Difference between revisions of "D20 Mechanic: Armor"

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The base d20 armor rules are sad and result in everyone wearing pretty much the same armor. The history of armor in Trinity is such that we've got pretty much the same problem: everyone wears a leather trench, and calls it a day. These new rules are adapted from the [http://dungeons.wikia.com/wiki/Category:Tome Tomes] and are intended to fix that problem.
+
Due to our overhaul of [[D20_Mechanic:_Defenses|defense]] rules, armor requires a massive rework; this dovetails with changes that were originally planned to fix the issues with armor in Trinity where everyone wears pretty much the same armor.
  
These rules are intended to function with the Trinity [[d20 Mechanic: Defenses|Defenses]] rules; as such, some of the information below may not be applicable to other d20-derived games.
+
In addition, these rules also dramatically change how shields work.
  
 
=Mechanics=
 
=Mechanics=
Should probably explain what some of this stuff means and how armor works now.
+
This section explains how the mechanics for armor and shields work.
  
Maybe in a bit.
+
==Armor==
 +
Armor comes in four types: ''cloth'', ''leather'', ''mail'', and ''plate''.
 +
 
 +
Each armor has a subtype: ''light'', ''medium'', and ''heavy''.
 +
 
 +
The type of armor determines its primary defense, while the subtype determines its secondary.
 +
 
 +
All armors give you a +6 armor bonus to the armor's primary defense, and a +3 armor bonus to the armor's secondary defense. If your armor is a Force item, and you are attuned, it provides its attunement bonus to its primary defense.
 +
 
 +
Unlike standard d20, armor does not reduce your movement speed, does not give a penalty to some skill checks, and does not negatively affect casting.
 +
 
 +
If you wear armor with which you are not proficient, it does not provide its armor bonus to its secondary defense, and halves the bonus it provides for its primary.
 +
 
 +
==Shields==
 +
Instead of providing a static bonus to your defenses, shields are instead an ''active'' defensive mechanism.
 +
 
 +
When you are attacked (be it with a weapon, Force effect, or otherwise), if you are wielding a shield, you can spend a reaction to make a ''block'' with your shield. The formula for a block is as follows:
 +
 
 +
: d20 + base save bonus + shield bonus + ability modifier
 +
 
 +
The ability modifier you use is the same as the ability modifier you would have used for the normal defense against the attack.
 +
 
 +
Unlike with armor, there are two types of shields: ''light'' and ''heavy''. A light shield provides a +4 shield bonus, while a heavy shield provides a +8 shield bonus. Shields are effective against all forms of attack, and provide their bonus regardless of the defense the attack targeted. If your shield is a Force item, and you are attuned, it provides its attunement bonus to the block roll.
 +
 
 +
Light shields allow you to make use of that hand (and thus you can still benefit from two-handed weapons, make skill checks that require both hands, and so forth); a heavy shield is large and bulky enough that you cannot use that hand for anything other than the shield.
 +
 
 +
If you attempt to use a shield and are not proficient with them, you must spend two reactions to make use of it, and it provides only half the bonus it would normally provide.
  
 
=Basic Armor=
 
=Basic Armor=
The following is the list of armor and shields in Trinity. These are basic armors and shields; that is, they are not Force aligned.
+
The following is the list of armor and shields in Trinity. These are basic armors and shields; that is, they are not Force aligned.  
  
