Prayers

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Prayer Descriptions

PHRASE OF LIBRA
Level: Pri Utt 1
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You learn information about the target. The amount of information you learn is dependent upon your Truespeak check for using this prayer.
17 - 20: You learn the target's current hit points.
21 - 24: You learn the target's creature type and subtypes, if any, as well as its hit dice.
25 - 28: You learn any and all energy resistances and weaknesses of the target, if any.
 
Reverse: You make the target's vital information inscrutable. Any attempts to learn vital information about the creature through a Force ability force the user of that ability to make a Force-user check against DC 11 + your petitioner level, or else the ability fails.

 

PHRASE OF REGENERATION
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: The creature gains fast healing 1 for the duration.
Intensify (Normal): For every +3 modifier applied to the DC, the fast healing granted by this prayer improves by 1.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.
 
Reverse: The creature gains decay 1 for the duration.
Intensify (Reverse): For every +3 modifier applied to the DC, the decay caused by this prayer increases by 1.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.

 

SYLLABLE OF ALACRITY
Level: Pri Utt 1 (Tethys)
Target: One creature
Duration: 1 round
Divine Inhibition: Yes
 
Normal: The creature gains haste for 1 round.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.
 
Reverse: The creature gains slow for 1 round.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.

 

SYLLABLE OF ASTRA
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds or until discharged
Divine Inhibition: Yes
 
Normal: The creature gains a +1 bonus to the next saving throw made against an effect that would cause a status ailment.
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw bonus increases by +1.
 
Reverse: The creature suffers a -1 penalty to the next saving throw made against an effect that would cause a status ailment.
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw penalty increases by 1.
 
Note: A "status ailment" is any condition that can be removed by the heal spell.