Difference between revisions of "Journey: Feats"

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   Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
 
   Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
  
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'''Feat: Arcane Missile'''
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  ''You are able to channel mana into a silvery bolt of energy.''
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  ''Prerequisites'' - Skill: Arcana (1d2), Talent: Mage.
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  ''Cost:'' 2
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  You can use loose mana to conjure a silvery bolt of energy, which you can hurl at a creature.
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  '''Task: Arcane Missile [Magic, Opposed]'''
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    ''Mana Cost:'' 0 (see text)
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    ''Action Cost:'' 10
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    ''Action Type:'' Attack (Spell)
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    ''Target:'' One creature
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    ''Dice Pool:'' Arcana + Intelligence
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    ''Opposed By:'' Reflex or Will
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    ''Take Min/Avg/Max?:'' No / Yes / No
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    You must have at least one mana token to perform this task.
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    You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You
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    deal arcane damage to your target equal to the result.
  
 
[[category:Journey]]
 
[[category:Journey]]

Revision as of 02:36, 15 July 2008

Feats and such. Yay!

Introduction

Each feat has the following elements.

  • Name: The name of the feat.
  • Prerequisites: What skills, attributes, and feats you must have in order to take the feat.

Combat Feats

Talent: Quick Strike
  You have learned how to make rapid strikes with a weapon. 

  Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse.
  Cost: 2

  When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you
  gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse
  You choose to rely on agility over strength, when it comes to melee.

  Prerequisites - Attribute: Dexterity (1d4).
  Cost: 4

  You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter
  You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.

  Prerequisites - Skill: Melee (1d4).
  Cost: 5

  You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum
  Melee skill result.

  Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Missile
  You are able to channel mana into a silvery bolt of energy.

  Prerequisites - Skill: Arcana (1d2), Talent: Mage.
  Cost: 2

  You can use loose mana to conjure a silvery bolt of energy, which you can hurl at a creature.

  Task: Arcane Missile [Magic, Opposed]
    Mana Cost: 0 (see text)
    Action Cost: 10
    Action Type: Attack (Spell)
    Target: One creature
    Dice Pool: Arcana + Intelligence
    Opposed By: Reflex or Will
    Take Min/Avg/Max?: No / Yes / No
    You must have at least one mana token to perform this task. 

    You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You
    deal arcane damage to your target equal to the result.