 
<div id="Armor">
 
<div id="Armor">
 
{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="7;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR AND SHIELDS</font></div>
+
! colspan="5;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR AND SHIELDS</font></div>
 
|-
 
|-
!width="8%" align="left"|Name
+
!width="20%" align="left"|Name
!width="12%"|AC
+
!width="20%"|Subtype
!width="15%"|Max Dex
+
!width="20%"|Primary Defense
!width="13%"|Key (Type)
+
!width="20%"|Secondary Defense
!width="13%"|ACP
+
!width="20%"|Cost
!width="13%"|ASP
+
!width="13%"|Cost
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''NON-ARMOR'''
+
|colspan="5;" style="background:#AABFBF; padding-left: 2em;"|'''CLOTH'''
 
|-
 
|-
|align="left"|Clothing, Camouflaged || +0 || +8 || Hide || -0 || -0 || 1 gp
+
|align="left"|Clothes || Light || Will || Reflex || 2 kp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Clothing, Fancy || +0 || +6 || Bluff || -1 || -2 || 30 gp
+
|align="left"|Outfit || Medium || Will || Determination || 4 kp
 
|-
 
|-
|align="left"|[[#Functional_Clothing|Clothing, Functional]] || +0 || +8 || Sleight of Hand || -0 || -0 || ---
+
|align="left"|Gear || Heavy || Will || Fortitude || 6 kp
|-style="background:#D7D7D7;"
+
|align="left"|Robes || +0 || +6 || Concentration || -0 || -0 || 5 gp
+
 
|-align="left"  
 
|-align="left"  
|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''LIGHT ARMOR'''
+
|colspan="5;" style="background:#9CBA7F; padding-left: 2em;"|'''LEATHER'''
 
|-
 
|-
|align="left"|Padded Armor || +1 || +8 || Tumble || -0 || -0 || 10 gp
+
|align="left"|Jack || Light || Reflex || Will || 5 kp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Cord Armor || +2 || +4 || Tumble || -1 || -0 || 20 gp
+
|align="left"|Leathers || Medium || Reflex || Determination || 10 kp
 
|-
 
|-
|align="left"|Leather Cuirass || +2 || +7 || Tumble || -1 || -0 || 15 gp
+
|align="left"|Coat || Heavy || Reflex || Fortitude || 15 kp
|-style="background:#D7D7D7;"
+
|-align="left"
|align="left"|Still Suit || +2 || +5 || Survival || -3 || -2 || 350 gp
+
|colspan="5;" style="background:#EFA0A0; padding-left: 2em;"|'''MAIL'''
 
|-
 
|-
|align="left"|Winter Clothes || +2 || +4 || Survival || -4 || -4 || 30 gp
+
|align="left"|Harness || Light || Determination || Will || 8 kp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Studded Leather Armor || +3 || +6 || Tumble || -1 || -1 || 25 gp
+
|align="left"|Mail || Medium || Determination || Reflex || 12 kp
 
|-
 
|-
|align="left"|Wicker Armor || +3 || +7 || Balance || -1 || -6 || 15 gp
+
|align="left"|Hauberk || Heavy || Determination || Fortitude || 16 kp
|-style="background:#D7D7D7;"
+
|-align="left"
|align="left"|Wooden Armor || +3 || +3 || Vitality || -2 || -4 || 20 gp
+
|colspan="5;" style="background:#F9CCA7; padding-left: 2em;"|'''PLATE'''
 
|-
 
|-
|align="left"|Chain Shirt || +4 || +5 || BAB || -2 || -4 || 100 gp
+
|align="left"|Cuirass || Light || Fortitude || Will || 10 kp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Darkleaf Armor || +4 || +6 || Survival || -1 || -0 || 600 gp
+
|align="left"|Battlegear || Medium || Fortitude || Reflex || 15 kp
 
|-
 
|-
|align="left"|Leather Trenchcoat || +4 || +6 || Intimidate || -1 || -2 || 400 gp
+
|align="left"|Fullplate || Heavy || Fortitude || Determination || 20 kp
|-style="background:#D7D7D7;"
+
|-align="left"
|align="left"|Spiderweb Clothes || +4 || +6 || Move Silently || -1 || -1 || 300 gp
+
|colspan="5;" style="background:#B1A2B8; padding-left: 2em;"|'''SHIELDS'''
 
|-
 
|-
|align="left"|Brigandine || +5 || +3 || BAB || -4 || -3 || 125 gp
+
|align="left"|Shield, Light || Light || Any || --- || 4 kp
 
