Difference between revisions of "D20 Mechanic: Armor"

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(Created page with "The base d20 armor rules are sad and result in everyone wearing pretty much the same armor. The history of armor in Trinity is such that we've got pretty much the same problem...")
 
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|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''NON-ARMOR'''
 
|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''NON-ARMOR'''
 
|-
 
|-
|align="left"|Clothing, Camouflaged || +0 || +8 || Hide (Skill) || -0 || -0 || 1 gp
+
|align="left"|Clothing, Camouflaged || +0 || +8 || Hide || -0 || -0 || 1 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Clothing, Fancy || +0 || +6 || Bluff (Skill) || -1 || -2 || 30 gp
+
|align="left"|Clothing, Fancy || +0 || +6 || Bluff || -1 || -2 || 30 gp
 
|-
 
|-
|align="left"|[[#Functional_Clothing|Clothing, Functional]] || +0 || +8 || Sleight of Hand (Skill) || -0 || -0 || ---
+
|align="left"|[[#Functional_Clothing|Clothing, Functional]] || +0 || +8 || Sleight of Hand || -0 || -0 || ---
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Robes || +0 || +6 || Will (Save) || -0 || -0 || 5 gp
+
|align="left"|Robes || +0 || +6 || Concentration || -0 || -0 || 5 gp
 
|-align="left"  
 
|-align="left"  
 
|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''LIGHT ARMOR'''
 
|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''LIGHT ARMOR'''
 
|-
 
|-
|align="left"|Padded Armor || +1 || +8 || Tumble (Skill) || -0 || -0 || 10 gp
+
|align="left"|Padded Armor || +1 || +8 || Tumble || -0 || -0 || 10 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Cord Armor || +2 || +4 || Tumble (Skill) || -1 || -0 || 20 gp
+
|align="left"|Cord Armor || +2 || +4 || Tumble || -1 || -0 || 20 gp
 
|-
 
|-
|align="left"|Leather Cuirass || +2 || +7 || Tumble (Skill) || -1 || -0 || 15 gp
+
|align="left"|Leather Cuirass || +2 || +7 || Tumble || -1 || -0 || 15 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Still Suit || +2 || +5 || Survival (Skill) || -3 || -2 || 350 gp
+
|align="left"|Still Suit || +2 || +5 || Survival || -3 || -2 || 350 gp
 
|-
 
|-
|align="left"|Winter Clothes || +2 || +4 || Survival (Skill) || -4 || -4 || 30 gp
+
|align="left"|Winter Clothes || +2 || +4 || Survival || -4 || -4 || 30 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Studded Leather Armor || +3 || +6 || Tumble (Skill) || -1 || -1 || 25 gp
+
|align="left"|Studded Leather Armor || +3 || +6 || Tumble || -1 || -1 || 25 gp
 
|-
 
|-
|align="left"|Wicker Armor || +3 || +7 || Balance (Skill) || -1 || -6 || 15 gp
+
|align="left"|Wicker Armor || +3 || +7 || Balance || -1 || -6 || 15 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Wooden Armor || +3 || +3 || Vitality (Skill) || -2 || -4 || 20 gp
+
|align="left"|Wooden Armor || +3 || +3 || Vitality || -2 || -4 || 20 gp
 
|-
 
|-
 
|align="left"|Chain Shirt || +4 || +5 || BAB || -2 || -4 || 100 gp
 
|align="left"|Chain Shirt || +4 || +5 || BAB || -2 || -4 || 100 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Darkleaf Armor || +4 || +6 || Survival (Skill) || -1 || -0 || 600 gp
+
|align="left"|Darkleaf Armor || +4 || +6 || Survival || -1 || -0 || 600 gp
 
|-
 
|-
|align="left"|Leather Trenchcoat || +4 || +8 || Intimidate (Skill) || -1 || -2 || 400 gp
+
|align="left"|Leather Trenchcoat || +4 || +8 || Intimidate || -1 || -2 || 400 gp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Spiderweb Clothes || +4 || +6 || Move Silently (Skill) || -1 || -1 || 300 gp
+
|align="left"|Spiderweb Clothes || +4 || +6 || Move Silently || -1 || -1 || 300 gp
 
|-
 
|-
 
|align="left"|Brigandine || +5 || +3 || BAB || -4 || -3 || 125 gp
 
|align="left"|Brigandine || +5 || +3 || BAB || -4 || -3 || 125 gp
Line 78: Line 78:
 
=Descriptions=
 
=Descriptions=
 
More complete descriptions of each type of type. Armor types are color coded here for ease of reference; these colors should not be taken as indications of any particular Force alignment.
 
