Journey: Mediator Disciplines

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Well, this page hasn't existed prior to this moment, so I guess we'll start off with material relevant to the playtest. Huzzah.

Disciplines

Weapons
Convince: When you move the indicator, you can move it further.
Presentation: Increase your argument's HP.
Rebuttal: Reduce the damage your argument would take.

 

Logic
Hard Proof: When you deal Logic damage, deal extra damage.
Logical Fallacy: When subject to a Blue argument, improve your ability to counter and Blue resistance.
Strawman: When you make a Black or Blue argument, gain resistance to next argument.

 

Specials

CONVINCE
Disciplines: Counselor
Prerequisites - None
XP Cost/Rank: 2 + 2/rank
Token Cost: 0 + 2/rank
When you attempt to move the indicator, you can use this special.
Make a basic check with this special. Add the result to your measure's damage roll to move the indicator.

 

HARD PROOF
Disciplines: Logic
Prerequisites - Skill: Proof at Rank 2
XP Cost/Rank: 3 + 3/rank
Token Cost: 0 + 1/rank
When you deal Logic damage, you may use this special.
Make a basic check with this special. Add the result to your measure's damage roll.

 

LOGICAL FALLACY
Disciplines: Logic
Prerequisites - Skill: Proof at Rank 2
XP Cost/Rank: 3 + 5/rank
Token Cost: 0 + 1/rank
When a Blue argument or Proof measure is used against you, you may use this special.
Make a basic check with this special. If you counter the argument, add the result to your argument roll. In addition, your Blue resistance increases by that amount for the next argument against you.

 

PRESENTATION
Disciplines: Counselor
Prerequisites - None
XP Cost/Rank: 2 + 1/rank
Token Cost: 0 + 1/rank
When you attempt to increase your argument's HP, you may use this special.
Make a basic check with this special. Add the result to the amount of HP you grant your argument.

 

REBUTTAL
Disciplines: Counselor
Prerequisites - None
XP Cost/Rank: 2 + 2/rank
Token Cost: 0 + 1/rank
When you use a measure as an interrupt against a point that would reduce your argument's HP, you can use this special.
Make a basic check with this special. Add the result to your method roll against the triggering attack.

 

STRAWMAN
Disciplines: Logic
Prerequisites - Skill: Proof at Rank 2
XP Cost/Rank: 4 + 2/rank
Token Cost: 0 + 1/rank
When you make a Black or Blue argument, you may use this special.
Make a basic check with this special. You can resistance against your opponent's next argument equal to the result.