Class: Priest

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The Priest
  ----------------- Prayers -----------------
Level BAB Fort Ref Will Special Utterances Incantations Recitations
1 +0 +0 +0 +2 Domain 2 2 ---
2 +1 +0 +0 +3   3 2 ---
3 +1 +1 +1 +3   4 3 1
4 +2 +1 +1 +4   5 3 1
5 +2 +1 +1 +4   6 4 1
6 +3 +2 +2 +5   7 4 2
7 +3 +2 +2 +5   8 5 2
8 +4 +2 +2 +6   9 5 2
9 +4 +3 +3 +6   10 6 3
10 +5 +3 +3 +7 Priest Talent 11 6 3
11 +5 +3 +3 +7   12 7 3
12 +6/+1 +4 +4 +8 Priest Talent 13 7 4
13 +6/+1 +4 +4 +8   14 8 4
14 +7/+2 +4 +4 +9 Priest Talent 15 8 4
15 +7/+2 +5 +5 +9   16 9 5
16 +8/+3 +5 +5 +10 Priest Talent 17 9 5
17 +8/+3 +5 +5 +10   18 10 5
18 +9/+4 +6 +6 +11 Priest Talent 19 10 6
19 +9/+4 +6 +6 +11   20 11 6
20 +10/+5 +6 +6 +12 Priest Talent 21 11 6

 

Priest

An Ajoran priest
"Through faith, all things are possible."

The divine is not a Force to be trifled with. While Magic may claim to rewrite the laws of the world, and Psionics may claim to find loopholes in the rules, the Divine does not meddle with such pedestrian affairs - no, he merely commands the world, and it bends to his will. There is no modification, no manipulation: the priest speaks, and the world obeys.

The priest taps into the Divine itself for the inspiration and power to bend the world to his will. However, such power is not readily attained by mortals - only beings that are actively worshipped may grant this power to their followers, and so the priest is greatly tied to his patron Saint or Lucavi, for to fall out of favor means to lose the power to alter reality at will.

Game Rule Information

Priests have the following game statistics.

Force Alignment: Divine.

Force Resistances: NI 5 + level, VI 5 + level.

Abilities: Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.

Hit Die: d6.

Class Skills: The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), Knowledge (The Forces) (Int), Search (Per), Speak Language, and Prayercraft (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Starting Age: Moderate.

Starting Gold: 5d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the priest core class.

Weapon and Armor Proficiency: The priest is proficient with simple weapons and light armor, but not shields. The priest will also gain an additional weapon or armor proficiency, based upon his patron Saint or Lucavi.

Design Notes

When in doubt, refer to The Way Words Work, a modification of the Truename system found in WotC's Tome of Magic.