|-style="background:#D7D7D7;"
 
|-style="background:#D7D7D7;"
|align="left"|Mithril Shirt || +5 || +6 || BAB || -0 || -0 || 1,000 gp
+
|align="left"|Shield, Heavy || Heavy || Any || --- || 12 kp
|-align="left"
+
|colspan="7;" style="background:#EFA0A0; padding-left: 2em;"|'''MEDIUM ARMOR'''
+
|-align="left"
+
|colspan="7;" style="background:#F9CCA7; padding-left: 2em;"|'''HEAVY ARMOR'''
+
|-align="left"
+
|colspan="7;" style="background:#B1A2B8; padding-left: 2em;"|'''SHIELDS'''
+
|-align="left"
+
|colspan="7;" style="background:#97D0FF; padding-left: 2em;"|'''GREAT SHIELDS'''
+
|-align="left"
+
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
=Descriptions=
+
==Armor Enhancement Descriptions==
More complete descriptions of each type of type. Armor types are color coded here for ease of reference; these colors should not be taken as indications of any particular Force alignment.
+
Descriptions of armor enhancements.
  
&nbsp;
+
You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.
 
+
<div id="Camouflaged Clothing">
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLOTHING, CAMOUFLAGED</font></div>
+
|-style="background:white;" align="left"
+
|Clothes specifically made to blend into the surroundings, whether by making your outline blotchy and incomprehensible, or simply matching the drapes.
+
|-align="left"
+
|'''Armor Type:''' Non-armor
+
|-align="left"
+
|style="background:#D0DBDB; padding-left: 2em;"|'''HIDE'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Hide.
+
|-align="left"
+
|style="padding-left: 2em;"|'''1 Rank:''' Creatures do not get a bonus on Perception-based checks to find you even if they are actively searching for you.
+
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' You can attempt to make a Hide check while being observed.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +4 circumstance bonus on Hide checks.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' Your gain ''innate concealment''.
+
|}
+
</div>
+
  
 
&nbsp;
 
&nbsp;
  
<div id="Fancy Clothing">
+
<div id="Angelsteel">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLOTHING, FANCY</font></div>
+
! style="background:#86919E;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ANGELSTEEL</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|This clothing is expensive and looks the part, with intricate patterns, expensive dyes, or metallic thread.
+
|The links in this armor glow with the silvery light of the Divine planes.
|-align="left"
+
|'''Armor Type:''' Non-armor
+
|-align="left"
+
|style="background:#D0DBDB; padding-left: 2em;"|'''BLUFF'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Bluff.
+
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Diplomacy and Bluff while in urban environments.
+
|'''Armor - Mail'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' You gain a +2 circumstance bonus on Bluff checks made to convince others you belong.
+
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +2 circumstance bonus on Intimidate checks against individuals with lower Social Standing.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''POWERS'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''15 Ranks:''' You can make a Feint as a swift action.
+
|'''Power (Daily):''' As a reaction, when you are hit by an attack or effect, you gain a power bonus equal to your attunement bonus to the targeted defense until the end of the encounter.
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
<div id="Functional Clothing">
+
<div id="Barkskin">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLOTHING, FUNCTIONAL</font></div>
+
! style="background:#C9AF94;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BARKSKIN</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood; many of these items have additional pockets or pouches included or sewn between seams.
+
|The enchantment placed upon this armor toughens the material and provides it with a rough texture like tree bark.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Non-armor
+
|'''Armor - Leather, Mail'''
 
|-align="left"  
 
