Prayers

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Prayer Descriptions

ARISE, THE PHOENIX
Level: Pri Inc 3
Target: One creature, dead for less than one round
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You catch the soul of a deceased creature and return it to its body, which you reinvigorate with divine power. If the target has been dead for less than one round, they are restored to life, with 1d6 + your Wisdom modifier hit points.
Intensify (Normal): For every +1 modifier applied to the DC, the creature returns to life with an additional 1d6 hit points.
Intensify (Normal): For every +6 modifier applied to the DC, you can revive a creature that has been dead up to an additional round.
 
Reverse: You snuff out the lifeforce of a creature on death's door. You can target a single creature that is dying (below 0 hit points), and instantly slay them.
Intensify (Reverse): For every +5 modifier applied to the DC, the maximum hit points of a creature you can affect with this prayer increases by your petitioner level (Example: If you intensify this prayer three times, and you are a fifth-level petitioner, you can affect a creature whose hit points are at 15 or lower).

 

BEND THE FABRIC
Level: Pri Inc 2 (Tethys)
Area: Two 5-ft squares (S)
Duration: 5 rounds
Divine Inhibition: No
 
Normal: You cause space to fold in on itself. You designate a number of 5-foot squares up to your petitioner level. These squares need not be contiguous. Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the space-time continuum for 1 round/level.
Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these squares against their range increments; and area-of-effect effects do not count these squares against their area.
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +4 modifier applied to the DC, you can affect an additional 5-ft square.
 
Reverse: Please refer to expand space. You are treated as a 7th-level chronist for purposes of determining the additional area you can create.
Intensify (Reverse): For every +4 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Reverse): For every +7 modifier applied to the DC, you can create additional area as per the next higher category (as per the explanation in expand space).

 

BREACH THE METAPHYSIC
Level: Pri Inc 1
Effect: One divinomental
Duration: 5 rounds
Divine Inhibition: No
 
Normal: You summon a small divinomental. The creature follows your simple instructions.
When you use this prayer, there is a base 15% chance that within 1d4+1 rounds a geomental will materialize that is hostile to the divinomental and to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures. Such a geomental is the same size as the divinomental that is summoned by this prayer.
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +5 modifier applied to the DC, the size of the summoned divinomental increases, up to elder.
 
Reverse: You or a chosen creature gain resistance to Divine-aligned creatures. The target gains a +2 deflection bonus to AC, a +2 resistance bonus on saves, and DI 8. Both these bonuses apply against attacks made or effects created by Divine-aligned creatures.
Intensify (Reverse): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Reverse): For every +4 modifier applied to the DC, the AC and saving throw bonuses increase by 1, and the DI increases by 2.

 

DISTORT THE FLOW
Level: Pri Inc 1 (Tethys)
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You slightly speed up the rate of a creature's personal timeline. Each turn, on that creature's turn, their initiative increases by 1.
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +6 modifier applied to the DC, the creature's initiative improves by an additional point each round.
 
Reverse: You slightly decrease the rate of passage of a creature's timeline, gradually slowing them down. Each turn, on that creature's turn, their initiative decreases by 1.
Intensify (Reverse): For every +4 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Reverse): For every +7 modifier applied to the DC, the creature's initiative decreases by an additional point each round.

 

LEARN THE SOUL
Level: Pri Inc 1
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You learn information about the target. The amount of information you learn is dependent upon your Truespeak check for using this prayer.
17 - 20: You learn the target's current hit points.
21 - 24: You learn the target's creature type and subtypes, if any, as well as its hit dice.
25 - 28: You learn any and all energy resistances and weaknesses of the target, if any.
 
Reverse: You make the target's vital information inscrutable. Any attempts to learn vital information about the creature through a Force ability force the user of that ability to make a Force-user check against DC 11 + your petitioner level, or else the ability fails.

 

PHRASE OF DISORIENTATION
Level: Pri Utt 2 (Tethys)
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You disrupt a creature's perception of the world drastically, forcing them to reroll their initiative and be considered flat-footed until their next turn.
 
