Journey: Classes
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Revision as of 11:56, 22 March 2008 by GnomeWorks (Talk | contribs)
We're not here yet, but we have some ideas for what classes we want, so this page is being made so that we can track the list.
Contents
Class List
Defender (Rock)
- A warrior who focuses on his armor and defensive skills. Heavily-armored and armed with simple weapons or polearms, the defender's fighting style is one that emphasizes patience and using attrition to your advantage.
Einhander (Scissors)
- A warrior who focuses on skill with weapons over all else. Lightly-armored but heavily armed, the einhander is a force to be reckoned with, using the philosophy that the best defense is a perfect offense.
Unfettered (Paper)
- A warrior who focuses on speed, agility, and footwork. Lightly-armored and armed with light weapons, the unfettered's strength lies not with his offensive or defensive prowess, but with his sheer mobility.
Ideas
There are three possible setups for the hybrids...
Setup 1
- Rock/Scissors: Knight (weak to Paper, because of lack of mobility)
- Scissors/Paper: Karateka (weak against Rock - can't hit very hard)
- Paper/Rock: Swashbuckler (weak against Scissors - defends with weapon, but is not as good as a scissors)
Setup 2
- Rock/Scissors: Knight (weak to Paper, because of lack of mobility)
- Scissors/Paper: Samurai (weak against Rock - emphasis on swordplay and footwork)
- Paper/Rock: Karateka (weak against Scissors - sword beats hands)