Journey: Maneuvers

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This... this is going to be fun.

Maneuver List

Maneuvers. A key:

  • Atk: An attack. This maneuver can be used as though it were a normal attack.
  • Man: A maneuver. This maneuver requires the expenditure of tokens (either weapon or armor).
  • Psv: A passive ability. Once learned, this maneuver is always active for you.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack.

Maneuver Descriptions

QUICK STRIKE
  Maneuver [Attack]
  XP Cost/Rank: 3 + 3/rank
  Token Cost: Armor - 0, Weapon - 0
  Action Cost: Medium
  Action Type: Maneuver (Attack)
  Range: Melee
  Target: One creature
  Dice Pool: Melee + Strength
  Take Min/Avg/Max?: Yes / Yes / No

  You attempt to strike quickly, sacrificing accuracy for speed.

  Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank.
  
  If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
  check. The final action cost cannot be lower than 6.