Journey: Maneuvers
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Revision as of 23:00, 5 October 2008 by GnomeWorks (Talk | contribs)
This... this is going to be fun.
Maneuver List
Maneuvers. A key:
- Atk: An attack. This maneuver can be used as though it were a normal attack.
- Man: A maneuver. This maneuver requires the expenditure of tokens (either weapon or armor).
- Psv: A passive ability. Once learned, this maneuver is always active for you.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack.
Maneuver Descriptions
QUICK STRIKE Maneuver [Attack] XP Cost/Rank: 3 + 3/rank Token Cost: Armor - 0, Weapon - 0 Action Cost: Medium Action Type: Maneuver (Attack) Range: Melee Target: One creature Dice Pool: Melee + Strength Take Min/Avg/Max?: Yes / Yes / No You attempt to strike quickly, sacrificing accuracy for speed. Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank. If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill check. The final action cost cannot be lower than 6.