Journey: Feats
From Trinity Wiki
Feats and such. Yay!
Introduction
Each feat has the following elements.
- Name: The name of the feat.
- Prerequisites: What skills, attributes, and feats you must have in order to take the feat.
Combat Feats
Talent: Quick Strike You have learned how to make rapid strikes with a weapon. Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. Cost: 2 When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse You choose to rely on agility over strength, when it comes to melee. Prerequisites - Attribute: Dexterity (1d4). Cost: 4 You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory. Prerequisites - Skill: Melee (1d4). Cost: 5 You gain access to a weapon token pool. Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.