|-align="left"  
|style="background:#D0DBDB; padding-left: 2em;"|'''SLEIGHT OF HAND'''
+
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Sleight of Hand.
+
|style="background:#E4D7CA; padding-left: 2em;"|'''POWERS'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Escape Artist and Sleight of Hand checks.
+
|'''Power (Daily):''' As a swift action, you gain a power bonus equal to your attunement bonus to all defenses for five minutes or until the end of the encounter. Each time you are hit, reduce this bonus by 1.
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' Your carrying capacity increases by 50%.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' You can retrieve stored items on your person as a free action, rather than a move action.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' Your carrying capacity increases by 100%. This effect overlaps (does not stack with) the benefit for having 5 ranks.
+
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
<div id="Cord Armor">
+
<div id="Battleforged">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CORD ARMOR</font></div>
+
! style="background:#C9AF94;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BATTLEFORGED</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|A series of knots wrapped about your person protect you from incoming attacks.
+
|Armor enchanted for the heat of battle, it helps you carry on when the going gets rough.
|-align="left"
+
|'''Armor Type:''' Light
+
|-align="left"
+
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
+
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You may reroll a failed Tumble check when you attempt to move your full speed or through an occupied space.
+
|'''Armor - Plate'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
+
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' When tumbling through an occupied square, you can initiate a grapple with the occupant as a free action. If the grapple attempt fails, you pass the occupant as you would normally.
+
|style="background:#E4D7CA; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''15 Ranks:''' As a swift action, you can move up to your speed.
+
|If you use your ''second wind'' while you are ''bloodied'', you are healed for an additional ''potency 2'' damage.
 
|}
 
|}
 
</div>
 
</div>
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&nbsp;
 
&nbsp;
  
<div id="Leather Cuirass">
+
<div id="Black Iron">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">LEATHER CUIRASS</font></div>
+
! style="background:#C9AF94;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BLACK IRON</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Armor made from layers of tanned leather.  
+
|The black metal of this armor glows red when violence flares.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Light
+
|'''Armor - Mail, Plate'''
 
|-align="left"  
 
|-align="left"  
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
+
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
+
|style="background:#E4D7CA; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain ''damage resist 2'' against bludgeoning weapons.
+
|You gain ''innate barrier (fire)'' and ''innate barrier (shadow)''.
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''fire resist'' equal to your level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' When you would be affected by an area effect that deals fire damage that allows a Reflex save or is against your Reflex defense, you may make a Tumble check in place of a Reflex save and/or use ''take 10'' on a Tumble check in place of your Reflex defense.
+
 
|}
 
|}
 
</div>
 
</div>
Line 201: Line 168:
 
&nbsp;
 
&nbsp;
  
<div id="Padded Armor">
+
<div id="Bloodcut">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">PADDED ARMOR</font></div>
+
! style="background:#C9AF94;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BLOODCUT</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Little more than heavy, quilted cloth, this armor provides only the most basic protection.
+
|This armor has a crimson tinge that flares blood red when its power is activated.
|-align="left"
+
|'''Armor Type:''' Light
+
|-align="left"
+
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
+
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You may reroll a failed Tumble check when you attempt to move your full speed or through an occupied space.
+
|'''Armor - Leather, Mail'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' You require only 3/4 the normal amount of sleep for a full night's rest.
+
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.
+
|style="background:#E4D7CA; padding-left: 2em;"|'''POWERS'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''15 Ranks:''' As a swift action, you can move up to your speed.
+
|'''Power (Healing Surge):''' When you are ''bloodied'', as a swift action, you can spend a healing surge to gain ''resist damage'' equal to double your attunement bonus until the start of your next turn.
 
|}
 
|}
 
</div>
 
</div>
Line 225: Line 186:
 
&nbsp;
 
&nbsp;
  
