Nature: Gifts F-J

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A list of nature gifts, from F to J, for druids and shamans.

The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.

Gifts Index | A - E | F - J | K - P | O - T | U - Z

Gifts (F - J)

The following is an alphabetical list of Gifts, from F to J.

FIRE WHIP
Suite: Sha Fire
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex negates (see text)
Nature Inhibition: Yes
Stress Induced: 2
You create a whip of flame, which lashes out at your target. If you succeed at a successful ranged touch attack, you deal 1d8/level (max 5d8) fire damage to the creature.
Rider: The target must make a Reflex save against this effect. If the rider is triggered, the creature is immobilized for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)

 

FLAME WREATH
Suite: Sha Fire
Invocation Time: Standard
Range: Personal
Area: Aura
Duration: 1 round/level (D)
Saving Throw: See text
Nature Inhibition: Yes
Stress Induced: 3
You wreathe yourself in a flaming nimbus, which effects an area around you equal to your reach. Creatures that enter this aura take 1d6/2 levels (max 15d6) fire damage; a successful Reflex save halves this damage.
Rider: Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the burn status for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)

 

GRAVITY PULL
Suite: Sha Gravity
Invocation Time: Standard
Range: Medium (100 feet + 10 feet/geomancer level)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Nature Inhibition: Yes
Stress Induced: 1+
You use the force of gravity to pull a creature towards you with extreme prejudice.
The creature moves towards you up to 5 feet, plus an additional 5 feet per additional stress you accrue. If this movement would force the creature into an environment in which it cannot move or breath (such as into the air for a grounded creature, or underwater for an air-breather), the creature receives an additional save at +5 at the point of transition - if successful, the movement stops there. Otherwise, a creature pulled into the air falls after this effect resolves.
Rider: The target falls prone in its end square. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)

 

GRAVITY SHIELD
Suite: Sha Gravity
Invocation Time: Standard
Range: Personal
Area: 20 foot radius emanation
Duration: 1 round/2 geomancer levels (D)
Saving Throw: None
Nature Inhibition: Yes
Stress Induced: 3+
You cloak yourself and the area surrounding you in a dense gravity field, severely hampering movement.
Every square in the area requires an additional square of movement to pass through. For every two additional stress you accrue, this requirement increases by 1 square.
You are unaffected by your own gravity shield, and can move freely. The area of effect moves with you.