Difference between revisions of "Journey: Traits"
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Trait | Trait | ||
'''Base Value -''' Attribute: Constitution | '''Base Value -''' Attribute: Constitution | ||
− | '''XP Cost/Rank:''' | + | '''XP Cost/Rank:''' 4 + 2/rank |
'''XP Cost/Modifier:''' 3/plus | '''XP Cost/Modifier:''' 3/plus | ||
Revision as of 13:54, 28 August 2008
Traits are like other skills, but are not subject to skill decay.
Traits are the Journey mechanical equivalent to derived stats: they are often derived from your primary stats, which in Journey are your Attributes.
Terms
Base Value
- The trait calls upon the following other dice pools, and adds them to its total dice pool.
XP Cost/Rank
- The amount of XP you need to spend to improve this trait a rank.
XP Cost/Modifier
- The amount of XP you need to spend to improve the modifier of this trait.
Trait List
Health: Your ability to withstand damage. Movement: Your locomotive capabilities. Will: Your ability to withstand mental trauma. Fortitude: Your ability to withstand physical trauma. Reflex: Your ability to evade attacks. Carrying Capacity: How much weight you can carry.
Trait Descriptions
HEALTH Trait Base Value - Attribute: Constitution XP Cost/Rank: 4 + 2/rank XP Cost/Modifier: 3/plus You have an amount of health equal to the maximum value of this trait.