More complete descriptions of each type of type. Armor types are color coded here for ease of reference; these colors should not be taken as indications of any particular Force alignment.
 +
 +
 
 +
 +
<div id="Camouflaged Clothing">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLOTHING, CAMOUFLAGED</font></div>
 +
|-style="background:white;" align="left"
 +
|Clothes specifically made to blend into the surroundings, whether by making your outline blotchy and incomprehensible, or simply matching the drapes.
 +
|-align="left"
 +
|'''Armor Type:''' Non-armor
 +
|-align="left"
 +
|style="background:#D0DBDB; padding-left: 2em;"|'''HIDE'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Hide.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' Creatures do not get a bonus on Perception-based checks to find you even if they are actively searching for you.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You can attempt to make a Hide check while being observed.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +4 circumstance bonus on Hide checks.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' Your gain ''innate concealment''.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Fancy Clothing">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLOTHING, FANCY</font></div>
 +
|-style="background:white;" align="left"
 +
|This clothing is expensive and looks the part, with intricate patterns, expensive dyes, or metallic thread.
 +
|-align="left"
 +
|'''Armor Type:''' Non-armor
 +
|-align="left"
 +
|style="background:#D0DBDB; padding-left: 2em;"|'''BLUFF'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Bluff.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Diplomacy and Bluff while in urban environments.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain a +2 circumstance bonus on Bluff checks made to convince others you belong.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +2 circumstance bonus on Intimidate checks against individuals with lower Social Standing.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You can make a Feint as a swift action.
 +
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
Line 100: Line 148:
 
|-align="left"  
 
|-align="left"  
 
|style="padding-left: 2em;"|'''15 Ranks:''' Your carrying capacity increases by 100%. This effect overlaps (does not stack with) the benefit for having 5 ranks.
 
|style="padding-left: 2em;"|'''15 Ranks:''' Your carrying capacity increases by 100%. This effect overlaps (does not stack with) the benefit for having 5 ranks.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Cord Armor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CORD ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|A series of knots wrapped about your person protect you from incoming attacks.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You may reroll a failed Tumble check when you attempt to move your full speed or through an occupied space.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' When tumbling through an occupied square, you can initiate a grapple with the occupant as a free action. If the grapple attempt fails, you pass the occupant as you would normally.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' As a swift action, you can move up to your speed.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Leather Cuirass">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">LEATHER CUIRASS</font></div>
 +
|-style="background:white;" align="left"
 +
|Armor made from layers of tanned leather.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You gain ''damage resist 2'' against bludgeoning weapons.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''fire resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' When you would be affected by an area effect that deals fire damage that allows a Reflex save or is against your Reflex defense, you may make a Tumble check in place of a Reflex save and/or use ''take 10'' on a Tumble check in place of your Reflex defense.
 
|}
 
|}
 
</div>
 
</div>
Line 124: Line 220:
 
|-align="left"  
 
|-align="left"  
 
|style="padding-left: 2em;"|'''15 Ranks:''' As a swift action, you can move up to your speed.
 
|style="padding-left: 2em;"|'''15 Ranks:''' As a swift action, you can move up to your speed.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Robes">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ROBES</font></div>
 +
|-style="background:white;" align="left"
 +
|Often associated with scholars or sparks, robes offer just the right amount of mystique for users of powers beyond mortal ken.
 +
|-align="left"
 +
|'''Armor Type:''' Non-armor
 +
|-align="left"
 +
|style="background:#D0DBDB; padding-left: 2em;"|'''CONCENTRATION'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Concentration.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Concentration checks.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You do not provoke attacks of opportunity when using a Force ability.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +2 circumstance bonus to Lore checks associated with Forces in which you have at least 1 spark level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You gain a +1 enhancement bonus to your spark level for any Force in which you have at least 1 spark level.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Still Suit">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STILL SUIT</font></div>
 +
|-style="background:white;" align="left"
 +
|Plastics and other new-age materials line the interior of this light ceramic armor.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''SURVIVAL'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Survival.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You ignore heat exhaustion and heat stroke.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''fire resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You no longer need water to survive and ignore dehydration.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''fire immunity''.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Studded Leather Armor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STUDDED LEATHER ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|Similar to leather armor, this suit is reinforced with small metal studs.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' When you are subject to a critical hit or sneak attack, you gain ''damage resist 3''.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''damage resist 5'' against piercing weapons.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''fire resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Wicker Armor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WICKER ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|Made from woven wood, this armour is incredibly light and makes you look like a toy with wooden wings.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''BALANCE'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Balance.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Climb and grapple checks.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''wind resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''water resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You gain a Fly speed equal to one-half your movement speed (round down to the nearest 5 feet), with average maneuverability.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Winter Clothes">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WINTER CLOTHES</font></div>
 +
|-style="background:white;" align="left"
 +
|A wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots, all designed to protect you from the bitterest cold.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''SURVIVAL'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Survival.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You ignore hypothermia and frostbite.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''cold resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''wind resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''cold immunity''.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Wooden Armor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WOODEN ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|Thick wooden plates are not as efficient as metal ones, but they get the job done.
 +
|-align="left"
 +
|'''Armor Type:''' Light
 +
|-align="left"
 +
|style="background:#C8D9B8; padding-left: 2em;"|'''VITALITY'''
 +
|-align="left"
 +
|While worn, this armor gives you additional benefits based off of your ranks in Vitality.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''1 Rank:''' You gain ''damage resist 5'' against piercing weapons.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''water resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''earth resist'' equal to your level.
 +
|-align="left"
 +
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''water immunity''.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;

