Difference between revisions of "Test Page 10"

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(Trolls)
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[[Image:Trinity_trolls.png|thumb|450px|right|Trolls.]]
 
 
These trolls are largely inspired by Warcraft trolls.
 
 
=Trolls=
 
: ''"Ey mon."''
 
 
In the depths of the Vorima Jungle and the so-called "Thousand Needles" of Ashkar, ... a bunch of words.
 
 
{| class="collapsible" align="right" width="60%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
! colspan="9;" style="background:#3D59AB;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">Vital Statistics</font></div>
 
|-
 
|&nbsp;
 
|&nbsp;
 
|colspan="3"|'''Starting Age'''
 
|colspan="3"|'''Aging Effects'''
 
|&nbsp;
 
|-
 
|&nbsp;
 
|'''Adulthood'''
 
|''Simple''
 
|''Moderate''
 
|''Complex''
 
|''Middle Age''
 
|''Old''
 
|''Venerable''
 
|'''Max Age'''
 
|-
 
|'''Age'''
 
|17 years
 
|align="center"|+1d2
 
|align="center"|+1d4
 
|align="center"|+2d4
 
|align="center"|30 years
 
|align="center"|47 years
 
|align="center"|69 years
 
|align="center"|+2d10
 
|-
 
|colspan="9"|----------------------------------------------------------------------------------------------------------------------
 
|-
 
|&nbsp;
 
|colspan="2"|'''Base Height'''
 
|colspan="2"|'''Height Modifier'''
 
|colspan="2"|'''Base Weight'''
 
|colspan="2"|'''Weight Modifier'''
 
|-
 
|''Male''
 
|colspan="2"|6' 0"
 
|colspan="2"|+4d6"
 
|colspan="2"|125 lbs.
 
|colspan="2"|x2d6 lbs.
 
|-
 
|''Female''
 
|colspan="2"|5' 6"
 
|colspan="2"|+3d8"
 
|colspan="2"|100 lbs.
 
|colspan="2"|x2d6 lbs.
 
|}
 
More words.
 
 
'''Personality:''' Trolls tend to be a superstitious lot, and many tribes have ritualistic customs related to what they believe are bad omens. The mindset of a troll is often closely relatable to that of a ... word.
 
 
'''Physical Description:''' Troll skin is often a shade of blue, green, or even purple, with incredible variance within those colors, though members of the same tribe will typically be relatively close in skin color. Troll hair color varies wildly, with blue, teal, green, purple, red, and white common; while skin color tends to be somewhat muted, troll hair is typically rather vibrant.
 
 
'''Ethos:''' Words.
 
 
'''Troll Lands:''' Words.
 
 
'''Religion:''' Words.
 
 
'''Names:''' Stuff about names.
 
 
: ''Male Names:'' Li'jin, Haiambi, Jumalai, Juma'oji, Vunbu, Xuk'rimon, Zaewan, Zel'sora, Zulyakyo.
 
 
: ''Female Names:'' Bo'jen, Keaoti, Kiyaraa, Pujji'ujia, Rashzaara, Teajia, Yashaz'aya, Zalujin, Zamazonoo.
 
 
: ''Tribe Names:'' Amani, Atal'ai, Drakkari, Gurubashi, Hakkari, Kal'dorei, Zandalar, Zanzil.
 
 
'''Adventurers:''' Words.
 
 
==Troll Culture==
 
The following is a rough overview of some of the highlights of troll culture.
 
 
* '''One:'''
 
* '''Two:'''
 
* '''Three:'''
 
 
====Trolls Are Responsible For...====
 
: ...one.
 
 
: ...two.
 
 
: ...three.
 
 
====Troll Racial Prestige Classes====
 
* None yet...
 
 
==Troll Racial Traits (d20)==
 
* +2 Dexterity, +2 Constitution, -2 Intelligence. Trolls are resilient and dexterous creatures, but their time in dangerous environs has reduced their ability to think abstractly.
 
* '''Humanoid:''' Trolls are humanoids.
 
* Medium.
 
* A troll’s base land speed is 30 feet.
 
* '''Brachiation:''' Trolls have ''forest walk''. ''(A creature with forest walk ignores difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.)''
 
* '''Blood Rage:''' While a troll is ''bloodied'', he gains a +4 racial bonus to physical damage.
 
* '''Regeneration:''' Trolls have ''innate fast healing'' equal to their character level. When you take fire damage, you lose this ''fast healing'' until the end of your next turn; you lose your ''fast healing'' while you have ''ongoing fire damage''.
 
* '''Resilience:''' Trolls gain two additional ''healing surges''.
 