<div id="Robes">
+
<div id="Bloodthread">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#AABFBF;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ROBES</font></div>
+
! style="background:#C9AF94;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BLOODTHREAD</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Often associated with scholars or sparks, robes offer just the right amount of mystique for users of powers beyond mortal ken.
+
|Master tailors weave threads of enchanted blood into the supple cloth used to create this robe or jacket.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Non-armor
+
|'''Armor - Cloth'''
 
|-align="left"  
 
|-align="left"  
|style="background:#D0DBDB; padding-left: 2em;"|'''CONCENTRATION'''
+
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Concentration.
+
|style="background:#E4D7CA; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Concentration checks.
+
|While you are ''bloodied'', you gain an item bonus to all your defenses equal to your attunement bonus.
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' You do not provoke attacks of opportunity when using a Force ability.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' You gain a +2 circumstance bonus to Lore checks associated with Forces in which you have at least 1 spark level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' You gain a +1 enhancement bonus to your spark level for any Force in which you have at least 1 spark level.
+
 
|}
 
|}
 
</div>
 
</div>
Line 249: Line 204:
 
&nbsp;
 
&nbsp;
  
<div id="Still Suit">
+
<div id="Brave">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STILL SUIT</font></div>
+
! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BRAVE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Plastics and other new-age materials line the interior of this light ceramic armor.
+
|This battle garb is rumored to prevent its wearer from defeat as long as he or she has the will to fight.
|-align="left"
+
|'''Armor Type:''' Light
+
|-align="left"
+
|style="background:#C8D9B8; padding-left: 2em;"|'''SURVIVAL'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Survival.
+
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You ignore heat exhaustion and heat stroke.
+
|'''Armor - Cloth, Leather'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''fire resist'' equal to your level.
+
|'''Rarity:''' Rare
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' You no longer need water to survive and ignore dehydration.
+
|style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''fire immunity''.
+
|You gain ''innate regen''.
 
|}
 
|}
 
</div>
 
</div>
Line 273: Line 222:
 
&nbsp;
 
&nbsp;
  
<div id="Studded Leather Armor">
+
<div id="Gaia">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STUDDED LEATHER ARMOR</font></div>
+
! style="background:#86919E;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">GAIA</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Similar to leather armor, this suit is reinforced with small metal studs.
+
|Dyed with earth tones, this heavy tunic aligns your spirit with the energies of the planet.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Light
+
|'''Armor - Cloth, Leather'''
 
|-align="left"  
 
|-align="left"  
|style="background:#C8D9B8; padding-left: 2em;"|'''TUMBLE'''
+
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Tumble.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' When you are subject to a critical hit or sneak attack, you gain ''damage resist 3''.
+
|You gain ''innate earth absorb''.
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''damage resist 5'' against piercing weapons.
+
|Whenever you use an ability with the [earth] descriptor, you gain an item bonus to your attack or effect roll equal to your attunement bonus.
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''fire resist'' equal to your level.
+
|Whenever you use an ability with the [earth] descriptor that deals damage rated by potency, you gain a +1 item bonus to that effect's potency.
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' As an immediate action, you can make a Tumble check in place of using your AC against a single attack.  
+
 
|}
 
|}
 
</div>
 
</div>
Line 297: Line 244:
 
&nbsp;
 
&nbsp;
  
<div id="Wicker Armor">
+
<div id="Mirror">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WICKER ARMOR</font></div>
+
! style="background:#86919E;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">MIRROR</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Made from woven wood, this armour is incredibly light and makes you look like a toy with wooden wings.  
+
|Armor with the power to reflect force effects used on the wearer.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Light
+
|'''Armor - Mail, Plate'''
 
|-align="left"  
 
|-align="left"  
|style="background:#C8D9B8; padding-left: 2em;"|'''BALANCE'''
+
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Balance.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain a +2 circumstance bonus to Climb and grapple checks.
+
|You gain ''innate reflect''.
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''wind resist'' equal to your level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''water resist'' equal to your level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' You gain a Fly speed equal to one-half your movement speed (round down to the nearest 5 feet), with average maneuverability.
+
 
|}
 
|}
 
</div>
 
</div>
Line 321: Line 262:
 
&nbsp;
 
&nbsp;
  
<div id="Winter Clothes">
+
<div id="Power">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WINTER CLOTHES</font></div>
+
! style="background:#86919E;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">POWER</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|A wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots, all designed to protect you from the bitterest cold.
+
|A supportive garment that enhances the wearer's fighting capabilities.
 
