Test Page 2

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The Greasemonkey
Level BAB Fort Ref Will Special Devices Known Max Device Level
1 +0 +0 +2 +0 Vehicle, Extraordinary Pilot, Hand Speed 3 1
2 +1 +0 +3 +0 Patchwork Repairs 4 1
3 +2 +1 +3 +1 Push the Envelope 1/day 5 1
4 +3 +1 +4 +1   7 2
5 +3 +1 +4 +1 Roll with the Punches (1 increment) 8 2
6 +4 +2 +5 +2 Push the Envelope 2/day 9 2
7 +5 +2 +5 +2   11 3
8 +6/+1 +2 +6 +2   12 3
9 +6/+1 +3 +6 +3 Push the Envelope 3/day 13 3
10 +7/+2 +3 +7 +3 Greasemonkey Talent 15 4
11 +8/+3 +3 +7 +3   16 4
12 +9/+4 +4 +8 +4 Push the Envelope (Extreme Redlining) 4/day, Greasemonkey Talent 17 4
13 +9/+4 +4 +8 +4 Roll with the Punches (2 increments) 19 5
14 +10/+5 +4 +9 +4 Greasemonkey Talent 20 5
15 +11/+6/+1 +5 +9 +5 Push the Envelope 5/day 21 5
16 +12/+7/+2 +5 +10 +5 Greasemonkey Talent 23 6
17 +12/+7/+2 +5 +10 +5   24 6
18 +13/+8/+3 +6 +11 +6 Push the Envelope (No Overheating) 6/day, Greasemonkey Talent 25 6
19 +14/+9/+4 +6 +11 +6   27 6
20 +15/+10/+5 +6 +12 +6 Roll with the Punches (3 increments), Greasemonkey Talent 28 6

 

Okay, now... go!

1st Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Ancillary Armor Repair Yes Automated repair system restores vehicle integrity slowly over time.
  Armor Hardener, Basic Yes Protects the vehicle from one type of energy while active.
  Iron Plates No Simple iron plating for minor protection.

 

2nd Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Energized Plating, Basic No Grants the vehicle passive resistance to one energy type.
  Steel Plates No Advanced steel plates for armor reinforcement.

 

3rd Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Armor Hardener, Improved Yes Protects the vehicle from one type of energy while active.
  Damage Control System, Basic Yes Improves all the vehicle's defensive measures.
  Polarized Armor Regenerator Yes Automated repair system repairs moderate damage over time.
  Reactive Armor Membrane Yes Improves the vehicle's resistances to energy types affecting the vehicle.
  Titanium Plates No Titanium plates for increased protection.

 

4th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Energized Plating, Improved No Grants the vehicle passive resistance to one energy type.
  Crystalline Carbide Plates No Armor plates made out of a crystalline material.

 

5th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Armor Hardener, Advanced Yes Protects the vehicle from one type of energy while active.
  Automated Carapace Reconstructor Yes Automated repair system repairs significant damage over time.
  Rolled Tungsten Plates No Armor plating made from rolled tungsten.

 

6th Level Greasemonkey Devices
Slot Device Name Needs Power? Effect
Low Damage Control System, Advanced Yes Improves all the vehicle's defensive measures.
  Energized Plating, Advanced No Grants the vehicle passive resistance to one energy type.
  Orichalcum Plates No Sophisticated orichalcum plating for superior protection.

 

Weapons Class

Weapons Vehicle Class
Level BAB BDB Fort Ref Special
1 +1 +0 +0 +0 Weapon Slot
2 +2 +1 +0 +0 Weapons Design
3 +3 +1 +1 +1 Weapon Upgrade
4 +4 +2 +1 +1 Weapon Slot
5 +5 +2 +1 +1 Weapons Design
6 +6 +3 +2 +2 Weapon Upgrade
7 +7 +3 +2 +2 Weapon Slot
8 +8 +4 +2 +2 Weapons Design
9 +9 +4 +3 +3  
10 +10 +5 +3 +3 Weapon Upgrade

HD: 2d6.

