Difference between revisions of "Skills"

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(Created page with 'An overview of skills, regarding how they work in Trinity. =Overview= Skills represent some of the most basic and yet most fundamental abilities your character possesses. As you…')
 
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=Skill Checks=
 
=Skill Checks=
Skill Checks
 
 
 
When your character uses a skill, he isn't guaranteed success. In order to determine success, whenever you attempt to use a skill, you must make a skill check.
 
When your character uses a skill, he isn't guaranteed success. In order to determine success, whenever you attempt to use a skill, you must make a skill check.
  
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If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. If it is less than the DC, you fail. Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC. Some skill checks are opposed by the target's skill check. When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.
 
If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. If it is less than the DC, you fail. Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC. Some skill checks are opposed by the target's skill check. When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.
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=Skill List=
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{|class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#388E8E;" align="center" colspan="6"|<div style="margin-left:0px;"><font color="white" style="font-size:12px; font-family:tahoma;">Trinity Skill List</font></div>
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|-
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! width="20%" align="left"|Skill
 +
! width="20%"|Key Ability
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! width="20%"|Alt Ability
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! width="20%"|Untrained
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! width="20%"|ACP
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|-style="background:white;"
 +
| align="left"|Agility || Dex || || No || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Appraise || Int || || Yes || No
 +
|-
 +
| align="left"|Autohypnosis || Int || || No || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Avaocraft || Int || || No || No
 +
|-
 +
| align="left"|Balance || Dex || || Yes || Yes
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Bluff || Cha || || Yes || No
 +
|-
 +
| align="left"|Brawn || Str || || Yes || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Climb || Str || || Yes || Yes
 +
|-
 +
| align="left"|Concentration || Con || || Yes || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Craft || Int || Edu || Yes || No
 +
|-
 +
| align="left"|Decipher Script || Int || Edu || No || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Diplomacy || Cha || || Yes || No
 +
|-
 +
| align="left"|Disguise || Cha || || Yes || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Escape Artist || Dex || || Yes || Yes
 +
|-
 +
| align="left"|Forgery || Int || || Yes || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Fly || Dex || || No || Yes
 +
|-
 +
| align="left"|Gather Information || Cha || || Yes || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Giftcraft || Int || || No || No
 +
|-
 +
| align="left"|Handle Animal || Cha || || No || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Heal || Wis || || Yes || No
 +
|-
 +
| align="left"|Hide || Dex || || Yes || Yes
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Initiative || Int || || No || No
 +
|-
 +
| align="left"|Insight || Wis || || Yes || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Intimidate || Cha || || Yes || No
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|-
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| align="left"|Jikuucraft || Int || || No || No
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|-style="background:#ACCFCF;"
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| align="left"|Jump || Str || || Yes || Yes
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|-
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| align="left"|Knowledge || Int || Edu || No || Yes
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|-style="background:#ACCFCF;"
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| align="left"|Listen || Per || || Yes || No
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|-
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| align="left"|Martial Lore || Int || || No || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Memecraft || Int || || No || No
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|-
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| align="left"|Move Silently || Dex || || Yes || Yes
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|-style="background:#ACCFCF;"
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| align="left"|Nihilcraft || Int || || No || No
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|-
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| align="left"|Notice || Per || || Yes || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Open Lock || Dex || || No || No
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|-
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| align="left"|Perform || Cha || || Yes || No
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|-style="background:#ACCFCF;"
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| align="left"|Pilot || Dex || Int || No || No
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|-
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| align="left"|Prayercraft || Int || || No || No
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|-style="background:#ACCFCF;"
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| align="left"|Presence || Cha || || Yes || No
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|-
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| align="left"|Profession || Wis || Edu || No || No
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|-style="background:#ACCFCF;"
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| align="left"|Psicraft || Int || || No || No
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|-
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| align="left"|Reason || Int || || Yes || No
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|-style="background:#ACCFCF;"
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| align="left"|Repair || Int || || No || No
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|-
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| align="left"|Research || Edu || || No || No
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|-style="background:#ACCFCF;"
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| align="left"|Ride || Dex || || Yes || No
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|-
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| align="left"|Search || Per || || Yes || No
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|-style="background:#ACCFCF;"
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| align="left"|Sense Motive || Wis || || Yes || No
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|-
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| align="left"|Sleight of Hand || Dex || || No || Yes
 +
|-style="background:#ACCFCF;"
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| align="left"|Speak Language || || || No || No
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|-
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| align="left"|Spellcraft || Int || || No || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Spot || Per || || Yes || No
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|-
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| align="left"|Survival || Wis || || Yes || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Swim || Str || || Yes || Yes
 +
|-
 +
| align="left"|Techcraft || Int || || No || No
 +
|-style="background:#ACCFCF;"
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| align="left"|Tumble || Dex || || No || Yes
 +
|-
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| align="left"|Use Force Item || Cha || || No || No
 +
|-style="background:#ACCFCF;"
 +
| align="left"|Use Rope || Dex || || Yes || No
 +
|-
 +
| align="left"|Vitality || Con || || Yes || No
 +
|}
  
