Difference between revisions of "Journey: Feats"
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You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You | You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You | ||
deal arcane damage to your target equal to the result plus the amount of mana tokens expended. | deal arcane damage to your target equal to the result plus the amount of mana tokens expended. | ||
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'''Feat: Teleport''' | '''Feat: Teleport''' | ||
− | ''You are able to appear elsewhere'' | + | ''You are able to appear elsewhere.'' |
''Prerequisites'' - Talent: Mage. | ''Prerequisites'' - Talent: Mage. | ||
''Cost:'' 2 | ''Cost:'' 2 | ||
− | You gain access to | + | You gain access to Spell: Teleport. |
− | ''' | + | '''Spell: Teleport [Magic]''' |
− | ''Mana Cost:'' | + | ''Mana Cost:'' 2+ |
− | ''Action Cost:'' | + | ''Action Cost:'' 5 (Channeled) |
''Action Type:'' Utility (Spell) | ''Action Type:'' Utility (Spell) | ||
''Range:'' 10 feet (see text) | ''Range:'' 10 feet (see text) | ||
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− | + | When you cast this spell, you may choose to expend more mana tokens. | |
− | + | ||
− | + | This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token | |
+ | expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction. | ||
[[category:Journey]] | [[category:Journey]] |
Revision as of 08:25, 7 August 2008
Feats and such. Yay!
Introduction
Each feat has the following elements.
- Name: The name of the feat.
- Prerequisites: What skills, attributes, and feats you must have in order to take the feat.
Combat Feats
Talent: Quick Strike You have learned how to make rapid strikes with a weapon. Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. Cost: 2 When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse You choose to rely on agility over strength, when it comes to melee. Prerequisites - Attribute: Dexterity (1d4). Cost: 4 You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory. Prerequisites - Skill: Melee (1d4). Cost: 5 You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum Melee skill result. Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Bolt You are able to channel mana into a silvery bolt of energy. Prerequisites - Talent: Mage. Cost: 2 You gain access to Task: Arcane Bolt. Task: Arcane Bolt [Magic, Opposed] Mana Cost: 0 (see text) Action Cost: 10 Action Type: Attack (Spell) Range: 50 feet Target: One creature Dice Pool: Arcana + Intelligence Opposed By: Reflex or Will Take Min/Avg/Max?: No / Yes / No You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum Arcana skill result. You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You deal arcane damage to your target equal to the result plus the amount of mana tokens expended.
Feat: Teleport You are able to appear elsewhere. Prerequisites - Talent: Mage. Cost: 2 You gain access to Spell: Teleport. Spell: Teleport [Magic] Mana Cost: 2+ Action Cost: 5 (Channeled) Action Type: Utility (Spell) Range: 10 feet (see text) When you cast this spell, you may choose to expend more mana tokens. This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction.