Difference between revisions of "Class: Adventurer"

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Revision as of 10:17, 23 August 2016

The Adventurer
    Class Levels (2 Class) Class Levels (3 Class)
Level Special Class One Class Two Class One Class Two Class Three
1 Bonus Feat, Defiant --- --- --- --- ---
2   +1 (1) +1 (1) +1 (1) --- ---
3   +1 (2) --- --- +1 (1) ---
4   --- +1 (2) --- --- +1 (1)
5   +1 (3) +1 (3) +1 (2) --- ---
6   +1 (4) --- --- +1 (2) +1 (2)
7   --- +1 (4) +1 (3) --- ---
8   +1 (5) +1 (5) --- +1 (3) +1 (3)
9   +1 (6) --- +1 (4) --- ---
10   --- +1 (6) --- +1 (4) +1 (4)
11   +1 (7) +1 (7) +1 (5) --- ---
12   +1 (8) --- --- +1 (5) +1 (5)
13   --- +1 (8) +1 (6) --- ---
14   +1 (9) +1 (9) --- +1 (6) +1 (6)
15   +1 (10) --- +1 (7) --- ---
16   --- +1 (10) --- +1 (7) +1 (7)
17   +1 (11) +1 (11) +1 (8) --- ---
18   +1 (12) --- --- +1 (8) +1 (8)
19   --- +1 (12) +1 (9) --- ---
20   +1 (13) +1 (13) --- +1 (9) +1 (9)
21   +1 (14) --- +1 (10) --- ---
22   --- +1 (14) --- +1 (10) +1 (10)
23   +1 (15) +1 (15) +1 (11) --- ---
24   +1 (16) --- --- +1 (11) +1 (11)
25   --- +1 (16) +1 (12) --- ---
26   +1 (17) +1 (17) --- +1 (12) +1 (12)
27   +1 (18) --- +1 (13) --- ---
28   --- +1 (18) --- +1 (13) +1 (13)
29   +1 (19) +1 (19) +1 (14) --- ---
30   +1 (20) --- --- +1 (14) +1 (14)
31   --- +1 (20) +1 (15) --- ---
32   Talent --- +1 (15) +1 (15)
33   ----- +1 (16) --- ---
34   Talent --- +1 (16) +1 (16)
35   ----- +1 (17) --- ---
36   Talent --- +1 (17) +1 (17)
37   ----- +1 (18) --- ---
38   Talent --- +1 (18) +1 (18)
39   ----- +1 (19) --- ---
40   Talent --- +1 (19) +1 (19)
41   ----- +1 (20) --- ---
42   Talent --- +1 (20) +1 (20)
43   ----- -------
44   Talent Talent
45   ----- -------
46   Talent Talent
47   ----- -------
48   Talent Talent
49   ----- -------
50   Talent Talent

 

Adventurer

Terra, iconic adventurer
"With so many things to learn, how can you only focus on one?"

The adventurer fuses together two (or even three) disparate paths into a singular whole. While others tend to specialize on their chosen role, the adventurer finds more utility in studying multiple fields, melding their styles and thoughts into something familiar, but different. The adventurer gains greater breadth at the cost of depth.

This class is more of a mechanical construct than an actual class - its purpose is to allow a character to take two or three classes roughly simultaneously, allowing a greater variety of character concepts than the number of available classes might allow. As such, the mechanics for the class are a bit more unusual than others, as the class table above would suggest.

It is important to note that the adventurer class is more effective than straight multiclassing - that is, if you (the player) are planning on taking two classes simultaneously, without "dipping," the adventurer is simply superior in almost all ways to standard multiclassing. This is because, over the course of 20 levels, the adventurer winds up with 13 effective class levels in two classes (or 9 in three classes), rather than 10 in two separate classes. While this may seem overpowering, it is not, due to the fact that almost all classes rise in power geometrically rather than linearly: that is, the later levels of most classes are more powerful than early levels.

Game Rule Information

Adventurers have the following game statistics.

Force Alignment: Special (see text).

Force Resistances: Special (see text).

Abilities: The ability scores most important to an adventurer vary upon her chosen classes.

Hit Die: Special (see text).

Class Skills: Special (see text).

Skill Points at Each Level: Special (see text).

Alignment: Special (see text).

Ethos: Special (see text).

Starting Age: Moderate.

Starting Gold: 5d4 x 10gp.

Favored By: None.