Reverse: You grant the target supernatural clarity regarding the world around them, allowing them to refocus (When you refocus, you recalculate your initiative as though you had rolled a 20, rather than what you rolled, and go on the new initiative count.)

 

PHRASE OF REGENERATION
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: The creature gains fast healing 1d6 + your petitioner level (max +0) for the duration.
Intensify (Normal): For every +1 modifier applied to the DC, you increase the max petitioner level applied to the healing by +5.
Intensify (Normal): For every +3 modifier applied to the DC, the fast healing granted by this prayer improves by 1d6.
Intensify (Normal): For every +4 modifier applied to the DC, you apply your Wisdom (or Faith, if used) modifier to the healing done. This effect stacks.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.
 
Reverse: The creature gains decay 1d4 for the duration.
Intensify (Reverse): For every +3 modifier applied to the DC, the decay caused by this prayer increases by 1d4.
Intensify (Reverse): For every +4 modifier applied to the DC, you apply your Wisdom (or Faith, if used) modifier to the damage done. This effect stacks.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.

 

PHRASE OF TRINITY CONTRACTION
Level: Pri Utt 5
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You invoke the Metaphysic to provide protection against a particular Force. The creature gains Force Resistance 12 to a Force of your choice.
Intensify (Normal): For every +2 modifier applied to the DC, this effect lasts an additional round.
Intensify (Normal): For every +2 modifier applied to the DC, increase the Force Resistance by +1.
 
Reverse: The target's Force abilities become invigorated. The next Force effect the creature uses is affected as those by an Empower Spell feat.
Intensify (Reverse): For every +2 modifier applied to the DC, this effect lasts an additional round.
Intensify (Reverse): For every +8 modifier applied to the DC, you can apply an additional Meta feat to their next Force effect. You can use this ability to apply Meta feats of one Force to another.

 

QUESTION THE KEEPER
Level: Pri Inc 3
Target: Personal
Duration: 5 rounds
 
Normal: You spiritually reach out into the worlds between yours and the Metaphysic and seek out an agent of your Patron to answer questions. A single use of this prayer allows you to ask one question.
When you use this version of this prayer, there is a base 20% chance that within 1d4+1 rounds a geomental will materialize that is hostile to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures.
Intensify (Normal): For every +2 modifier applied to the DC, you may ask an additional question.
 
Reverse: You guard your mind, gaining a +4 sacred bonus to saving throws made to resist mental contact or control.
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +3 modifier applied to the DC, increase the saving throw bonus by +2.

 

RECITATION OF THE BROKEN FORCE
Level: Pri Rec 5
 
Normal: You gain Force Resistance 18 to the Force of your choice. The difficulty of Intensifying this effect varies with the Force Resistance you grant yourself.
Intensify: For every +1 modifier applied to the DC, improve the Divine Inhibition by +1.
Intensify: For every +2 modifier applied to the DC, improve the Nature Inhibition or Void Inhibition by +1.
Intensify: For every +4 modifier applied to the DC, improve the Force Resistance by +1.
Intensify: For every +6 modifier applied to the DC, gain Force Resistance to another Force of your choice. Intensify effects used in conjunction with this Intensify only affect one of your resistances gained at a time.

 

RECITATION OF THE KEEPER OF PRECEPTS
Level: Pri Rec 1 (Tethys)
 
Normal: You take on aspects of Zodiark, the Keeper of Precepts, the angel crafted from the largest shard of Tethys' divine essence after the deity's death. While you vocalize this recitation, you gain a number of benefits.
# You gain the ability to, as a free action, immediately know the current local time and your time-error, accurate to the second.
# When in combat, your initiative improves on each of your turns by 1, and you cannot be caught flat-footed.
# You are not restricted in the number of Force abilities you can use each round (so long as you have actions, you can use Force abilities).
# You can, with a touch, use the bestow time and steal time jikuu on willing creatures. These effects are considered both prayers and jikuu for purposes of Force alignment, and DI and TO.
Intensify: For every +3 modifier applied to the DC, your initiative improves by an additional point on each of your turns.

