D20 Mechanic: Status Effects

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Because ffs.

Status Ailments and Effects

Burn: You can neither run nor charge and take a -2 penalty to Strength and Dexterity. If you perform a standard action, you take 1d6 points of fire damage. You suffer a -4 penalty to saving throws against effects that deal fire damage or are otherwise associated with fire. The penalties of this status stack with fatigue.

Eject: You are removed from the space-time continuum, and can take no actions. While you are ejected, time does not elapse (and thus durations do not decrement), and you are unaware of how much time has passed when you return to reality.

Mute: You cannot speak. This prohibits you from casting spells, if you are a caster, or vocalizing prayers, if you are a petitioner. You cannot communicate verbally, however you can still communicate telepathically and in writing.