Prayers
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Prayer Descriptions
ARISE, THE PHOENIX
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Level: Pri Inc 3 |
Target: One creature, dead for less than one round |
Duration: Instantaneous |
Divine Inhibition: Yes |
Normal: You catch the soul of a deceased creature and return it to its body, which you reinvigorate with divine power. If the target has been dead for less than one round, they are restored to life, with 1d6 + your Wisdom modifier hit points. |
Intensify (Normal): For every +1 modifier applied to the DC, the creature returns to life with an additional 1d6 hit points. |
Intensify (Normal): For every +6 modifier applied to the DC, you can revive a creature that has been dead up to an additional round. |
Reverse: You snuff out the lifeforce of a creature on death's door. You can target a single creature that is dying (below 0 hit points), and instantly slay them. |
Intensify (Reverse): For every +5 modifier applied to the DC, the maximum hit points of a creature you can affect with this prayer increases by your petitioner level (Example: If you intensify this prayer three times, and you are a fifth-level petitioner, you can affect a creature whose hit points are at 15 or lower). |
BEND THE FABRIC
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Level: Pri Inc 2 (Tethys) |
Area: Two 5-ft squares (S) |
Duration: 5 rounds |
Divine Inhibition: No |
Normal: You cause space to fold in on itself. You designate a number of 5-foot squares up to your petitioner level. These squares need not be contiguous. Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the space-time continuum for 1 round/level. |
Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these squares against their range increments; and area-of-effect effects do not count these squares against their area. |
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Normal): For every +4 modifier applied to the DC, you can affect an additional 5-ft square. |
Reverse: Please refer to expand space. You are treated as a 7th-level chronist for purposes of determining the additional area you can create. |
Intensify (Reverse): For every +4 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Reverse): For every +7 modifier applied to the DC, you can create additional area as per the next higher category (as per the explanation in expand space). |
BREACH THE METAPHYSIC
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Level: Pri Inc 1 |
Effect: One divinomental |
Duration: 5 rounds |
Divine Inhibition: No |
Normal: You summon a small divinomental. The creature follows your simple instructions. |
When you use this prayer, there is a base 15% chance that within 1d4+1 rounds a geomental will materialize that is hostile to the divinomental and to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures. Such a geomental is the same size as the divinomental that is summoned by this prayer. |
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Normal): For every +5 modifier applied to the DC, the size of the summoned divinomental increases, up to elder. |
Reverse: You or a chosen creature gain resistance to Divine-aligned creatures. The target gains a +2 deflection bonus to AC, a +2 resistance bonus on saves, and DI 8. Both these bonuses apply against attacks made or effects created by Divine-aligned creatures. |
Intensify (Reverse): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Reverse): For every +4 modifier applied to the DC, the AC and saving throw bonuses increase by 1, and the DI increases by 2. |
DISTORT THE FLOW
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Level: Pri Inc 1 (Tethys) |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: You slightly speed up the rate of a creature's personal timeline. Each turn, on that creature's turn, their initiative increases by 1. |
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Normal): For every +6 modifier applied to the DC, the creature's initiative improves by an additional point each round. |
Reverse: You slightly decrease the rate of passage of a creature's timeline, gradually slowing them down. Each turn, on that creature's turn, their initiative decreases by 1. |
Intensify (Reverse): For every +4 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Reverse): For every +7 modifier applied to the DC, the creature's initiative decreases by an additional point each round. |
LEARN THE SOUL
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Level: Pri Inc 1 |
Target: One creature |
Duration: Instantaneous |
Divine Inhibition: Yes |
Normal: You learn information about the target. The amount of information you learn is dependent upon your Truespeak check for using this prayer. |
17 - 20: You learn the target's current hit points. |
21 - 24: You learn the target's creature type and subtypes, if any, as well as its hit dice. |
25 - 28: You learn any and all energy resistances and weaknesses of the target, if any. |
Reverse: You make the target's vital information inscrutable. Any attempts to learn vital information about the creature through a Force ability force the user of that ability to make a Force-user check against DC 11 + your petitioner level, or else the ability fails. |
PHRASE OF DISORIENTATION
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Level: Pri Utt 2 (Tethys) |
Target: One creature |
Duration: Instantaneous |
Divine Inhibition: Yes |