* '''Fire Vulnerability:''' Trolls have ''fire vulnerability'' equal to their character level. Trolls who would gain a status effect that reduces fire damage treat that status effect as one step less effective (''barrier'' cancels their vulnerability; ''immunity'' becomes ''barrier''; ''absorb'' becomes ''immunity'').
 
* '''Automatic Languages:''' One Common language, one Trade language, Zandali. Bonus Languages: Any.
 
 
==Design Notes==
 
Friggin'... trolls, whatever.
 
 
[[category:Races]]
 

Revision as of 15:08, 1 January 2016

Stop losing this post.

And this one.

This is useful.

 

PHARAOHBANE, SCYTHE OF THE SCARAB DRAGON
An enormous adamantine scythe, seemingly too large for any mere mortal to lift. First wielded by a gria whose soul was returned to the mortal coil by the dwindling power of an ancient goddess, it thirsts for the blood of those who would oppose the reign of deities...
Weapon - Scythe (Huge)
Rarity: Mythic
Force: Magic, Divine
PROPERTY
You can use this weapon as a two-handed weapon as though it were only one size smaller; it deals damage as though it were its actual size.
While you wield this weapon, you gain an item bonus to weapon damage equal to your attunement bonus.
While you wield this weapon, you can stand up from prone as a free action that does not provoke opportunity attacks.
Attacks with this weapon are penetrating. (A penetrating effect ignores any effect on its target that would reduce its damage.)
This weapon deals +2d6 holy damage against creatures with the enemy of Viraxis quality.
This weapon can make critical hits against Undead.
POWERS
Power (At Will): As a swift action, you can change this weapon's bonus holy damage to arcane damage, or bonus arcane damage to holy damage.
Power (Encounter): When you use a maneuver that deals increased damage, you can immediately recover any resources expended on that maneuver as a free action.
Power (Daily): When you would gain the dead status, as a reaction you can spend any number of healing surges and recover hit points for each surge spent.

 

RING OF ZZYZX
What was once clearly a simple silver ring has been twisted and bent, as though its original owner's shape was in a constant state of flux, its edges and faces marked with the passage of a thousand tiny insects. A single bug clings to the shard of metal, but no matter what you do, it never goes away...
Accessory - Ring
Rarity: Mythic
Force: Psionic, Nature
PROPERTY
You do not require food or water to survive.
You do not need to sleep; you must still rest for at least two hours to gain the benefits of a long rest.
You do not need to breathe.
You gain immunity to gases.
You gain immunity to poison.
You gain immunity to fear.
You gain an item bonus to your AC and Reflex equal to your attunement bonus.
You gain an item bonus to your Initiative equal to your attunement bonus.
While you wear this ring, the manifestation time for kayachikitsa is reduced to a move action.
Whenever you use one of this item's encounter or daily powers, you gain fast healing equal to your level until the end of the encounter (or 5 minutes) or until you spend a healing surge.
POWERS
Power (Daily): As a swift action, regain two healing surges.

 

SEEKS-BEYOND-CURTAINS, MEMORY OF THE HIDDEN UNVEILED
A seemingly normal book, imbued with memories ancient and powerful by an akashic who delved through the sands of time in search of knowledge. Yet in the space between moments, secrets lie hidden - and sealed within this tome lies the key to one such moment...
Implement - Orb and Record
Tool - Knowledge
Rarity: Mythic
Force: Psionic, Blue
PROPERTY
You gain truesight with a 20 foot radius.
Psionic and memetic attacks you make with this implement deal +2d6 psychic damage against creatures with the Vesuvanati quality.
You gain immunity to unwanted telepathy.
You gain immunity to libra.
You gain immunity to assay.
You cannot be detected with thoughtsense.
You gain innate blur. (Targeted attacks against a creature with blur have a 20% chance to miss.)
POWERS
Power (At Will): As a standard action, you can examine a single creature within 60 feet. You learn all the mental status ailments the target is suffering from.
Power (At Will): As a move action, you can fold this item in on itself, turning it into a hilt for a jedi weapon. When you do, it ceases to be a Tool - Knowledge and becomes a Weapon of the type you can manifest. You can revert it to its normal form as a move action. If you are not a jedi, this ability does not function.
Power (Daily): When a creature within 60 feet of you is charmed, controlled, or dominated, as a free action you can make a psionic or memetic attack (your choice) against the effect's DC. If you hit, you remove the effect, and the target of this ability is immune to the charmed, controlled, and dominated conditions for five minutes or until the end of the encounter.
Power (Daily): When you are aware of a creature impersonating you (by shape, voice, mind, or any other means of impersonation), as a free action you can cause yourself to glow bright blue in the vision of your allies (this affects your body, your words, and your thoughts - the manifestation of this effect on your voice and thoughts is difficult to describe, but it is obvious to all allies if you are the source of words or thoughts for the duration of this ability). This effect lasts for ten minutes.