Class Features

Adventurer BAB and Save Progressions
  BAB Saves
Level Inferior Poor Medium Good Best Inferior Poor Medium Good Best
1 +0 +0 +0 +0 +1 +0 +1 +1 +2 +2
2 +1 +1 +1 +1 +2 +0 +1 +2 +3 +3
3 +1 +1 +2 +2 +3 +1 +2 +2 +3 +3
4 +2 +2 +3 +3 +4 +1 +2 +2 +3 +4
5 +2 +2 +3 +3 +5 +1 +2 +3 +4 +4
6 +3 +3 +4 +4 +6 +2 +3 +3 +4 +5
7 +3 +4 +5 +6 +7 +2 +3 +4 +5 +5
8 +4 +5 +6 +7 +8 +2 +3 +4 +5 +6
9 +4 +5 +6 +7 +9 +3 +4 +4 +6 +6
10 +5 +6 +7 +8 +10 +3 +5 +5 +7 +7
11 +5 +6 +8 +9 +11 +3 +5 +5 +7 +7
12 +6 +7 +9 +10 +12 +4 +6 +6 +8 +8
13 +6 +8 +9 +11 +13 +4 +6 +6 +8 +8
14 +7 +9 +10 +12 +14 +4 +6 +6 +8 +9
15 +7 +9 +11 +13 +15 +5 +7 +7 +9 +9
16 +8 +10 +12 +14 +16 +5 +7 +7 +9 +10
17 +8 +10 +12 +14 +17 +5 +7 +8 +10 +10
18 +9 +11 +13 +15 +18 +6 +8 +8 +10 +11
19 +9 +12 +14 +17 +19 +6 +8 +8 +10 +11
20 +10 +13 +15 +18 +20 +6 +8 +9 +11 +12

All of the following are class features of the adventurer core class.

Weapon and Armor Proficiency: The adventurer is proficient with all simple weapons and light armors, but not shields. In addition, at 2nd level, she gains all weapon and armor proficiencies of all classes she imitates.

Bonus Feat: At first level, the adventurer gains a bonus feat. This can be any feat the adventurer qualifies for.

Defiant: The adventurer's BAB, saving throws, force alignment, hit die, class skills, skill points per level, and alignment restrictions are dependent upon the classes she chooses to combine.

BAB: Use the following table to determine the adventurer's base attack bonus.
BAB of 2 classes    Adventurer’s BAB
Poor + Poor         Inferior            
Poor + Medium       Poor           
Poor + Good         Medium    
Medium + Medium     Medium      
Medium + Good       Good         
Good + Good         Best            

BAB of 3 classes          Adventurer’s BAB
Poor + Poor + Poor        Inferior
Poor + Poor + Medium      Poor
Poor + Poor + Good        Medium
Poor + Medium + Medium    Medium
Poor + Medium + Good      Medium
Poor + Good + Good        Good
Medium + Medium + Medium  Medium
Medium + Medium + Good    Good
Medium + Good + Good      Best
Good + Good + Good        Best
Save of 2 classes  Adventurer’s save
Weak + Weak        Inferior
Weak + Average     Poor
Weak + Good        Medium
Average + Average  Medium
Average + Good     Good
Good + Good        Best

Save of 3 classes    Adventurer’s save
Weak + Weak + Weak   Inferior
Weak + Weak + Avg    Inferior
Weak + Weak + Good   Poor
Weak + Avg  + Avg    Poor
Weak + Avg  + Good   Medium
Weak + Good + Good   Good
Avg  + Avg  + Avg    Medium
Avg  + Avg  + Good   Good
Avg  + Good + Good   Best
Good + Good + Good   Best
HD  d4  d6  d8  d10  d12 
d4  d4  d4* d6  d6*  d8    
d6  d4* d6  d6* d8   d8*   
d8  d6  d6* d8  d8*  d10   
d10 d6* d8  d8* d10  d10*
d12 d8  d8* d10 d10* d12
* - adventurer having this Hit Dice gains Tough ability

Adventurer’s  Result of
New HD        equation      
d4            4
d4*           4.66 or 5.33
d6            6
d6*           6.66 or 7.33
d8            8
d8*           8.66 or 9.33
d10           10
d10*          10.66 or 11.33
d12           12
* - adventurer having this Hit Dice gains Tough ability

Skill Points: An adventurer gains skill points at each level equal to the total skill points per level gained by all her classes divided by the number of classes. Thus, an adventurer with two classes, one that gains 4 and one that gains 8 skill points, will gain 6 skill points per level (4 + 8 = 12, 12 / 2 = 6). An adventurer with three classes, two that gain 4 and one that gains 8 skill points, will gain 5 skill points per level (4 + 4 + 8 = 16, 16 / 3 = 5.33, rounded down to 5).

An adventurer gains four times this number at first level, if her first level is adventurer, as normal.

Talent: Once an adventurer has achieved 20 effective levels in all of his classes, further progression in the Adventurer class grants him a Talent, as per the class table above. The talent chosen can be from any of the adventurer's classes (thus, an adventurer einhander/mage can choose an einhander or a mage talent).