 

RENEW THE TRINITY
Level: Pri Inc 5
Target: One Force effect / One creature
Duration: 5 rounds / Instantaneous
Divine Inhibition: Yes
 
Normal: You call upon the Divine's ability to modify the world on a whim, returning a dismissed or ended effect to the world. You can affect any single Force effect that was ended, either naturally by duration or by an outside effect, since your last turn. The effect lasts for an additional 5 rounds, and cannot be subject to this prayer again - nothing short of a rewrite the world can prolong the effect beyond that.
Intensify (Normal): For every +15 modifier applied to the DC, the duration of this effect is increased by 1 round.
 
Reverse: You bring the full fury of the Divine down upon a creature, cancelling, nullifying, and otherwise dispelling any and all Force effects on their person. The base DC for Divine effects is an 11, for Nature and Void effects is a 16, and for any other Force a 21. Treat this otherwise as a dispel magic effect.
Intensify (Reverse): For every +3 modifier applied to the DC, gain a +1 bonus to the petitioner level check to dispel effects.

 

SHARE THE FAITH
Level: Pri Inc 5
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You imbue a creature with the Faith status. This allows any creature to affect them with Utterances, regardless of their current hit points.
Intensify (Normal): For every +10 modifier applied to the DC, the duration of this effect is increased by 1 round.
 
Reverse: You utterly decimate a creature's faith, granting the Innocent status. This effect prevents any creature from affecting the target with Utterances, regardless of their current hit points.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.

 

SYLLABLE OF AERO
Level: Pri Utt 3
Target: One creature
Duration: Instantaneous / 5 rounds
Divine Inhibition: Yes
 
Normal: The target takes 2d6 wind damage, and is pushed 5 feet away from your position.
Intensify (Normal): For every +3 modifier applied to the DC, increase the damage by +1d6.
Intensify (Normal): For every +3 modifier applied to the DC, increase the push distance by 5 feet.
 
Reverse: The target gains wind resist 5, and is considered "especially stable" for checks that interact with that quality (such as bull rushing or tripping).
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +3 modifier applied to the DC, increase the energy resist by 5.

 

SYLLABLE OF ALACRITY
Level: Pri Utt 1 (Tethys)
Target: One creature
Duration: 1 round
Divine Inhibition: Yes
 
Normal: The creature gains haste for 1 round.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.
 
Reverse: The creature gains slow for 1 round.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.

 

SYLLABLE OF ASTRA
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds or until discharged
Divine Inhibition: Yes
 
Normal: The creature gains a +1 bonus to the next saving throw made against an effect that would cause a status ailment.
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw bonus increases by +1.
 
Reverse: The creature suffers a -1 penalty to the next saving throw made against an effect that would cause a status ailment.
Intensify (Reverse): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Reverse): For every +2 modifier applied to the DC, the saving throw penalty increases by 1.
 
Note: A "status ailment" is any condition that can be removed by the heal spell.

 

SYLLABLE OF ESUNA
Level: Pri Utt 3
Target: One creature
Duration: Instantaneous / 5 rounds
Divine Inhibition: Yes
 
Normal: You attempt to remove a status effect from a creature. If the status effect was caused by a Force effect, you must make a petitioner level check opposed by a Force-user level check made by the status effect's origin; otherwise, you automatically remove the status effect.
Intensify (Normal): For every +4 modifier applied to the DC, you can relieve 2 points of ability damage to a single ability.
Intensify (Normal): For every +6 modifier applied to the DC, you can remove another status effect.
 
Reverse: You grant a creature a harmful status effect of your choice. The target is allowed a saving throw against the effect each round for its duration (DC 13 + your Wisdom or Faith modifier).
If you attempt to cause a status that is a more extreme version of another (such as states of fear), you cause the least intense version. You can also use this prayer to improve an existing status to its next more debilitating grade, which does not reset the effect's duration or change its saving throw DC.
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +3 modifier applied to the DC, increase the saving throw DC against the effect by 2.