|-align="left"  
 
|-align="left"  
|'''Armor Type:''' Light
+
|'''Armor - Leather, Mail'''
 
|-align="left"  
 
|-align="left"  
|style="background:#C8D9B8; padding-left: 2em;"|'''SURVIVAL'''
+
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|While worn, this armor gives you additional benefits based off of your ranks in Survival.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You ignore hypothermia and frostbite.
+
|Whenever you deal damage with a weapon, you gain a +1 item bonus to your damage potency.
|-align="left"
+
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''cold resist'' equal to your level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''wind resist'' equal to your level.
+
|-align="left"
+
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''cold immunity''.
+
 
|}
 
|}
 
</div>
 
</div>
Line 345: Line 280:
 
&nbsp;
 
&nbsp;
  
<div id="Wooden Armor">
+
<div id="Secret">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#9CBA7F;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">WOODEN ARMOR</font></div>
+
! style="background:#86919E;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">SECRET</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Thick wooden plates are not as efficient as metal ones, but they get the job done.
+
|This clothing is suited to covert missions.
|-align="left"
+
|'''Armor Type:''' Light
+
|-align="left"
+
|style="background:#C8D9B8; padding-left: 2em;"|'''VITALITY'''
+
|-align="left"
+
|While worn, this armor gives you additional benefits based off of your ranks in Vitality.
+
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''1 Rank:''' You gain ''damage resist 5'' against piercing weapons.
+
|'''Armor - Cloth'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''5 Ranks:''' You gain ''water resist'' equal to your level.
+
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''10 Ranks:''' You gain ''earth resist'' equal to your level.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|style="padding-left: 2em;"|'''15 Ranks:''' You gain ''water immunity''.
+
|You gain ''innate invisibility''.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;

Revision as of 12:21, 11 June 2016

Due to our overhaul of defense rules, armor requires a massive rework; this dovetails with changes that were originally planned to fix the issues with armor in Trinity where everyone wears pretty much the same armor.

In addition, these rules also dramatically change how shields work.

Mechanics

This section explains how the mechanics for armor and shields work.

Armor

Armor comes in four types: cloth, leather, mail, and plate.

Each armor has a subtype: light, medium, and heavy.

The type of armor determines its primary defense, while the subtype determines its secondary.

All armors give you a +6 armor bonus to the armor's primary defense, and a +3 armor bonus to the armor's secondary defense. If your armor is a Force item, and you are attuned, it provides its attunement bonus to its primary defense.

Unlike standard d20, armor does not reduce your movement speed, does not give a penalty to some skill checks, and does not negatively affect casting.

If you wear armor with which you are not proficient, it does not provide its armor bonus to its secondary defense, and halves the bonus it provides for its primary.

Shields

Instead of providing a static bonus to your defenses, shields are instead an active defensive mechanism.

When you are attacked (be it with a weapon, Force effect, or otherwise), if you are wielding a shield, you can spend a reaction to make a block with your shield. The formula for a block is as follows:

d20 + base save bonus + shield bonus + ability modifier

The ability modifier you use is the same as the ability modifier you would have used for the normal defense against the attack.

Unlike with armor, there are two types of shields: light and heavy. A light shield provides a +4 shield bonus, while a heavy shield provides a +8 shield bonus. Shields are effective against all forms of attack, and provide their bonus regardless of the defense the attack targeted. If your shield is a Force item, and you are attuned, it provides its attunement bonus to the block roll.

Light shields allow you to make use of that hand (and thus you can still benefit from two-handed weapons, make skill checks that require both hands, and so forth); a heavy shield is large and bulky enough that you cannot use that hand for anything other than the shield.

If you attempt to use a shield and are not proficient with them, you must spend two reactions to make use of it, and it provides only half the bonus it would normally provide.

