Journey: Traits
From Trinity Wiki
Revision as of 04:58, 28 August 2008 by GnomeWorks (Talk | contribs)
Traits are like other skills, but are not subject to skill decay.
Traits are the Journey mechanical equivalent to derived stats: they are often derived from your primary stats, which in Journey are your Attributes.
Trait List
Health: Your ability to withstand damage. Movement: Your locomotive capabilities. Will: Your ability to withstand mental trauma. Fortitude: Your ability to withstand physical trauma. Reflex: Your ability to evade attacks. Carrying Capacity: How much weight you can carry.
Trait Descriptions
HEALTH Trait Default Value - Attribute: Constitution XP Cost/Rank: 5 + 4/rank XP Cost/Modifier: 3/plus You have an amount of health equal to the maximum value of this trait.