Nature: Gifts F-J
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A list of nature gifts, from F to J, for druids and shamans.
The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.
Gifts Index | A - E | F - J | K - P | O - T | U - Z
Gifts (F - J)
The following is an alphabetical list of Gifts, from F to J.
FIRE WHIP
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Suite: Sha Fire |
Invocation Time: Standard |
Range: Close (25 feet + 5 feet/2 levels) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Reflex negates (see text) |
Nature Inhibition: Yes |
Stress Induced: 2 |
You create a whip of flame, which lashes out at your target. If you succeed at a successful ranged touch attack, you deal 1d8/level (max 5d8) fire damage to the creature. |
Rider: The target must make a Reflex save against this effect. If the rider is triggered, the creature is immobilized for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
FLAME WREATH
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Suite: Sha Fire |
Invocation Time: Standard |
Range: Personal |
Area: Aura |
Duration: 1 round/level (D) |
Saving Throw: See text |
Nature Inhibition: Yes |
Stress Induced: 3 |
You wreathe yourself in a flaming nimbus, which effects an area around you equal to your reach. Creatures that enter this aura take 1d6/2 levels (max 15d6) fire damage; a successful Reflex save halves this damage. |
Rider: Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the burn status for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
GRAVITY PULL
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Suite: Sha Gravity |
Invocation Time: Standard |
Range: Medium (100 feet + 10 feet/geomancer level) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Fortitude negates |
Nature Inhibition: Yes |
Stress Induced: 1+ |
You use the force of gravity to pull a creature towards you with extreme prejudice. |
The creature moves towards you up to 5 feet, plus an additional 5 feet per additional stress you accrue. If this movement would force the creature into an environment in which it cannot move or breath (such as into the air for a grounded creature, or underwater for an air-breather), the creature receives an additional save at +5 at the point of transition - if successful, the movement stops there. Otherwise, a creature pulled into the air falls after this effect resolves. |
Rider: The target falls prone in its end square. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
GRAVITY SHIELD
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Suite: Sha Gravity |
Invocation Time: Standard |
Range: Personal |
Area: 20 foot radius emanation |
Duration: 1 round/2 geomancer levels (D) |
Saving Throw: None |
Nature Inhibition: Yes |
Stress Induced: 3+ |
You cloak yourself and the area surrounding you in a dense gravity field, severely hampering movement. |
Every square in the area requires an additional square of movement to pass through. For every two additional stress you accrue, this requirement increases by 1 square. |
You are unaffected by your own gravity shield, and can move freely. The area of effect moves with you. |