Talk:Fighter

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THE FIGHTER (or, EINHANDER)

								Maneuvers	Maneuvers	Stances
Level	BAB		Fort	Ref	Will	Special		Known		Readied		Known
1	+1		+2	+0	+0	Bonus Feat	 6		 4		 1
2	+2		+3	+0	+0			 7		 4		 2
3	+3		+3	+1	+1			 8		 5		 2
4	+4		+4	+1	+1	Bonus Feat	 9		 5		 2
5	+5		+4	+1	+1			10		 6		 3
6	+6/+1		+5	+2	+2			11		 6		 3
7	+7/+2		+5	+2	+2			12		 6		 3
8	+8/+3		+6	+2	+2	Bonus Feat	13		 7		 3
9	+9/+4		+6	+3	+3			14		 7		 4
10	+10/+5		+7	+3	+3			15		 8		 4
11	+11/+6/+1	+7	+3	+3			16		 8		 4
12	+12/+7/+2	+8	+4	+4	Bonus Feat	17		 8		 4
13	+13/+8/+3	+8	+4	+4			18		 9		 4
14	+14/+9/+4	+9	+4	+4			19		 9		 5
15	+15/+10/+5	+9	+5	+5			20		10		 5
16	+16/+11/+6/+1	+10	+5	+5	Bonus Feat	21		10		 5
17	+17/+12/+7/+2	+10	+5	+5			22		10		 5
18	+18/+13/+8/+3	+11	+6	+6			23		11		 5
19	+19/+14/+9/+4	+11	+6	+6			24		11		 5
20	+20/+15/+10/+5	+12	+6	+6	Bonus Feat	25		12		 6

You can only recharge your maneuvers outside of combat. This takes 5 minutes.

You can change up what maneuvers you have readied, outside of combat. This takes 10 minutes.

Maneuvers

The following is the list of maneuvers available to fighters.

1st

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Duelling Stance		---	Stance		Gain +2 AC against one foe, -2 against all others.
	Island of Blades	---	Stance		You and allies flank all adjacent foes.
	Punishing Stance	---	Stance		Attacks deal +1d6 dmg, but -2 AC.
	Sapphire Strike		Stan	Strike		Opponent flat-footed, +1d6 dmg with Concentration check.
	Steel Wind		Stan	Strike		Attack two opponents.
	Steely Strike		Stan	Strike		+4 on one attack, enemies get +4 on atks against you.
Stone	Charging Minotaur	Full	Strike		Charging bull rush deals damage, ignores AoOs.
	Stonefoot Stance	---	Stance		+2 bonus on Str checks, +2 AC vs larger foes.
Tiger	Blood in the Water	---	Stance		Gain +1 on atk and dmg for each crit.
	Hunter's Sense		---	Stance		Gain scent.
	Mighty Throw		Stan	Strike		Grab foe, throw him up to 10 ft.
	Sudden Leap		Swif	Boost		Jump as a swift action.
	Wolf Fang Strike	Stan	Strike		Attack with two weapons.

2nd

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Clever Positioning	Stan	Strike		Swap positions with target of attack.
	Disarming Strike	Stan	Strike		With successful attack, attempt to disarm foe.
	Emerald Razor		Stan	Strike		Turn melee attack into a touch attack.
	Wall of Blades		Imme	Counter		Replace AC with attack roll result.
Stone	Mountain Hammer		Stan	Strike		Deal +2d6 dmg, overcome DR and Hardness.
	Stone Vise		Stan	Strike		Deal +1d6 dmg, attack immobilizes creature.
Tiger	Baffling Defense	Imme	Counter		Use Sense Motive check to dodge attack.
	Bull's Charge		Full	Strike		No AoOs while charging, deal +10 damage.
	Claw at the Moon	Stan	Strike		Make Jump check, deal +2d6 dmg.
	Rabid Wolf Strike	Stan	Strike		+4 to attack, deal +2d6 dmg, -4 AC for 1 round.

3rd

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Absolute Steel Stance	---	Stance		+10 ft bonus to speed, +2 AC with movement.
	Assassin's Stance	---	Stance		Gain sneak attack +2d6.
	Exorcism of Steel	Stan	Strike		Strike opponent's weapon, it deals -4 dmg.
	Insightful Strike	Stan	Strike		Use Concentration check to determine damage.
	Iron Surge		Stan	---		Remove effect, gain +2 morale bonus on attacks.
Stone	Bonecrusher		Stan	Strike		Deal +4d6 dmg, +10 bonus to confirm crit.
	Weight of the Mountain	---	Stance		Constrict for 2d6 + (Str x 1.5) when grappling.
	Root of the Mountain	---	Stance		+10 on checks vs bull rush, trip, and more, and gain DR 2/-.
	Stone Dragon's Fury	Stan	Strike		Deal +4d6 dmg against objects, constructs.
Tiger	Devastating Throw	Stan	Strike		Grab foe, throw him using leverage, strength.
	Fleshripper		Stan	Strike		Foe's attacks and AC have -4 penalty.
	Leaping Dragon		---	Stance		+10 on Jump checks, always considered running for jumps.
	Wolverine Stance	---	Stance		Use any weapons while grappling.

