Difference between revisions of "Journey: Spells"

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  '''LIGHTNING BOLT'''
 
  '''LIGHTNING BOLT'''
   '''Spell [Lightning]
+
   Spell [Lightning]
 
   '''Cost to Learn:''' 4 xp
 
   '''Cost to Learn:''' 4 xp
 
   '''Mana Cost:''' 3
 
   '''Mana Cost:''' 3

Revision as of 17:00, 17 August 2008

LIGHTNING BOLT
  Spell [Lightning]
  Cost to Learn: 4 xp
  Mana Cost: 3
  Action Cost: Standard
  Action Type: Spell (Attack)
  Range: 50 feet
  Target: One creature
  Duration: Instant
  Dice Pool: Spellcraft + Intelligence
  Avoid: Reflex (Negates)
  Take Min/Avg/Max?: No / Yes / No

  You hurl a bolt of lightning at your target. If you successfully hit the target, you deal lightning damage to the target equal to
  an Arcana skill check.

  UPGRADES
  Each upgrade to this spell after the first increases the xp cost for future upgrades by +1.

    Range (1 xp): The range of this spell is increased by 5 feet. You can take this upgrade multiple times.
    Effect (2 xp): You gain a dice pool for this spell, starting at 1d2. Add this spell's dice pool to the attack roll and
damage dealt. You can take this upgrade multiple times; each time you do, improve the dice pool associated with this spell.
    Shock (3 xp): If you successfully hit with this spell, the creature is (stunned) for a number of ticks equal to the amount
by which you overcame the opposed roll.
    Lasting Shock (4 xp): The shock effect lasts an additional tick for each point by which you overcame the opposed roll.
You can take this upgrade multiple times. (Requires: Shock)
    Area (10 xp): This spell now affects a 5-ft line extending from you to the extent of the range. 
    Chain Lightning (6 xp): When you cast this spell, you may spend an additional 2 mana tokens. If you do, you can target
another creature within 30 feet of the original target; use the same attack roll, but the damage the second target takes is half of
what the primary target took.