Weapon Slot: At 1st, 4th, and 7th levels, the vehicle gains either a turret or a launcher slot.

A turret slot allows a greasemonkey device with the [Turret] descriptor to be fitted to a slot of the appropriate type. A vehicle can only have a number of [Turret] devices fitted equal to the number of turret slots it has.

A launcher slot allows a greasemonkey device with the [Launcher] descriptor to be fitted to a slot of the appropriate type. A vehicle can only have a number of [Launcher] devices fitted equal to the number of launcher slots it has.

Weapons Design: At 2nd, 5th, and 8th levels, the vehicle is modified in such a way that specifically enables weaponry. Choose one of the following abilities.

  • Ammo Packaging: Changing the ammo type loaded into a [Turret] or [Launcher] device fitted in the vehicle is a swift action, rather than a move action.
  • Compact Weapon Racks: The vehicle can fit [Turret] and [Launcher] devices built for vehicles one size category larger. A vehicle can take this design multiple times; its effect stacks.
    • Compact Missile Storage: Ammunition for [Launcher] devices takes up space as though it were ammunition for a launcher one size smaller. A vehicle can take this design multiple times; its effect stacks. (Prerequisite: Compact Weapon Racks, at least one launcher slot)
    • Efficient Weapon Power Usage: [Turret] devices fitted to the vehicle consume an amount of power as though they were one size smaller. A vehicle can take this design multiple times; its effect stacks. (Prerequisite: Compact Weapon Racks, at least one turret slot)
  • Falloff Optimization: The range increment of all [Turret] and [Launcher] devices fitted to the vehicle is increased by 50%. A vehicle can take this design multiple times; each time, the percentage increase is increased by 50% (so the second time, ranges are doubled; third, 150%; fourth, tripled; and so on).
  • Improved Targeting: The vehicle gains a +4 inherent bonus to weapon damage. A vehicle can take this design multiple times; its effect stacks.
  • Improved Tracking: The vehicle gains a +2 inherent bonus to attack rolls. A vehicle can take this design multiple times; its effect stacks.
  • Launcher Slot: The vehicle gains a launcher slot. A vehicle can take this design multiple times.
  • Turret Slot: The vehicle gains a turret slot. A vehicle can take this design multiple times.
  • Weapon Linkage: The vehicle can link together fitted [Turret] and [Launcher] devices. Linked weapons make a single attack roll (using the lowest attack roll among linked weapons), but a successful hit deals all of the linked weapons' damage to the target.

Weapon Upgrade: At 3rd, 6th, and 10th levels, choose one of the following abilities.

  • Accurate Targeting: When making an attack action, the greasemonkey may expend one use of Push the Envelope and spend a full-round action making a single attack. If he does so, he automatically hits, but he does not threaten a critical.
  • Rush: When making an attack action, the greasemonkey may expend three uses of Push the Envelope and spend a full-round action making a single attack roll with his highest attack bonus. If he hits, he deals damage as though he hit with each vehicle weapon for each attack the greasemonkey can normally make (for instance, if the greasemonkey can normally make two attacks, and his vehicle has three weapons, he deals damage as though each weapon hit twice). This damage is not multiplied by a critical hit. After the attack roll, the vehicle is overheated.
  • Blitz Weaponry: When making an attack action with an area-effect weapon, the greasemonkey may expend one use of Push the Envelope. If he does so, creatures do not benefit from Evasion against the damage. Creatures with Improved Evasion are treated as though they had Evasion instead. If the greasemonkey expends two uses of Push the Envelope, all creatures are treated as though they had neither Improved Evasion nor Evasion.
When making an attack with a single-target weapon, the greasemonkey may expend one use of Push the Envelope. If he does so, the target is treated as flat-footed for the purpose of that attack action.
  • Rapid Response Time: The vehicle may make a single AoO each round. If the greasemonkey expends a use of Push the Envelope, the vehicle can make an additional AoO that round. This may be done in reaction to a creature taking an action that provokes AoOs.


Deal with precision formatting later.