4th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Entangling Blade	Stan	Strike		Deal +2d6 dmg, target has -20 ft. penalty to speed.
	Lightning Recovery	Imme	Counter		Reroll an attack that misses with +2 bonus.
	Mithral Tornado		Stan	Strike		Make attacks against adjacent foe, +2 on each atk.
	Ruby Strike		Stan	Strike		Attack deals double damage with successful Concentration check.
	Shieldbreak		Stan	Strike		Attack deals +4d6 dmg, makes target flat-footed.
Stone	Bonesplitter		Stan	Strike		Attack deals 2 Con damage.
	Boulder Roll		Full	Boost		Gain +4 bonus on overrun attempts.
	Overwhelming Mountain	Stan	Strike		Deal +2d6 dmg, target loses move action.
Tiger	Bounding Assault	Full	Strike		Double move and attack.
	Comet Throw		Stan	Strike		Grab foe, throw using leverage and strength.
	Fountain of Blood	Swif	Boost		Defeat foe, cause fear in enemies.

5th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Dancing Blade Form	---	Stance		+5 ft reach during your turn.
	Daunting Strike		Stan	Strike		Target of attack becomes shaken.
	Dazing Strike		Stan	Strike		Melee attack dazes opponent.
	Disrupting Blow		Stan	Strike		Successful attack causes foe to be unable to act for 1 round.
	Iron Heart Focus	Imme	Counter		Reroll save.
Stone	Elder Mountain Hammer	Stan	Strike		Deal +6d6 dmg, overcome DR and Hardness.
	Giant's Stance		---	Stance		Deal damage as if you were one category larger.
	Mountain Avalanche	Full	Strike		Gain ability to trample foes.
Tiger	Dancing Mongoose	Swif	Boost		Make one extra attack with each weapon (max of two extra attacks.)
	Hearing the Air		---	Stance		Gain blindsense 30 ft., +5 bonus on Listen checks.
	Pouncing Charge		Full	Strike		When you charge, make multiple attacks.
	Soaring Throw		Stan	Strike		Grab foe, throw him using leverage and strength.

6th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Manticore Parry		Imme	Counter		Deflect attack and redirect it against opponent.
	Moment of Alacrity	Swif	Boost		Gain +20 bonus to initiative.
	Second Wind		Swif	Boost		Heal hit points equal to double your level.
	Strike of Forethought	Stan	Strike		Use double Concentration check to determine damage.
Stone	Crushing Vise		Stan	Strike		Deal +4d6 damage, attack immobilizes creature.
	Depths of the Mountain	Stan	Strike		Deal +4d6 damage, target loses standard action.
Tiger	Ballista Throw		Stan	Strike		Throw foe in 60-ft. line, deal 6d6 damage to all in area.
	Deathgrip		Full	Strike		Enter larger foe's space, deal +5d6 dmg, gain cover from foe.
	Rabid Bear Strike	Stan	Strike		Gain +4 on atk, +10d6 dmg, -4 AC with attack.

7th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Avalanche of Blades	Full	Strike		With each attack that hits, make another atk, with increasing 			 						   penalties.
	Finishing Move		Stan	Strike		Gain extra damage against weakened foe.
	Scything Blade		Swif	Strike		Strike one foe, free attack against another.
Stone	Ancient Mountain Hammer	Stan	Strike		Deal +12d6 dmg, overcome DR and Hardness.
	Colossus Strike		Stan	Strike		Deal +6d6 dmg, knock opponent backward.
Tiger	Hamstring Attack	Stan	Strike		Attack deals +1d8 dmg, foe takes -10 ft penalty to speed.
	Prey on the Weak	---	Stance		AoO with each foe that drops.
	Sudden Move		Swif	Boost		Use swift to take a move action.

8th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Adamantine Hurricane	Stan	Strike		Two attacks against each adjacent foe, +4 on each atk.
	Diamond Strike		Stan	Strike		Attack deals x4 dmg with successful Concentration check.
	Lightning Throw		Stan	Strike		Use melee attack as a line attack.
	Supreme Blade Parry	---	Stance		Gain DR 5/-.
Tiger	Rending Strikes		Swif	Boost		Gain ability to rend with successful attacks.
	Raging Mongoose		Swif	Boost		Make two extra attacks with each weapon (max four extra attacks.)
	Wolf Pack Tactics	---	Stance		Free 5 ft step with each successful attack.

9th

STYLE	MANEUVER		ACT	TYPE		EFFECT
Iron	Time Stands Still	Full	Strike		Take full attack action twice.
	Perfect Strike		Stan	Strike		Deal +100 dmg with single attack.
Stone	Tombstone Strike	Stan	Strike		Attack also deals 2d6 Con damage.
Tiger	Feral Death Blow	Full	Strike		Leap onto a creature and slay it instantly or deal +20d6 dmg.
	Tornado Throw		Full	Strike		Move and throw foes repeatedly.