Basic Armor

The following is the list of armor and shields in Trinity. These are basic armors and shields; that is, they are not Force aligned.

ARMOR AND SHIELDS
Name Subtype Primary Defense Secondary Defense Cost
CLOTH
Clothes Light Will Reflex 2 kp
Outfit Medium Will Determination 4 kp
Gear Heavy Will Fortitude 6 kp
LEATHER
Jack Light Reflex Will 5 kp
Leathers Medium Reflex Determination 10 kp
Coat Heavy Reflex Fortitude 15 kp
MAIL
Harness Light Determination Will 8 kp
Mail Medium Determination Reflex 12 kp
Hauberk Heavy Determination Fortitude 16 kp
PLATE
Cuirass Light Fortitude Will 10 kp
Battlegear Medium Fortitude Reflex 15 kp
Fullplate Heavy Fortitude Determination 20 kp
SHIELDS
Shield, Light Light Any --- 4 kp
Shield, Heavy Heavy Any --- 12 kp

 

Armor Enhancement Descriptions

Descriptions of armor enhancements.

You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.

 

ANGELSTEEL
The links in this armor glow with the silvery light of the Divine planes.
Armor - Mail
Rarity: Uncommon
POWERS
Power (Daily): As a reaction, when you are hit by an attack or effect, you gain a power bonus equal to your attunement bonus to the targeted defense until the end of the encounter.

 

BARKSKIN
The enchantment placed upon this armor toughens the material and provides it with a rough texture like tree bark.
Armor - Leather, Mail
Rarity: Common
POWERS
Power (Daily): As a swift action, you gain a power bonus equal to your attunement bonus to all defenses for five minutes or until the end of the encounter. Each time you are hit, reduce this bonus by 1.

 

BATTLEFORGED
Armor enchanted for the heat of battle, it helps you carry on when the going gets rough.
Armor - Plate
Rarity: Common
PROPERTY
If you use your second wind while you are bloodied, you are healed for an additional potency 2 damage.

 

BLACK IRON
The black metal of this armor glows red when violence flares.
Armor - Mail, Plate
Rarity: Common
PROPERTY
You gain innate barrier (fire) and innate barrier (shadow).

 

BLOODCUT
This armor has a crimson tinge that flares blood red when its power is activated.
Armor - Leather, Mail
Rarity: Common
POWERS
Power (Healing Surge): When you are bloodied, as a swift action, you can spend a healing surge to gain resist damage equal to double your attunement bonus until the start of your next turn.

 

BLOODTHREAD
Master tailors weave threads of enchanted blood into the supple cloth used to create this robe or jacket.
Armor - Cloth
Rarity: Common
PROPERTY
While you are bloodied, you gain an item bonus to all your defenses equal to your attunement bonus.

 

BRAVE
This battle garb is rumored to prevent its wearer from defeat as long as he or she has the will to fight.
Armor - Cloth, Leather
Rarity: Rare
PROPERTY
You gain innate regen.

 

GAIA
Dyed with earth tones, this heavy tunic aligns your spirit with the energies of the planet.
Armor - Cloth, Leather
Rarity: Uncommon
PROPERTY
You gain innate earth absorb.
Whenever you use an ability with the [earth] descriptor, you gain an item bonus to your attack or effect roll equal to your attunement bonus.
Whenever you use an ability with the [earth] descriptor that deals damage rated by potency, you gain a +1 item bonus to that effect's potency.

 

MIRROR
Armor with the power to reflect force effects used on the wearer.
Armor - Mail, Plate
Rarity: Uncommon
PROPERTY
You gain innate reflect.

 

POWER
A supportive garment that enhances the wearer's fighting capabilities.
Armor - Leather, Mail
Rarity: Uncommon
PROPERTY
Whenever you deal damage with a weapon, you gain a +1 item bonus to your damage potency.

 

SECRET
This clothing is suited to covert missions.
Armor - Cloth
Rarity: Uncommon
PROPERTY
You gain innate invisibility.