Journey: Orations
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Here's where we talk about orations, a Special subgroup that is important to social encounters.
Oration Overview
Orations are a subcategory of Specials, and are tied to Skill: Diplomacy.
Every oration is a skill in its own right (just like standard skills), and has a dice pool.
In addition to the oration's dice pool, many orations call upon other skills, as well.
Oration Stats
Name
- The name by which the oration is commonly referred.
Oration [Type]
- Indicates any descriptors of the oration, if applicable. Descriptors interface with other game elements.
Prerequisites
- These run the gamut from skills to attributes. These will be in the format of Type: Feature (Rating).
XP Cost
- The cost, in XP, to learn the oration. You can gain further training in the spell, improving its dice pool (and gaining other advantage, as well, dependent on the oration), but doing so costs additional XP.
Talk Cost
- The cost in talk tokens to use the oration. If you do not have sufficient talk tokens, you cannot use the oration; if you do not have a talk token pool, you cannot cast spells at all.
Action Cost
- The action cost of the oration. Orations that can reasonably be used in combat will use one of the standard action types, or list an action cost in ticks.
- Some orations may have the (Ongoing) modifier, meaning that you are actively using the oration until your next turn. Such an oration can be interrupted or suffer from pushback if you suffer damage or are otherwise inconvenienced while talking.
Action Type
- The action type of the oration. This interfaces with other game elements.
Range
- The range of the oration, expressed in normal measurements.
Duration
- The duration of the oration's effect, listed in either normal increments or in ticks.
Dice Pool
- The total dice pool used for the oration. If this entry is not listed, then the oration is more complicated than a single dice pool roll.
Avoid
- If the effect of the oration can be avoided, the appropriate skill or trait is listed here.