow a character to take two or three classes roughly simultaneously, allowing a greater variety of character concepts than the number of available classes might allow. As such, the mechanics for the class are a bit more unusual than others, as the class table above would suggest.
  
 
==Game Rule Information==
 
==Game Rule Information==
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==Class Features==
 
==Class Features==
 +
{| class="collapsible" align="right" width="60%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="11;" style="background:#9A9A9A;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Adventurer BAB and Save Progressions</font></div>
 +
|-
 +
! &nbsp;
 +
! colspan="5" style="background:#CDCDCD;"|BAB
 +
! colspan="5"|Saves
 +
|-
 +
|width="7%"|'''Level'''
 +
|width="9%" style="background:#EBEBEB;"|''Inferior''
 +
|width="9%" style="background:#EBEBEB;"|''Poor''
 +
|width="10%" style="background:#EBEBEB;"|''Medium''
 +
|width="9%" style="background:#EBEBEB;"|''Good''
 +
|width="9%" style="background:#EBEBEB;"|''Best''
 +
|width="10%"|''Inferior''
 +
|width="9%"|''Poor''
 +
|width="10%"|''Medium''
 +
|width="9%"|''Good''
 +
|width="9%"|''Best''
 +
|-
 +
|1
 +
| +0 || +0 || +0 || +0 || +1
 +
| +0 || +1 || +1 || +2 || +2
 +
|-style="background:#EBEBEB;"
 +
|2
 +
| +1 || +1 || +1 || +1 || +2
 +
| +0 || +1 || +2 || +3 || +3
 +
|-
 +
|3
 +
| +1 || +1 || +2 || +2 || +3
 +
| +1 || +2 || +2 || +3 || +3
 +
|-style="background:#EBEBEB;"
 +
|4
 +
| +2 || +2 || +3 || +3 || +4
 +
| +1 || +2 || +2 || +3 || +4
 +
|-
 +
|5
 +
| +2 || +2 || +3 || +3 || +5
 +
| +1 || +2 || +3 || +4 || +4
 +
|-style="background:#EBEBEB;"
 +
|6
 +
| +3 || +3 || +4 || +4 || +6
 +
| +2 || +3 || +3 || +4 || +5
 +
|-
 +
|7
 +
| +3 || +4 || +5 || +6 || +7
 +
| +2 || +3 || +4 || +5 || +5
 +
|-style="background:#EBEBEB;"
 +
|8
 +
| +4 || +5 || +6 || +7 || +8
 +
| +2 || +3 || +4 || +5 || +6
 +
|-
 +
|9
 +
| +4 || +5 || +6 || +7 || +9
 +
| +3 || +4 || +4 || +6 || +6
 +
|-style="background:#EBEBEB;"
 +
|10
 +
| +5 || +6 || +7 || +8 || +10
 +
| +3 || +5 || +5 || +7 || +7
 +
|-
 +
|11
 +
| +5 || +6 || +8 || +9 || +11
 +
| +3 || +5 || +5 || +7 || +7
 +
|-style="background:#EBEBEB;"
 +
|12
 +
| +6 || +7 || +9 || +10 || +12
 +
| +4 || +6 || +6 || +8 || +8
 +
|-
 +
|13
 +
| +6 || +8 || +9 || +11 || +13
 +
| +4 || +6 || +6 || +8 || +8
 +
|-style="background:#EBEBEB;"
 +
|14
 +
| +7 || +9 || +10 || +12 || +14
 +
| +4 || +6 || +6 || +8 || +9
 +
|-
 +
|15
 +
| +7 || +9 || +11 || +13 || +15
 +
| +5 || +7 || +7 || +9 || +9
 +
|-style="background:#EBEBEB;"
 +
|16
 +
| +8 || +10 || +12 || +14 || +16
 +
| +5 || +7 || +7 || +9 || +10
 +
|-
 +
|17
 +
| +8 || +10 || +12 || +14 || +17
 +
| +5 || +7 || +8 || +10 || +10
 +
|-style="background:#EBEBEB;"
 +
|18
 +
| +9 || +11 || +13 || +15 || +18
 +
| +6 || +8 || +8 || +10 || +11
 +
|-
 +
|19
 +
| +9 || +12 || +14 || +17 || +19
 +
| +6 || +8 || +8 || +10 || +11
 +
|-style="background:#EBEBEB;"
 +
|20
 +
| +10 || +13 || +15 || +18 || +20
 +
| +6 || +8 || +9 || +11 || +12
 +
|}
 +
 
All of the following are class features of the adventurer core class.
 
All of the following are class features of the adventurer core class.
  
