Journey: Feats
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Revision as of 08:18, 7 August 2008 by ComradeSmack (Talk | contribs)
Feats and such. Yay!
Introduction
Each feat has the following elements.
- Name: The name of the feat.
- Prerequisites: What skills, attributes, and feats you must have in order to take the feat.
Combat Feats
Talent: Quick Strike You have learned how to make rapid strikes with a weapon. Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse. Cost: 2 When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse You choose to rely on agility over strength, when it comes to melee. Prerequisites - Attribute: Dexterity (1d4). Cost: 4 You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory. Prerequisites - Skill: Melee (1d4). Cost: 5 You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum Melee skill result. Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Bolt You are able to channel mana into a silvery bolt of energy. Prerequisites - Talent: Mage. Cost: 2 You gain access to Task: Arcane Bolt. Task: Arcane Bolt [Magic, Opposed] Mana Cost: 0 (see text) Action Cost: 10 Action Type: Attack (Spell) Range: 50 feet Target: One creature Dice Pool: Arcana + Intelligence Opposed By: Reflex or Will Take Min/Avg/Max?: No / Yes / No You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum Arcana skill result. You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You deal arcane damage to your target equal to the result plus the amount of mana tokens expended.
Feat: Teleport You are able to appear elsewhere Prerequisites - Talent: Mage. Cost: 2 You gain access to Task: Teleport. Task: Teleport [Magic] Mana Cost: 0 (see text) Action Cost: 10 Action Type: Utility (Spell) Range: 10 feet (see text) Target: One Location Dice Pool: Arcana + Intelligence Take Min/Avg/Max?: No / Yes / No You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum Arcana skill result. You disappear, reappearing in the targeted location which is up to 10 feet away and an additional 10 feet per mana token spent