 

SYLLABLE OF HOPE
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You fill a creature with hope, granting him or her a +1 morale bonus on attack rolls and on saving throws against fear effects.
Intensify (Normal): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Normal): For every +4 modifier applied to the DC, increase the morale bonus by +1.
 
Reverse: You fill a creature with dread and fear, causing a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects.
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +4 modifier applied to the DC, increase the morale bonus by +1.

 

SYLLABLE OF RADIANCE
Level: Pri Utt 2
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: Your words blast a creature with holy light, dealing 2d6 holy damage. If the creature is undead, it is turned for the duration.
Intensify (Normal): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Normal): For every +3 modifier applied to the DC, increase the damage by +1d6.
 
Reverse: Your words blast a creature with malignant shadow, dealing 2d6 shadow damage. If the creature is undead, it gains turn resistance +4 for the duration.
Intensify (Reverse): For every +2 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +2 modifier applied to the DC, increase the turn resistance by +1.
Intensify (Reverse): For every +3 modifier applied to the DC, increase the damage by +1d6.

 

WORD OF FORBID DIVINE
Level: Pri Utt 3
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You temporarily hamper a creature's connection to the Metaphysic, reducing their ability to call upon the Divine. The target suffers a -1 penalty to their petitioner level.
Intensify (Normal): For every +4 modifier applied to the DC, increase the duration by 1 round.
Intensify (Normal): For every +6 modifier applied to the DC, increase the penalty levied by 1.
 
Reverse: You temporarily invigorate a creature's connection to the Metaphysic, improving their ability to call upon the Divine. The target gains a +1 bonus to their petitioner level.
When you use this version of this prayer, there is a 10% chance per point of bonus granted that within 1d4+1 rounds a geomental will materialize that is hostile to you and the target of this prayer; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures.
Intensify (Reverse): For every +6 modifier applied to the DC, increase the duration by 1 round.
Intensify (Reverse): For every +10 modifier applied to the DC, increase the bonus by 1.

 

WORD OF FORBID FORCE
Level: Pri Utt 5
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
When you use prayer in a way that is beneficial to Divine-aligned creatures or hostile to Nature-aligned creatures, there is a 10% chance per point of bonus granted or point of Stress caused that within 1d4+1 rounds a geomental will materialize that is hostile to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures.
 
Normal: You inhibit a creature's ability to access its Force. Against a creature that is not a Force-user, this prayer has no effect. Otherwise, the creature suffers some debilitating effect regarding its ability to use its Force. You do not need to know which particular Force a creature has access to, or even if they are a Force-user: this effect works regardless of your knowledge.
Magic: A caster loses 1d6 MP. (If the caster uses at-will spell-like effects, they lose access to one of their highest grade abilities, determined randomly.) Intensify: Increase the MP loss by 1d6.
Psionics: A manifester loses 1d4+1 PP. Intensify: Increase the PP loss by 1d4+1.
Technology: All devices a student currently has readied lose 1d4 charges and accrue 1d10% malfunction rate for each charge lost in this manner. Intensify: Increase the charge loss by +1.
Divine: A petitioner suffers a -2 penalty to all Truespeech checks for 24 hours. Intensify: Increase the penalty by -1.
Nature: A geomancer accrues 1d4 Stress towards all suites. Intensify: Increase the Stress by +1.
Void: A nihilist gains 2d6 void debt. This does not trigger new entropic shards. Intensify: Increase the void debt acquisition by 2d6.
Time: A chronist loses 1d8 universal JP and 1d4 personal JP. Intensify: Increase universal loss by +2, and personal loss by +1.
Chaos: An anarchist loses 1d6 trigger slots, and 1d3 active avao slots, starting with their highest grade slots. The slots are chosen at random. Intensify: Increase trigger slot loss by 1d6, and active avao slot loss by +1.
Blue: A memeticist loses 1d4+ memory, 1d3 active meme slots, and 1d2 belief-space. Intensify: Increase all losses by +1.
Intensify (Normal): For every +5 modifier applied to the DC, intensify this effect. Intensifying it causes different effects based upon the type of Force the target can access.
Intensify (Normal): For every +8 modifier applied to the DC, decrease the target's effective Force-user level by -1. This part of the effect lasts only 5 rounds.
 
