D20 Mechanic: Accessories
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Revision as of 16:43, 6 December 2015 by GnomeWorks (Talk | contribs) (Created page with "There will probably need to be some explanatory text here at some point; but for now, this will do. =Feet Slot= Description of things that can go here, etc. ==Table== There...")
There will probably need to be some explanatory text here at some point; but for now, this will do.
Feet Slot
Description of things that can go here, etc.
Table
There will be a table of these here eventually.
Item Descriptions
Descriptions of items that can occupy your feet slot.
ANKLETS OF OPPORTUNITY
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When your foe is distracted by an ally, these glittering anklets quicken your step. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to your Reflex equal to your attunement bonus. |
POWERS |
Power (Encounter): As a free action, when you are flanking a creature, you can take a 5-foot step. This ability does not count against your limit of one 5-foot step per turn. |
ASSAULT BOOTS
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These mail boots trip up a foe when you strike a grievous blow. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
When you confirm a critical hit with a melee weapon, the target of that attack is knocked prone. |
BACKTRACK BINDINGS
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This airy footwear carries you out of whatever trouble you’ve gotten yourself into. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to your Reflex equal to your attunement bonus. |
POWERS |
Power (Encounter): As a swift action, at the end of your turn, you can teleport to the square you began this turn in if it is within 60 feet. |
BOOTS OF SPEED
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These durable boots are designed to take you farther, faster. |
Accessory Slot: Feet |
Rarity: Common |
POWERS |
Power (Encounter): As a swift action, you gain a move action. |
BOOTS OF STRIDING
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Strong, sturdy leather boots reinforced with iron. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You gain an enhancement bonus to your land movement speed equal to 5 per point of your attunement bonus. |
FLOORFIGHTER STRAPS
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Scuffed and worn, these rawhide bands keep you dangerous even when on the ground. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
While you are prone, creatures do not gain a +4 bonus to hit you with melee weapons, and you can take 5-foot steps normally. |
When you stand up from prone, you can take a 5-foot step as part of that action. This ability does not count against your limit of one 5-foot step per turn. |
LIGHTSTEP SLIPPERS
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These doeskin coverings cushion your step. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to Move Silently checks equal to your level. |
You do not activate traps or hazards triggered by stepping into a particular square. |
You cannot be detected by tremorsense. |
SUREFOOT BOOTS
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Attached snugly by rows of shiny buckles, these boots help keep your footing. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You gain an enhancement bonus to Tumble checks equal to your level. |
POWERS |
Power (Encounter): As a reaction to being knocked prone, you can stand up without provoking attacks of opportunity. |