Normal: You disrupt a creature's perception of the world drastically, forcing them to reroll their initiative and be considered flat-footed until their next turn. |
Reverse: You grant the target supernatural clarity regarding the world around them, allowing them to refocus (When you refocus, you recalculate your initiative as though you had rolled a 20, rather than what you rolled, and go on the new initiative count.) |
PHRASE OF REGENERATION
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Level: Pri Utt 1 |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: The creature gains fast healing 1d6 + your petitioner level (max +0) for the duration. |
Intensify (Normal): For every +1 modifier applied to the DC, you increase the max petitioner level applied to the healing by +5. |
Intensify (Normal): For every +3 modifier applied to the DC, the fast healing granted by this prayer improves by 1d6. |
Intensify (Normal): For every +4 modifier applied to the DC, you apply your Wisdom (or Faith, if used) modifier to the healing done. This effect stacks. |
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round. |
Reverse: The creature gains decay 1d4 for the duration. |
Intensify (Reverse): For every +3 modifier applied to the DC, the decay caused by this prayer increases by 1d4. |
Intensify (Reverse): For every +4 modifier applied to the DC, you apply your Wisdom (or Faith, if used) modifier to the damage done. This effect stacks. |
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round. |
QUESTION THE KEEPER
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Level: Pri Inc 3 |
Target: Personal |
Duration: 5 rounds |
Normal: You spiritually reach out into the worlds between yours and the Metaphysic and seek out an agent of your Patron to answer questions. A single use of this prayer allows you to ask one question. |
When you use this version of this prayer, there is a base 20% chance that within 1d4+1 rounds a geomental will materialize that is hostile to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures. |
Intensify (Normal): For every +2 modifier applied to the DC, you may ask an additional question. |
Reverse: You guard your mind, gaining a +4 sacred bonus to saving throws made to resist mental contact or control. |
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Reverse): For every +3 modifier applied to the DC, increase the saving throw bonus by +2. |
RECITATION OF THE KEEPER OF PRECEPTS
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Level: Pri Rec 1 (Tethys) |
Normal: You take on aspects of Zodiark, the Keeper of Precepts, the angel crafted from the largest shard of Tethys' divine essence after the deity's death. While you vocalize this recitation, you gain a number of benefits. |
# You gain the ability to, as a free action, immediately know the current local time and your time-error, accurate to the second. |
# When in combat, your initiative improves on each of your turns by 1, and you cannot be caught flat-footed. |
# You are not restricted in the number of Force abilities you can use each round (so long as you have actions, you can use Force abilities). |
# You can, with a touch, use the bestow time and steal time jikuu on willing creatures. These effects are considered both prayers and jikuu for purposes of Force alignment, and DI and TO. |
Intensify: For every +3 modifier applied to the DC, your initiative improves by an additional point on each of your turns. |
SYLLABLE OF AERO
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Level: Pri Utt 3 |
Target: One creature |
Duration: Instantaneous / 5 rounds |
Divine Inhibition: Yes |
Normal: The target takes 2d6 wind damage, and is pushed 5 feet away from your position. |
Intensify (Normal): For every +3 modifier applied to the DC, increase the damage by +1d6. |
Intensify (Normal): For every +3 modifier applied to the DC, increase the push distance by 5 feet. |
Reverse: The target gains wind resist 5, and is considered "especially stable" for checks that interact with that quality (such as bull rushing or tripping). |
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Reverse): For every +3 modifier applied to the DC, increase the energy resist by 5. |
SYLLABLE OF ALACRITY
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Level: Pri Utt 1 (Tethys) |
Target: One creature |
Duration: 1 round |
Divine Inhibition: Yes |
Normal: The creature gains haste for 1 round. |
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Reverse: The creature gains slow for 1 round. |
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round. |
SYLLABLE OF ASTRA
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Level: Pri Utt 1 |
Target: One creature |
Duration: 5 rounds or until discharged |
Divine Inhibition: Yes |
Normal: The creature gains a +1 bonus to the next saving throw made against an effect that would cause a status ailment. |
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw bonus increases by +1. |
Reverse: The creature suffers a -1 penalty to the next saving throw made against an effect that would cause a status ailment. |
Intensify (Reverse): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round. |
Intensify (Reverse): For every +2 modifier applied to the DC, the saving throw penalty increases by 1. |
Note: A "status ailment" is any condition that can be removed by the heal spell. |
SYLLABLE OF ESUNA
