Journey: Maneuvers
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This... this is going to be fun.
Maneuver List
Maneuvers. A key:
- Atk: An attack. This maneuver can be used as though it were a normal attack.
- Tac: A tactic. This maneuver requires the expenditure of tokens (either weapon or armor).
- Psv: A passive ability. Once learned, this maneuver is always active for you.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack. Sweeping Strike (Tac): When you hit a creature, you can attempt to hit another.
Maneuver Descriptions
QUICK STRIKE Maneuver [Attack] XP Cost/Rank: 3 + 3/rank Token Cost: Armor - 0, Weapon - 0 Action Cost: Medium Action Type: Maneuver (Attack) Range: Melee Target: One creature Dice Pool: Melee + Strength Take Min/Avg/Max?: Yes / Yes / No You attempt to strike quickly, sacrificing accuracy for speed. Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank. If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill check. The final action cost cannot be lower than 6.
SWEEPING STRIKE Maneuver [Tactic] Prerequisites - Quick Attack XP Cost/Rank: 4 + 2/rank Token Cost: Weapon - 1 Action Cost: Instant (Reaction) Action Type: Maneuver (Attack) Range: Melee Target: One creature Dice Pool: This + Melee Take Min/Avg/Max?: Yes / Yes / No When you successfully hit a creature, you may use this tactic as a reaction. Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original attack.