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  '''BAB of 2 classes    Adventurer’s BAB'''
 
  '''BAB of 2 classes    Adventurer’s BAB'''
  Poor + Poor        Poor            
+
  Poor + Poor        Inferior            
  Poor + Medium      Poor*            
+
  Poor + Medium      Poor           
 
  Poor + Good        Medium     
 
  Poor + Good        Medium     
 
  Medium + Medium    Medium       
 
  Medium + Medium    Medium       
  Medium + Good      Medium*          
+
  Medium + Good      Good          
  Good + Good        Good            
+
  Good + Good        Best            
* - adventurer having this Base Attack Bonus gains Combat Training ability
+
 
   
 
   
 
  '''BAB of 3 classes          Adventurer’s BAB'''
 
  '''BAB of 3 classes          Adventurer’s BAB'''
  Poor + Poor + Poor        Poor
+
  Poor + Poor + Poor        Inferior
  Poor + Poor + Medium      Poor*
+
  Poor + Poor + Medium      Poor
 
  Poor + Poor + Good        Medium
 
  Poor + Poor + Good        Medium
 
  Poor + Medium + Medium    Medium
 
  Poor + Medium + Medium    Medium
 
  Poor + Medium + Good      Medium
 
  Poor + Medium + Good      Medium
  Poor + Good + Good        Medium*
+
  Poor + Good + Good        Good
 
  Medium + Medium + Medium  Medium
 
  Medium + Medium + Medium  Medium
  Medium + Medium + Good    Medium*
+
  Medium + Medium + Good    Good
  Medium + Good + Good      Good
+
  Medium + Good + Good      Best
  Good + Good + Good        Good
+
  Good + Good + Good        Best
* - adventurer having this Base Attack Bonus gains Combat Training ability
+
  
 
  '''Save of 2 classes  Adventurer’s save'''
 
  '''Save of 2 classes  Adventurer’s save'''
  Weak + Weak        Weak
+
  Weak + Weak        Inferior
  Weak + Average    Weak*
+
  Weak + Average    Poor
  Weak + Good        Average
+
  Weak + Good        Medium
  Average + Average  Average
+
  Average + Average  Medium
  Average + Good    Average*
+
  Average + Good    Good
  Good + Good        Good
+
  Good + Good        Best
* - adventurer having this save gains Resistant ability
+
 
   
 
   
 
  '''Save of 3 classes    Adventurer’s save'''
 
  '''Save of 3 classes    Adventurer’s save'''
  Weak + Weak + Weak  Weak
+
  Weak + Weak + Weak  Inferior
  Weak + Weak + Avg    Weak
+
  Weak + Weak + Avg    Inferior
  Weak + Weak + Good  Weak*
+
  Weak + Weak + Good  Poor
  Weak + Avg  + Avg    Weak*
+
  Weak + Avg  + Avg    Poor
  Weak + Avg  + Good  Average
+
  Weak + Avg  + Good  Medium
  Weak + Good + Good  Average*
+
  Weak + Good + Good  Good
  Avg  + Avg  + Avg    Average
+
  Avg  + Avg  + Avg    Medium
  Avg  + Avg  + Good  Average
+
  Avg  + Avg  + Good  Good
  Avg  + Good + Good  Good
+
  Avg  + Good + Good  Best
  Good + Good + Good  Good
+
  Good + Good + Good  Best
* - adventurer having this save gains Resistant ability
+
  
 
  '''HD  d4  d6  d8  d10  d12'''  
 
  '''HD  d4  d6  d8  d10  d12'''  

Revision as of 13:15, 24 October 2010

The Adventurer
    Class Levels (2 Class) Class Levels (3 Class)
Level Special Class One Class Two Class One Class Two Class Three
1 Bonus Feat, Defiant --- --- --- --- ---
2   +1 (1) +1 (1) +1 (1) --- ---
3   +1 (2) --- --- +1 (1) ---
4   --- +1 (2) --- --- +1 (1)
5   +1 (3) +1 (3) +1 (2) --- ---
6   +1 (4) --- --- +1 (2) +1 (2)
7   --- +1 (4) +1 (3) --- ---
8   +1 (5) +1 (5) --- +1 (3) +1 (3)
9   +1 (6) --- +1 (4) --- ---
10   --- +1 (6) --- +1 (4) +1 (4)
11   +1 (7) +1 (7) +1 (5) --- ---
12   +1 (8) --- --- +1 (5) +1 (5)
13   --- +1 (8) +1 (6) --- ---
14   +1 (9) +1 (9) --- +1 (6) +1 (6)
15   +1 (10) --- +1 (7) --- ---
16   --- +1 (10) --- +1 (7) +1 (7)
17   +1 (11) +1 (11) +1 (8) --- ---
18   +1 (12) --- --- +1 (8) +1 (8)
19   --- +1 (12) +1 (9) --- ---
20   +1 (13) +1 (13) --- +1 (9) +1 (9)

 

Adventurer

Terra, iconic adventurer
"With so many things to learn, how can you only focus on one?"

The adventurer fuses together two (or even three) disparate paths into a singular whole. While others tend to specialize on their chosen role, the adventurer finds more utility in studying multiple fields, melding their styles and thoughts into something familiar, but different.

