Difference between revisions of "Class: Artificer"

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Modern artificers are usually well-versed in the history of their trade, and are often very specific about what it is they do; while some would expect that they would get along well with technologists and greasemonkeys, in fact the opposite is true, with artificers drawing a very clear distinction between themselves and their Technological counterparts. To further that end, many artificers hold much more strongly to the common aesthetics of Magic than mages or spellblades, ensuring that those who handle them know their Magical origin.
 
Modern artificers are usually well-versed in the history of their trade, and are often very specific about what it is they do; while some would expect that they would get along well with technologists and greasemonkeys, in fact the opposite is true, with artificers drawing a very clear distinction between themselves and their Technological counterparts. To further that end, many artificers hold much more strongly to the common aesthetics of Magic than mages or spellblades, ensuring that those who handle them know their Magical origin.
  
Ironically, many artificers in modern Trinity find work on arcane spellcraft, tending to them and the arcane energies that power them in much the same way that greasemonkeys tend to Technological craft. The similarities are not lost on most artificers, and some of these space-faring artificers find themselves in friendly rivalries with greasemonkeys.
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Ironically, many artificers in modern Trinity find work on arcane spellcraft, tending to them and the arcane energies that power them in much the same way that greasemonkeys tend to Technological craft. The similarities are not lost on most artificers, and some of these space-faring artificers find themselves in friendly - and sometimes not-so-friendly - rivalries with greasemonkeys.
  
 
==Game Rule Information==
 
==Game Rule Information==

Revision as of 12:11, 16 February 2015

The Artificer
  Spell Access
Level BAB Fort Ref Will Special Mana Die Ruling Common Inferior
1 +0 +0 +0 +2 Artisan Bonus, Ingenuity, Scribe Scroll, Trapfinding d2 Initiate ---- ----
2 +1 +0 +0 +3 Brew Potion, Rugged Craftsman, Unravel (Suppression) d2 Initiate ---- ----
3 +2 +1 +1 +3 Craft Wondrous Item, Item Augmentation (Charge Storing) d2 Apprentice ---- ----
4 +3 +1 +1 +4 Craft Wand d2 Apprentice ---- ----
5 +3 +1 +1 +4 Craft Magic Arms and Armor, Retain Essence, Unravel (Greater Suppression) d2 Apprentice ---- ----
6 +4 +2 +2 +5 Bonus Feat, Item Augmentation (Spell Trigger) d3 Apprentice ---- ----
7 +5 +2 +2 +5 Forge Ring d3 Apprentice Initiate ----
8 +6/+1 +2 +2 +6 Bonus Feat, Unravel (Dispel) d3 Journeyman Initiate ----
9 +6/+1 +3 +3 +6 Craft Rod, Item Augmentation (Saving Throws) d3 Journeyman Initiate ----
10 +7/+2 +3 +3 +7 Artificer Talent d3 Journeyman Apprentice ----
11 +8/+3 +3 +3 +7   d4 Journeyman Apprentice ----
12 +9/+4 +4 +4 +8 Artificer Talent d4 Journeyman Apprentice ----
13 +9/+4 +4 +4 +8   d4 Journeyman Apprentice ----
14 +10/+5 +4 +4 +9 Artificer Talent d4 Journeyman Apprentice ----
15 +11/+6/+1 +5 +5 +9   d4 Journeyman Apprentice Initiate
16 +12/+7/+2 +5 +5 +10 Artificer Talent d6 Journeyman Apprentice Initiate
17 +12/+7/+2 +5 +5 +10   d6 Journeyman Apprentice Initiate
18 +13/+8/+3 +6 +6 +11 Artificer Talent d6 Adept Apprentice Initiate
19 +14/+9/+4 +6 +6 +11   d6 Adept Journeyman Initiate
20 +15/+10/+5 +6 +6 +12 Artificer Talent d6 Adept Journeyman Initiate

 

Artificer

Jameson, iconic artificer
"I've got just the thing..."

While mages and spellblades use the force of Magic in a direct, immediate sense, artificers focus on producing items of power. The path of the artificer is an ancient tradition in Trinity, but has seen more than its fair share of tragedy: among the ancient Arkeyans, the trade arose in tandem with that civilization's research into Technology, and the attempts at combining the two led to that people's downfall. Eons later, the Ronkans would fall prey to the same trap.

Modern artificers are usually well-versed in the history of their trade, and are often very specific about what it is they do; while some would expect that they would get along well with technologists and greasemonkeys, in fact the opposite is true, with artificers drawing a very clear distinction between themselves and their Technological counterparts. To further that end, many artificers hold much more strongly to the common aesthetics of Magic than mages or spellblades, ensuring that those who handle them know their Magical origin.

Ironically, many artificers in modern Trinity find work on arcane spellcraft, tending to them and the arcane energies that power them in much the same way that greasemonkeys tend to Technological craft. The similarities are not lost on most artificers, and some of these space-faring artificers find themselves in friendly - and sometimes not-so-friendly - rivalries with greasemonkeys.

Game Rule Information

Force Alignment: Magic.

Force Resistances: PR 5 + level, TR 5 + level.

Favored By: Espers.

Design Notes

Obviously inspired by the original Artificer from Eberron. Modifications made to match Magic use in Trinity; also bunch of things taken from here.