 
[[category:Mechanics]]
 
[[category:Mechanics]]

Revision as of 20:55, 24 March 2015

An overview of skills, regarding how they work in Trinity.

Overview

Skills represent some of the most basic and yet most fundamental abilities your character possesses. As your character advances in level, he can gain new skills and improve his existing skills dramatically. This section describes each skill, including common uses and typical modifiers. Characters can sometimes use skills for purposes other than those noted here, at the GM's discretion.

Acquiring Skills

Each level, your character gains a number of skill ranks dependent upon your class plus your Intelligence modifier. Investing a rank in a skill represents a measure of training in that skill. You can never have more ranks in a skill than your total number of Hit Dice.

Class Skills

In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.

The number of skill ranks you gain when taking a level in one of the base classes is dependent upon the class in question. Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point. If you select a level in a new class, all of its class skills are automatically added to your list of class skills, and you gain a +3 bonus on these skills if you have ranks in them.

Jobs can also potentially grant you class skills, if you spend JP on them. See the Jobs section for more details.

Skill Checks

When your character uses a skill, he isn't guaranteed success. In order to determine success, whenever you attempt to use a skill, you must make a skill check.

Skill Check Bonuses
Level BAB
Untrained 1d20 + ability modifier + racial modifier
Trained 1d20 + skill ranks + ability modifier + racial modifier
Trained Class Skill 1d20 + 3 + skill ranks + ability modifier + racial modifier

Each skill rank grants a +1 bonus on checks made using that skill. When you make a skill check, you roll 1d20 and then add your ranks and the appropriate ability score modifier to the result of this check. If the skill you're using is a class skill (and you have invested ranks into that skill), you gain a +3 bonus on the check. If you are not trained in the skill (and if the skill may be used untrained), you may still attempt the skill, but you use only the bonus (or penalty) provided by the associated ability score modifier to modify the check. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. See the table on the right for how to make a skill check.

If the result of your skill check is equal to or greater than the difficulty class (or DC) of the task you are attempting to accomplish, you succeed. If it is less than the DC, you fail. Some tasks have varying levels of success and failure depending on how much your check is above or below the required DC. Some skill checks are opposed by the target's skill check. When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target.

Skill List

Trinity Skill List
Skill Key Ability Alt Ability Untrained ACP
Agility Dex No No
Appraise Int Yes No
Autohypnosis Int No No
Avaocraft Int No No
Balance Dex Yes Yes
Bluff Cha Yes No
Brawn Str Yes No
Climb Str Yes Yes
Concentration Con Yes No
Craft Int Edu Yes No
Decipher Script Int Edu No No
Diplomacy Cha Yes No
Disguise Cha Yes No
Escape Artist Dex Yes Yes
Forgery Int Yes No
Fly Dex No Yes
Gather Information Cha Yes No
Giftcraft Int No No
Handle Animal Cha No No
Heal Wis Yes No
Hide Dex Yes Yes
Initiative Int No No
Insight Wis Yes No
Intimidate Cha Yes No
Jikuucraft Int No No
Jump Str Yes Yes
Knowledge Int Edu No Yes
Listen Per Yes No
Martial Lore Int No No
Memecraft Int No No
Move Silently Dex Yes Yes
Nihilcraft Int No No
Notice Per Yes No
Open Lock Dex No No
Perform Cha Yes No
Pilot Dex Int No No
Prayercraft Int No No
Presence Cha Yes No
Profession Wis Edu No No
Psicraft Int No No
Reason Int Yes No
Repair Int No No
Research Edu No No
Ride Dex Yes No
Search Per Yes No
Sense Motive Wis Yes No
Sleight of Hand Dex No Yes
Speak Language No No
Spellcraft Int No No
Spot Per Yes No
Survival Wis Yes No
Swim Str Yes Yes
Techcraft Int No No
Tumble Dex No Yes
Use Force Item Cha No No
Use Rope Dex Yes No
Vitality Con Yes No