This class is more of a mechanical construct than an actual class - its purpose is to allow a character to take two or three classes roughly simultaneously, allowing a greater variety of character concepts than the number of available classes might allow. As such, the mechanics for the class are a bit more unusual than others, as the class table above would suggest.

Game Rule Information

Adventurers have the following game statistics.

Force Alignment: Special (see text).

Force Resistances: Special (see text).

Abilities: The ability scores most important to an adventurer vary upon her chosen classes.

Hit Die: Special (see text).

Class Skills: Special (see text).

Skill Points at Each Level: Special (see text).

Alignment: Special (see text).

Ethos: Special (see text).

Starting Age: Moderate.

Starting Gold: 5d4 x 10gp.

Favored By: None.

Class Features

Adventurer BAB and Save Progressions
  BAB Saves
Level Inferior Poor Medium Good Best Inferior Poor Medium Good Best
1 +0 +0 +0 +0 +1 +0 +1 +1 +2 +2
2 +1 +1 +1 +1 +2 +0 +1 +2 +3 +3
3 +1 +1 +2 +2 +3 +1 +2 +2 +3 +3
4 +2 +2 +3 +3 +4 +1 +2 +2 +3 +4
5 +2 +2 +3 +3 +5 +1 +2 +3 +4 +4
6 +3 +3 +4 +4 +6 +2 +3 +3 +4 +5
7 +3 +4 +5 +6 +7 +2 +3 +4 +5 +5
8 +4 +5 +6 +7 +8 +2 +3 +4 +5 +6
9 +4 +5 +6 +7 +9 +3 +4 +4 +6 +6
10 +5 +6 +7 +8 +10 +3 +5 +5 +7 +7
11 +5 +6 +8 +9 +11 +3 +5 +5 +7 +7
12 +6 +7 +9 +10 +12 +4 +6 +6 +8 +8
13 +6 +8 +9 +11 +13 +4 +6 +6 +8 +8
14 +7 +9 +10 +12 +14 +4 +6 +6 +8 +9
15 +7 +9 +11 +13 +15 +5 +7 +7 +9 +9
16 +8 +10 +12 +14 +16 +5 +7 +7 +9 +10
17 +8 +10 +12 +14 +17 +5 +7 +8 +10 +10
18 +9 +11 +13 +15 +18 +6 +8 +8 +10 +11
19 +9 +12 +14 +17 +19 +6 +8 +8 +10 +11
20 +10 +13 +15 +18 +20 +6 +8 +9 +11 +12

All of the following are class features of the adventurer core class.

Weapon and Armor Proficiency: The adventurer is proficient with all simple weapons and light armors, but not shields. In addition, at 2nd level, she gains all weapon and armor proficiencies of all classes she imitates.

Defiant: The adventurer's BAB, saving throws, force alignment, hit die, class skills, skill points per level, and alignment restrictions are dependent upon the classes she chooses to combine.

BAB: Use the following table to determine the adventurer's base attack bonus.
BAB of 2 classes    Adventurer’s BAB
Poor + Poor         Inferior            
Poor + Medium       Poor           
Poor + Good         Medium    
Medium + Medium     Medium      
Medium + Good       Good         
Good + Good         Best            

BAB of 3 classes          Adventurer’s BAB
Poor + Poor + Poor        Inferior
Poor + Poor + Medium      Poor
Poor + Poor + Good        Medium
Poor + Medium + Medium    Medium
Poor + Medium + Good      Medium
Poor + Good + Good        Good
Medium + Medium + Medium  Medium
Medium + Medium + Good    Good
Medium + Good + Good      Best
Good + Good + Good        Best
Save of 2 classes  Adventurer’s save
Weak + Weak        Inferior
Weak + Average     Poor
Weak + Good        Medium
Average + Average  Medium
Average + Good     Good
Good + Good        Best

Save of 3 classes    Adventurer’s save
Weak + Weak + Weak   Inferior
Weak + Weak + Avg    Inferior
Weak + Weak + Good   Poor
Weak + Avg  + Avg    Poor
Weak + Avg  + Good   Medium
Weak + Good + Good   Good
Avg  + Avg  + Avg    Medium
Avg  + Avg  + Good   Good
Avg  + Good + Good   Best
Good + Good + Good   Best
HD  d4  d6  d8  d10  d12 
d4  d4  d4* d6  d6*  d8    
d6  d4* d6  d6* d8   d8*   
d8  d6  d6* d8  d8*  d10   
d10 d6* d8  d8* d10  d10*
d12 d8  d8* d10 d10* d12
* - adventurer having this Hit Dice gains Tough ability

Adventurer’s  Result of
New HD        equation      
d4            4
d4*           4.66 or 5.33
d6            6
d6*           6.66 or 7.33
d8            8
d8*           8.66 or 9.33
d10           10
d10*          10.66 or 11.33
d12           12
* - adventurer having this Hit Dice gains Tough ability