Journey: Status Effects
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Revision as of 17:23, 20 September 2008 by GnomeWorks (Talk | contribs)
We're going to attempt to tidy up some of the game mechanics; part of doing that is introducing the concept of status effects.
Definition
A status effect is something that affects your character in some fashion. Each has a type, a duration, and a value (called Potency) associated with it - that value is used to interface with other game elements. As an example...
REFLECT Type: Barrier Duration: Special (see text) Potency: Special (see text) The duration and potency of this status are set by whatever effect bestowed the status. When this status is called, it is called for a specific Special type (ie, Magic, Psionics, Divine), which is the category of Special it affects; the status has no effect on Specials of a different type. While this status' description uses magic as an example, any type of Special is valid. Whenever you are targeted by a spell, compare that spell's skill check against this effect's Potency. If this effect's Potency is higher, the spell is reflected, and now targets the spell's caster. A spell reflected due to this status has its effective Rank reduced by one; a spell whose effective Rank is reduced to zero is not reflected, and instead has no effect. A spell can only be affected by a Reflect effect once. If creature with the Reflect status attempts to cast a spell on itself, and the spell is reflected, it is reflected to the nearest legal target within range of the spell; if no such target exists, the spell fails.
Status Effects
Lock: Evading is more difficult. Protect: Reduces physical damage taken. Reflect: Causes Specials of a given type to be reflected back at their origin. Shell: Reduces damage taken from Specials of a given type.
Status Effect Descriptions
LOCK Type: Weaken Duration: Special (see text) Potency: Special (see text) The duration and potency of this status are set by whatever effect bestowed the status. Whenever you attempt to make a Skill: Dodge check, you suffer a penalty to the result equal to the potency of this effect.
PROTECT Type: Barrier Duration: Special (see text) Potency: Special (see text) The duration and potency of this status are set by whatever effect bestowed the status. Whenever you would take damage from a physical attack, reduce the damage taken by the potency of this effect.
REFLECT Type: Barrier Duration: Special (see text) Potency: Special (see text) The duration and potency of this status are set by whatever effect bestowed the status. When this status is called, it is called for a specific Special type (ie, Magic, Psionics, Divine), which is the category of Special it affects; the status has no effect on Specials of a different type. While this status' description uses magic as an example, any type of Special is valid. Whenever you are targeted by a spell, compare that spell's skill check against this effect's Potency. If this effect's Potency is higher, the spell is reflected, and now targets the spell's caster. A spell reflected due to this status has its effective Rank reduced by one; a spell whose effective Rank is reduced to zero is not reflected, and instead has no effect. A spell can only be affected by a Reflect effect once. If creature with the Reflect status attempts to cast a spell on itself, and the spell is reflected, it is reflected to the nearest legal target within range of the spell; if no such target exists, the spell fails.
SHELL Type: Barrier Duration: Special (see text) Potency: Special (see text) The duration and potency of this status are set by whatever effect bestowed the status. When this status is called, it is called for a specific Special type (ie, Magic, Psionics, Divine), which is the category of Special it affects; the status has no effect on Specials of a different type. While this status' description uses magic as an example, any type of Special is valid. Whenever you would take damage from a spell, reduce the damage taken by the potency of this effect.