Journey: Feats

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Feats and such. Yay!

Introduction

Each feat has the following elements.

  • Name: The name of the feat.
  • Prerequisites: What skills, attributes, and feats you must have in order to take the feat.

Combat Feats

Talent: Quick Strike
  You have learned how to make rapid strikes with a weapon. 

  Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse.
  Cost: 2

  When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you
  gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse
  You choose to rely on agility over strength, when it comes to melee.

  Prerequisites - Attribute: Dexterity (1d4).
  Cost: 4

  You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter
  You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.

  Prerequisites - Skill: Melee (1d4).
  Cost: 5

  You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum
  Melee skill result.

  Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Bolt
  You are able to channel mana into a silvery bolt of energy.

  Prerequisites - Talent: Mage.
  Cost: 2

  You gain access to Task: Arcane Bolt.

  Task: Arcane Bolt [Magic, Opposed]
    Mana Cost: 0 (see text)
    Action Cost: 10
    Action Type: Attack (Spell)
    Range: 50 feet
    Target: One creature
    Dice Pool: Arcana + Intelligence
    Opposed By: Reflex or Will
    Take Min/Avg/Max?: No / Yes / No

    You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum
    Arcana skill result.

    You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You
    deal arcane damage to your target equal to the result plus the amount of mana tokens expended.


Feat: Teleport
  You are able to appear elsewhere

  Prerequisites - Talent: Mage.
  Cost: 2

  You gain access to Task: Teleport.

  Task: Teleport [Magic]
    Mana Cost: 0 (see text)
    Action Cost: 10
    Action Type: Utility (Spell)
    Range: 10 feet (see text)
    Target: One Location
    Dice Pool: Arcana + Intelligence
    Take Min/Avg/Max?: No / Yes / No

    You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum
    Arcana skill result.

    You disappear, reappearing in the targeted location which is up to 10 feet away and an additional 10 feet per mana token spent