D20 Mechanic: Accessories

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There will probably need to be some explanatory text here at some point; but for now, this will do.

Feet Slot

Description of things that can go here, etc.

Table

There will be a table of these here eventually.

Item Descriptions

Descriptions of items that can occupy your feet slot.

 

ANKLETS OF OPPORTUNITY
When your foe is distracted by an ally, these glittering anklets quicken your step.
Accessory Slot: Feet
Rarity: Uncommon
PROPERTY
You gain an enhancement bonus to your Reflex equal to your attunement bonus.
POWERS
Power (Encounter): As a free action, when you are flanking a creature, you can take a 5-foot step. This ability does not count against your limit of one 5-foot step per turn.

 

ASSAULT BOOTS
These mail boots trip up a foe when you strike a grievous blow.
Accessory Slot: Feet
Rarity: Common
PROPERTY
When you confirm a critical hit with a melee weapon, the target of that attack is knocked prone.

 

BACKTRACK BINDINGS
This airy footwear carries you out of whatever trouble you’ve gotten yourself into.
Accessory Slot: Feet
Rarity: Uncommon
PROPERTY
You gain an enhancement bonus to your Reflex equal to your attunement bonus.
POWERS
Power (Encounter): As a swift action, at the end of your turn, you can teleport to the square you began this turn in if it is within 60 feet.

 

BOOTS OF SPEED
These durable boots are designed to take you farther, faster.
Accessory Slot: Feet
Rarity: Common
POWERS
Power (Encounter): As a swift action, you gain a move action.

 

BOOTS OF STRIDING
Strong, sturdy leather boots reinforced with iron.
Accessory Slot: Feet
Rarity: Common
PROPERTY
You gain an enhancement bonus to your land movement speed equal to 5 per point of your attunement bonus.

 

FLOORFIGHTER STRAPS
Scuffed and worn, these rawhide bands keep you dangerous even when on the ground.
Accessory Slot: Feet
Rarity: Common
PROPERTY
While you are prone, creatures do not gain a +4 bonus to hit you with melee weapons, and you can take 5-foot steps normally.
When you stand up from prone, you can take a 5-foot step as part of that action. This ability does not count against your limit of one 5-foot step per turn.

 

LIGHTSTEP SLIPPERS
These doeskin coverings cushion your step.
Accessory Slot: Feet
Rarity: Uncommon
PROPERTY
You gain an enhancement bonus to Move Silently checks equal to your level.
You do not activate traps or hazards triggered by stepping into a particular square.
You cannot be detected by tremorsense.

 

SUREFOOT BOOTS
Attached snugly by rows of shiny buckles, these boots help keep your footing.
Accessory Slot: Feet
Rarity: Common
PROPERTY
You gain an enhancement bonus to Tumble checks equal to your level.
POWERS
Power (Encounter): As a reaction to being knocked prone, you can stand up without provoking attacks of opportunity.