Shaman Seeds P-Z

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Revision as of 21:25, 9 January 2008 by GnomeWorks (Talk | contribs)

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This is a list of shaman seeds for the Trinity campaign setting. The list will probably be too long for a single page, so in some foresight, I've decided to split it into three.

A - F | G - O | P - Z

Seeds (P - Z)

The following is an alphabetical list of seeds, from P to Z.

Air Blast
  Element: Air
  Bending DC: 10
  
  By kicking up dust and sand, you can obscure vision and blind opponents.

  Dust Cloud: As a standard action, you can make a hemisphere of dust anywhere within your bending range, with a radius of 10
  ft. The dust obscures all sight, including darkvision, beyond 5 feet; a creature within 5 feet has concealment (20% miss chance),
  while creatures farther away than that have total concealment (50% miss chance, and attacker cannot use sight to find the target).
  A moderate wind disperses the cloud in 4 rounds; a strong wind disperses it in 1 round. This seed does not function underwater,
  and requires a generous supply of sand or similar material to work with. Increasing the radius of the dust cloud adds +5 to the
  Bending DC for each 5 ft radius increase.

  Blind: As a standard action, you can attempt to blind a creature by aiming a spray of dust or sand into their eyes. You must
  make a ranged touch attack, with a -4 penalty due to attempting to target such a small spot. If the attack is successful, the
  creature is blinded until the end of its next turn.