Revision as of 14:22, 5 December 2015

The base d20 armor rules are sad and result in everyone wearing pretty much the same armor. The history of armor in Trinity is such that we've got pretty much the same problem: everyone wears a leather trench, and calls it a day. These new rules are adapted from the Tomes and are intended to fix that problem.

These rules are intended to function with the Trinity Defenses rules; as such, some of the information below may not be applicable to other d20-derived games.

Mechanics

Should probably explain what some of this stuff means and how armor works now.

Maybe in a bit.

List

The following is the list of armor and shields in Trinity.

ARMOR AND SHIELDS
Name AC Max Dex Key (Type) ACP ASP Cost
NON-ARMOR
Clothing, Camouflaged +0 +8 Hide -0 -0 1 gp
Clothing, Fancy +0 +6 Bluff -1 -2 30 gp
Clothing, Functional +0 +8 Sleight of Hand -0 -0 ---
Robes +0 +6 Concentration -0 -0 5 gp
LIGHT ARMOR
Padded Armor +1 +8 Tumble -0 -0 10 gp
Cord Armor +2 +4 Tumble -1 -0 20 gp
Leather Cuirass +2 +7 Tumble -1 -0 15 gp
Still Suit +2 +5 Survival -3 -2 350 gp
Winter Clothes +2 +4 Survival -4 -4 30 gp
Studded Leather Armor +3 +6 Tumble -1 -1 25 gp
Wicker Armor +3 +7 Balance -1 -6 15 gp
Wooden Armor +3 +3 Vitality -2 -4 20 gp
Chain Shirt +4 +5 BAB -2 -4 100 gp
Darkleaf Armor +4 +6 Survival -1 -0 600 gp
Leather Trenchcoat +4 +8 Intimidate -1 -2 400 gp
Spiderweb Clothes +4 +6 Move Silently -1 -1 300 gp
Brigandine +5 +3 BAB -4 -3 125 gp
Mithril Shirt +5 +6 BAB -0 -0 1,000 gp
MEDIUM ARMOR
HEAVY ARMOR
SHIELDS
GREAT SHIELDS

 

Descriptions

More complete descriptions of each type of type. Armor types are color coded here for ease of reference; these colors should not be taken as indications of any particular Force alignment.

 

CLOTHING, CAMOUFLAGED
Clothes specifically made to blend into the surroundings, whether by making your outline blotchy and incomprehensible, or simply matching the drapes.
Armor Type: Non-armor
HIDE
While worn, this armor gives you additional benefits based off of your ranks in Hide.
1 Rank: Creatures do not get a bonus on Perception-based checks to find you even if they are actively searching for you.
5 Ranks: You can attempt to make a Hide check while being observed.
10 Ranks: You gain a +4 circumstance bonus on Hide checks.
15 Ranks: Your gain innate concealment.

 

CLOTHING, FANCY
This clothing is expensive and looks the part, with intricate patterns, expensive dyes, or metallic thread.
Armor Type: Non-armor
BLUFF
While worn, this armor gives you additional benefits based off of your ranks in Bluff.
1 Rank: You gain a +2 circumstance bonus to Diplomacy and Bluff while in urban environments.
5 Ranks: You gain a +2 circumstance bonus on Bluff checks made to convince others you belong.
10 Ranks: You gain a +2 circumstance bonus on Intimidate checks against individuals with lower Social Standing.
15 Ranks: You can make a Feint as a swift action.

 

CLOTHING, FUNCTIONAL
This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood; many of these items have additional pockets or pouches included or sewn between seams.
Armor Type: Non-armor
SLEIGHT OF HAND
While worn, this armor gives you additional benefits based off of your ranks in Sleight of Hand.
1 Rank: You gain a +2 circumstance bonus to Escape Artist and Sleight of Hand checks.
5 Ranks: Your carrying capacity increases by 50%.
10 Ranks: You can retrieve stored items on your person as a free action, rather than a move action.
15 Ranks: Your carrying capacity increases by 100%. This effect overlaps (does not stack with) the benefit for having 5 ranks.