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Level: Pri Utt 3 |
Target: One creature |
Duration: Instantaneous / 5 rounds |
Divine Inhibition: Yes |
Normal: You attempt to remove a status effect from a creature. If the status effect was caused by a Force effect, you must make a petitioner level check opposed by a Force-user level check made by the status effect's origin; otherwise, you automatically remove the status effect. |
Intensify (Normal): For every +4 modifier applied to the DC, you can relieve 2 points of ability damage to a single ability. |
Intensify (Normal): For every +6 modifier applied to the DC, you can remove another status effect. |
Reverse: You grant a creature a harmful status effect of your choice. The target is allowed a saving throw against the effect each round for its duration (DC 13 + your Wisdom or Faith modifier). |
If you attempt to cause a status that is a more extreme version of another (such as states of fear), you cause the least intense version. You can also use this prayer to improve an existing status to its next more debilitating grade, which does not reset the effect's duration or change its saving throw DC. |
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Reverse): For every +3 modifier applied to the DC, increase the saving throw DC against the effect by 2. |
SYLLABLE OF HOPE
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Level: Pri Utt 1 |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: You fill a creature with hope, granting him or her a +1 morale bonus on attack rolls and on saving throws against fear effects. |
Intensify (Normal): For every +2 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Normal): For every +4 modifier applied to the DC, increase the morale bonus by +1. |
Reverse: You fill a creature with dread and fear, causing a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects. |
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Reverse): For every +4 modifier applied to the DC, increase the morale bonus by +1. |
WORD OF FORBID DIVINE
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Level: Pri Utt 3 |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: You temporarily hamper a creature's connection to the Metaphysic, reducing their ability to call upon the Divine. The target suffers a -1 penalty to their petitioner level. |
Intensify (Normal): For every +4 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Normal): For every +6 modifier applied to the DC, increase the penalty levied by 1. |
Reverse: You temporarily invigorate a creature's connection to the Metaphysic, improving their ability to call upon the Divine. The target gains a +1 bonus to their petitioner level. |
When you use this version of this prayer, there is a 10% chance per point of bonus granted that within 1d4+1 rounds a geomental will materialize that is hostile to you and the target of this prayer; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures. |
Intensify (Reverse): For every +6 modifier applied to the DC, increase the duration by 1 round. |
Intensify (Reverse): For every +10 modifier applied to the DC, increase the bonus by 1. |
WORD OF HEALING
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Level: Pri Utt 3 |
Target: One creature |
Duration: Instantaneous |
Divine Inhibition: Yes |
Normal: You heal a creature for 25% of its maximum hit points. A creature can only benefit from such healing a number of times per day equal to its Constitution modifier (or 1, whichever is higher). |
Reverse: You deal 3d8+1/level (max +15) shadow damage to a creature. |
WORD OF SILENCE
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Level: Pri Inc 2 |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: You cause a creature to be unable to utter even a single sound. The creature gains the mute status, which prohibits them from using any language-dependent abilities, abilities dependent upon communication, spellcasting, vocalizations, and any other effect that would require them to speak. |
Intensify (Normal): For every +4 modifier applied to the DC, this effect lasts an additional round. |
Reverse: You intensify a creature's voice, strengthening them against effects that would otherwise silence them. The creature gains a +8 bonus on all saving throws against effects that would cause the mute status or similar such effects. |
Intensify (Reverse): For every +1 modifier applied to the DC, the saving throw bonus increases by +1. |
Intensify (Reverse): For every +2 modifier applied to the DC, this effect lasts an additional round. |
WORD OF TONGUES
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Level: Pri Inc 3 |
Target: One creature |
Duration: 5 rounds |
Divine Inhibition: Yes |
Normal: You grant a creature the ability to speak and understand all spoken languages. This effect does not extend to languages that are solely telepathic, written, or communicated some means other than vocally (such as sign languages). |
Intensify (Normal): For every +4 modifier applied to the DC, the target can "speak" and understand an additional class of language (telepathic, written, or semiotic). |
Reverse: You cause the creature to suffer the babel status, which renders it unable to communicate in spoken languages. The creature can still communicate telepathically, via written word, or via semiotic languages. |
Intensify (Reverse): For every +6 modifier applied to the DC, this effect lasts an additional round. |