Prestige Class: Moogle Machinist

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The Moogle Machinist
Level BAB Fort Ref Will Special Student Level Geomancer Level
1 +0 +0 +1 +2 Machine Empathy ----- -----
2 +1 +0 +2 +3   +1 level of existing student class -----
3 +2 +1 +2 +3 Turn Machine ----- +1 level of existing geomancer class
4 +3 +1 +2 +4   +1 level of existing student class +1 level of existing geomancer class
5 +3 +1 +3 +4 Mechanical Life +1 level of existing student class -----
6 +4 +2 +3 +5   ----- +1 level of existing geomancer class
7 +5 +2 +4 +5 Ability 4 +1 level of existing student class +1 level of existing geomancer class
8 +6 +2 +4 +6   +1 level of existing student class -----
9 +6 +3 +4 +6 Ability 5 ----- +1 level of existing geomancer class
10 +7 +3 +5 +7 Capstone +1 level of existing student class +1 level of existing geomancer class

 

Moogle Machinist

"Machines are part of nature, just like you and me!"

Representing a fusion of moogle's affinity for nature with their innate curiosity towards technology, moogle machinists work to bring their two fields together into a cohesive whole.

Requirements

To qualify for the Moogle Machinist prestige class, you must fulfill the following requirements.

Race: Moogle.

Force Alignment: Technology and Nature.

Skills: At least 8 ranks in two of the following skills - Pilot, Repair, Techcraft. At least 8 ranks in two of the following skills - Heal, Knowledge (Nature), Naturecraft.

Special: You must be considered a student and a geomancer.

Game Rule Information

Moogle Machinists have the following game statistics.

Force Alignment: Technology and Nature.

Force Resistances: SR 5 + level, PR 5 + level, DI 5 + level, VI 5 + level.

Abilities: Whatever ability scores were important to the moogle's prior classes are important to the moogle machinist, as this prestige class is an extension of those classes.

Hit Die: d6.

Class Skills: The moogle machinist's class skills are Concentration (Con), Handle Animal (Cha), Heal (Wis), Knowledge (Nature) (Int), Knowledge (Technology) (Int), Knowledge (The Forces) (Int), Naturecraft (Wis), Pilot (Dex), Repair (Int), Search (Int), and Techcraft (Int).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Class Features

All of the following are class features of the moogle machinist.

Weapon and Armor Proficiency: Moogle machinists gain no new weapon or armor proficiencies.

Student Levels: At the levels on the table above, the moogle machinist gains new abilities as though he had also gained a level in any one student class he belonged to before he added the prestige class. If the student class used devices, the moogle machinist gains new devices known and device slots of the effective level; if the student class was vehicle-based, the moogle machinist adds a new level to the vehicle.

Geomancer Level: At the levels on the table above, the moogle machinist gains new abilities as though he had also gained a level in any one geomancer class he belonged to before he added the prestige class. The moogle's max stress, elements/terrains accessible, and gifts known increase as per the effective level.

Machine Empathy: The moogle machinist can use the wild empathy ability on constructs.

He can also use this ability on inanimate machines, such as vehicles; doing so grants the moogle machinist an insight bonus to Disable Device, Repair, and Pilot checks pertaining to the item equal to one-half his class level. This use of this ability requires a full-round action to initiate, then can be maintained with a swift action each round; the duration automatically ends if the moogle loses physical contact with the machine. This ability only functions on items that are Technology-aligned.

Turn Machine: At third level, the moogle machinist can turn machines. This ability functions as per a cleric's turn undead ability, save that it affects constructs, not undead.

Mechanical Life: At fifth level, the moogle's understanding of machines allows him to heal them with natural power. Whenever the moogle uses a geomancy effect on a construct or item that restores hit points, the target receives the full benefit of the effect, even if other attributes of the target would prevent or reduce such supernatural means of restoring hit points.