 

CORD ARMOR
A series of knots wrapped about your person protect you from incoming attacks.
Armor Type: Light
TUMBLE
While worn, this armor gives you additional benefits based off of your ranks in Tumble.
1 Rank: You may reroll a failed Tumble check when you attempt to move your full speed or through an occupied space.
5 Ranks: As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
10 Ranks: When tumbling through an occupied square, you can initiate a grapple with the occupant as a free action. If the grapple attempt fails, you pass the occupant as you would normally.
15 Ranks: As a swift action, you can move up to your speed.

 

LEATHER CUIRASS
Armor made from layers of tanned leather.
Armor Type: Light
TUMBLE
While worn, this armor gives you additional benefits based off of your ranks in Tumble.
1 Rank: You gain damage resist 2 against bludgeoning weapons.
5 Ranks: You gain fire resist equal to your level.
10 Ranks: As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
15 Ranks: When you would be affected by an area effect that deals fire damage that allows a Reflex save or is against your Reflex defense, you may make a Tumble check in place of a Reflex save and/or use take 10 on a Tumble check in place of your Reflex defense.

 

PADDED ARMOR
Little more than heavy, quilted cloth, this armor provides only the most basic protection.
Armor Type: Light
TUMBLE
While worn, this armor gives you additional benefits based off of your ranks in Tumble.
1 Rank: You may reroll a failed Tumble check when you attempt to move your full speed or through an occupied space.
5 Ranks: You require only 3/4 the normal amount of sleep for a full night's rest.
10 Ranks: As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
15 Ranks: As a swift action, you can move up to your speed.

 

ROBES
Often associated with scholars or sparks, robes offer just the right amount of mystique for users of powers beyond mortal ken.
Armor Type: Non-armor
CONCENTRATION
While worn, this armor gives you additional benefits based off of your ranks in Concentration.
1 Rank: You gain a +2 circumstance bonus to Concentration checks.
5 Ranks: You do not provoke attacks of opportunity when using a Force ability.
10 Ranks: You gain a +2 circumstance bonus to Lore checks associated with Forces in which you have at least 1 spark level.
15 Ranks: You gain a +1 enhancement bonus to your spark level for any Force in which you have at least 1 spark level.

 

STILL SUIT
Plastics and other new-age materials line the interior of this light ceramic armor.
Armor Type: Light
SURVIVAL
While worn, this armor gives you additional benefits based off of your ranks in Survival.
1 Rank: You ignore heat exhaustion and heat stroke.
5 Ranks: You gain fire resist equal to your level.
10 Ranks: You no longer need water to survive and ignore dehydration.
15 Ranks: You gain fire immunity.

 

STUDDED LEATHER ARMOR
Similar to leather armor, this suit is reinforced with small metal studs.
Armor Type: Light
TUMBLE
While worn, this armor gives you additional benefits based off of your ranks in Tumble.
1 Rank: When you are subject to a critical hit or sneak attack, you gain damage resist 3.
5 Ranks: You gain damage resist 5 against piercing weapons.
10 Ranks: You gain fire resist equal to your level.
15 Ranks: As an immediate action, you can make a Tumble check in place of using your AC against a single attack.

 

WICKER ARMOR
Made from woven wood, this armour is incredibly light and makes you look like a toy with wooden wings.
Armor Type: Light
BALANCE
While worn, this armor gives you additional benefits based off of your ranks in Balance.
1 Rank: You gain a +2 circumstance bonus to Climb and grapple checks.
5 Ranks: You gain wind resist equal to your level.
10 Ranks: You gain water resist equal to your level.
15 Ranks: You gain a Fly speed equal to one-half your movement speed (round down to the nearest 5 feet), with average maneuverability.

 

WINTER CLOTHES
A wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots, all designed to protect you from the bitterest cold.
Armor Type: Light
SURVIVAL
While worn, this armor gives you additional benefits based off of your ranks in Survival.
1 Rank: You ignore hypothermia and frostbite.
5 Ranks: You gain cold resist equal to your level.
10 Ranks: You gain wind resist equal to your level.
15 Ranks: You gain cold immunity.

 

WOODEN ARMOR
Thick wooden plates are not as efficient as metal ones, but they get the job done.
Armor Type: Light
VITALITY
While worn, this armor gives you additional benefits based off of your ranks in Vitality.
1 Rank: You gain damage resist 5 against piercing weapons.
5 Ranks: You gain water resist equal to your level.
10 Ranks: You gain earth resist equal to your level.
15 Ranks: You gain water immunity.