Reverse: You temporarily invigorate a creature's ability to access its Force. This effect lasts for 5 rounds, unlike the normal version of this prayer which is instantaneous. The precise effect of this prayer is dependent upon the target's Force access. These bonuses do not stack - if you grant temporary abilities with this prayer, and the target already has temporary bonuses granted by it, they overlap and do not stack, with the greater of the bonuses being the one now in effect.
Magic: A caster gains 1d6 temporary MP. Intensify: Increase the temporary MP by +2.
Psionics: A manifester gains 1d3 temporary PP and gets a +2 bonus to his Manifestation checks. Intensify: Increase the temporary PP by +1 and the manifestation bonus by +1.
Technology: Reduce any technological malfunction rolls by 10%. Intensify: The reduction improves by 2%.
Divine: A petitioner gains a +2 bonus to all Truespeech checks. Intensify: Increase the bonus by +1.
Nature: A geomancer gains 1d8 "non-elemental" Stress, which can be used for any suite, and are used first. Intensify: Increase the temporary Stress gain by +2.
Void: A nihilist reduces their void debt by 2d6, but does not lose any beneficial benefits of being in their current void debt category if the reduction would change their category. Intensify: Increase the reduction by 1d6.
Time: A chronist gains 1d6 temporary personal JP. Intensify: Increase the JP by +1.
Chaos: An anarchist gains 1d6 temporary trigger slots. Intensify: Increase the slots gain by +1.
Blue: A memeticist gains 1d4 memory. Intensify: Increase the memory gain by +1.
Intensify (Reverse): For every +5 modifier applied to the DC, intensify this effect. Intensifying it causes different effects based upon the type of Force the target can access.
Intensify (Reverse): For every +6 modifier applied to the DC, this effect lasts an additional round.
Intensify (Reverse): For every +8 modifier applied to the DC, increase the target's effective Force-user level by +1.

 

WORD OF HEALING
Level: Pri Utt 3
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You heal a creature for 25% of its maximum hit points. A creature can only benefit from such healing a number of times per day equal to its Constitution modifier (or 1, whichever is higher).
 
Reverse: You deal 3d8+1/level (max +15) shadow damage to a creature.

 

WORD OF SILENCE
Level: Pri Inc 2
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You cause a creature to be unable to utter even a single sound. The creature gains the mute status, which prohibits them from using any language-dependent abilities, abilities dependent upon communication, spellcasting, vocalizations, and any other effect that would require them to speak.
Intensify (Normal): For every +4 modifier applied to the DC, this effect lasts an additional round.
 
Reverse: You intensify a creature's voice, strengthening them against effects that would otherwise silence them. The creature gains a +8 bonus on all saving throws against effects that would cause the mute status or similar such effects.
Intensify (Reverse): For every +1 modifier applied to the DC, the saving throw bonus increases by +1.
Intensify (Reverse): For every +2 modifier applied to the DC, this effect lasts an additional round.

 

WORD OF TONGUES
Level: Pri Inc 3
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: You grant a creature the ability to speak and understand all spoken languages. This effect does not extend to languages that are solely telepathic, written, or communicated some means other than vocally (such as sign languages).
Intensify (Normal): For every +4 modifier applied to the DC, the target can "speak" and understand an additional class of language (telepathic, written, or semiotic).
 
Reverse: You cause the creature to suffer the babel status, which renders it unable to communicate in spoken languages. The creature can still communicate telepathically, via written word, or via semiotic languages.
Intensify (Reverse): For every +6 modifier applied to the DC, this effect lasts an additional round.